rvr zones usage (split)

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Feelit
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Postby Feelit » May 16, 2010 08:39

Apoc315 wrote:I see your point on zergs.

I didn't meant that 8v8=>Skill but a 8v8 fight improve your skill more than a zerg.


Well ,... tell me ,.. for what do i need skill , when i simply can have fun?
maybe you should read about the meaning of a "game" ;P

Tobletwo wrote:It's not a free for all zone I still can't attack members of my own realm.


another proof that you didnt understand the meaning of RvR !

maybe catania, you d better used the term "RvR-Zone" ;)

Tobletwo wrote:I'd really like to see that official statement or game manual quote where it says the game is designed solely for zerging. Just accept that you're bad and have to add or outnumber to win instead of making up things like "that's how it's meant to be".


mythic even advertised with sentences like: "take part in epic battles with hundreds of players fighting each others for their Realm!"

maybe just realise and accept you re a nerd that forgot daoc is a game, which should be fun?

tbh: i didnt often play with you , but when you were playing that eld your prekite was ,. well,.. it was simply baaad /not prekite at all...the few runs we made


here, searched for it, just for you..., they re advertising with epic battles to join in ,... they dont mention 8vs8 ,.. sry ^^
http://www.youtube.com/watch?v=raAtkPgo ... re=related
(watch the last minute)
and actually thats exactly the point that attracted my attention and made me play that game....

so its more meant to be a zerg/epic battle game than 8vs8 ,.. ;)

or
tell me why daoc doesnt got instanced RvR?
the one and only right answer is : Exactly!!! Cause its just RvR !!!
(i am not saying 8vs8 is not one part of RvR!!!)

Zarkor wrote:But you can't just go like: "Hey, it's the players that need to do everything." Hell no. No 8man is going to leave Emain if that's where all the action is. No 8man is going to leave Emain if the zergs are easily beatable (zerg of less than 2 groups). No Soloer is going Odins or Hadrians if there's not enough viable enemies around in those zones.


why cant the players do it?
why cant the players that QQ and /q when its getting zergy roam 15-20min in odins before using /q ?
players in hib managed it:
- to build Pugs again, (without GM/Relic help)
- to have something like "realmpride" again
- to have a awesome stealther-emain-info-service /rezzes
(no more FUU stealther adder flame in /b)
so why shouldnt they be able to do this?


sure it will take time to become the usual behaviour...
instead of QQ/flame spamm... just write: "ODINS" in IRC ?
but QQ is so much more fun than fighting set groups with set groups with equal RR, when you cant farm the low rr pugs (that die within 20-30sec) meanwhile (in downtime/porttime) mh?

Zarkor wrote:To change mentalities we need a change in populations first. IT WONT WORK OTHERWISE. (unless you enforce rules upon players where to RvR, which isn't gonna happen anyway)


so 50-100? players in RvR primetime + those 100-200 that camp BGs cause of a hostile end game RvR atmosphere/situation arent enough people Oo?
we just need the BG campers to zerg ;P
but they wont do out of nothing , and they wont do for sure , when getting flamed for destroying the RvR ,.. although they wanna participate it in its actual meaning


mfassben wrote:@Gil,

DaoC is a game, and games are supposed to be fun. And they are most fun if you do not force YOUR style of gameplay (beat the enemy no matter how and what it takes) onto players that prefer a different one (trying to get fights as fair as possible by running 8v8).

LOL
Exactly:
DaoC is a game, and games are supposed to be fun. And they are most fun if you do not force YOUR style of gameplay (8vs8 only, pull out of a fight, let realm mates die in 8vs16) onto players that prefer a different one (participating RvR as its meant to be).
(you see ? this leads to nothing)

And dont claim other players to Force you to anything, cause they simply dont do !
Its no fun to have the urgent need to build a GG/set group to take part in the end game RvR !

i just see no point in not adding 2 groups fighting, since if i do the mistake to dont add "GG X",... i get added by "GG X" 5min later,.... (sure there are exceptions; actually i remember 1 guild not adding 1 time ; Anguish)


the funny thing is:
some 8vs8 fights are more unfair than 8vs Zerg
high RR GG vs PuG = way more unfair than high RR GG vs low RR zerg

higher RR GG players say:
8vs8 fights are high quality fights and require "skill" (even when smashing PuGs in 20-30sec)
but : a high RR GG can kill low RR zerg...
but some leet players even said thats unfair for the low RR zerg (which i can understand) but imo its at least still fun for both sides, cause they can actually try to do something and not see the last grp mate dieing before mezz would ve actually faded....

and btw : i ve seen some high RR set groups going to df/logging after losing to another high RR GG 3 times in row... not just once , allthough they had their "fair fights"
how do you explain this ?

and about the "force YOUR style of gameplay":
you re talking about the "DONT ADD" guys that threaten players like:
"FUUU / ****** you dont add on OUR inc!!!!"
or are you talking about the players that try to RvR in the more casual player way? about the non freaks? about the guys with RL?

sooo @mrfassben
DAoC is a game and its supposed to be fun for the majority of the player, else its playerbase will become smaller and smaller or at least it will not grow (as fast as it could) , which has happened here (more and less) for the last years
need proof? ask BG rerollers as i was one,..


well actually i couldnt care less about the RvR situation, since i'm finally participating RvR with my *semi set group* with "knowen" randoms as fillup,
but im still thinking its unfair how the 8vs8 mentality complicates the RvR situation for new lvl50 RR4l2 guys that wanna take part in RvR.
+
i miss EPIC BATTLES!!!!
there was EPIC BATTLES on the daoc packing, on live there were plenty,
now where are the EPIC BATTLES on uthgard? we got the population! where are they?!!
stuck in the 8vs8 mentality?


-----------------------------------------
adding causes RvR population drop in short term
convincing ppl to 8vs8 only mentality will keep the end game RvR population lower on long term
+ causes some kind of "set group"/"GuildGroup"/freak only RvR, which i doubt the GMs are aiming for ,...

.

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Postby Zarkor » May 16, 2010 14:50

Feelit wrote:why cant the players do it?
why cant the players that QQ and /q when its getting zergy roam 15-20min in odins before using /q ?
players in hib managed it:
- to build Pugs again, (without GM/Relic help)
- to have something like "realmpride" again
- to have a awesome stealther-emain-info-service /rezzes
(no more FUU stealther adder flame in /b)
so why shouldnt they be able to do this?


sure it will take time to become the usual behaviour...
instead of QQ/flame spamm... just write: "ODINS" in IRC ?
but QQ is so much more fun than fighting set groups with set groups with equal RR, when you cant farm the low rr pugs (that die within 20-30sec) meanwhile (in downtime/porttime) mh?


They can't do it because the majority of the casual players (= majority of total RvR players) doesn't even keep an eye on IRC. They don't read the forums every day and most of all, they don't REALLY participate in end RvR. The more hardcore/determined players are currently easily dominating end RvR/Emain because the SETTING is just not attractive enough for others. A) There's no incentive for them to actually do end RvR and B) Even if there was, there's still not enough likeminded players to be able to spend time in end RvR without getting bored/tired of it after 2 days trying. This creates a threshold for those players to actually join in on the end RvR action (which explains why getting from 4L2 to 5L0 for casual players is so incredibly hard and frustrating). This threshold is NOT surmountable by advocating a 'mentality change', the problems are a lot more fundamental than that. The only way to do it is to drastically change the setting so that leaving BGs and entering end RvR does not require the amount of determination it does now to actually enjoy.

The end RvR population is currently way too low on Uthgard because it filters out most casual players back to the BGs/PvE, whereas the more hardcore RvR players only increase the required standard to RvR with them by optimising setup/skill/gear/tactics to the max, since that's the only way to survive in the current setting.

This is why you can't go and say "casual players unite, head out and make something out of it". You can't even address these players properly, let alone attract them to the current end RvR situation! Forcing people to play a game in a certain way will never ever provide a durable solution to anything. People do what they want to do in games, not because they need to do it.


Oh and whether or not the hardcore RvR players head out to Odins or not is just trivial. Whether they want to fight vs other hardcore players there or in Emain is not going to change much for the casual player, thus won't increase the action to a level where it should be at.

Feelit wrote:so 50-100? players in RvR primetime + those 100-200 that camp BGs cause of a hostile end game RvR atmosphere/situation arent enough people Oo?
we just need the BG campers to zerg ;P
but they wont do out of nothing , and they wont do for sure , when getting flamed for destroying the RvR ,.. although they wanna participate it in its actual meaning


There aren't enough people in end RvR, no. If all BG campers would zerg, then sure, things would be better since the amount of end RvR players would drasticly increase. HOWEVER this still doesn't mean end RvR would actually become attractive to BG campers, which is why this situation exists in the first place. End RvR is too unattractive for casual players, period.

Oh and this is NOT caused by the 8v8 mentality, but by the setting. You see when a setting cancels out certain playstyles because they just aren't interesting enough, you will end up with what's left (in this case 8v8 mentality). So really, it's the setting that creates the end RvR population, not the players.

However the fact that the setting filters out these players does lead to a situation where 8v8 players and mentalities dominate, which doesn't help solve the situation either.


What I find most annoying is the misconception that the 8v8 mentality is the CAUSE for end RvR to be like this, while in fact it's a RESULT of what's actually causing it.

Stop blaming the people/mentality. As you said, it's all about having fun playing the game. The moment more people have fun playing end RvR, the more there will be active endRVR players and they will not give a sh!t about a minority complaining about adding/zerging if they enjoy doing so in general.






It's not as easily fixed as most people think. The 8v8 mentality has been put in a bad daylight way too often and held responsible for things it never even caused. The 8v8 mentality is a mentality like any other. It's not better, it's not worse. If that's how certain people like to play the game, then fine, let them. There's absolutely nothing wrong with that.

Of course this mentality does not help the current situation, that is correct, but that's no reason to blame it for destroying it either. It's got its good and bad sides. The good side would be that these players often are so busy with optimising and balancing out their own gameplay, aswell as analysing their enemies, combined with the hunger for fair fights, that their knowledge about realm balance exceeds that of most if not all casual players. That's where the under-appreciated positive side of this mentality lies and imo it's time for people to show these guys some respect because yea, even though some are cocky about it, they sure do know what they're talking about most of the time.

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Postby Tobletwo » May 16, 2010 15:08

Feelit wrote:tbh: i didnt often play with you , but when you were playing that eld your prekite was ,. well,.. it was simply baaad /not prekite at all...the few runs we made


Do you even know who you're talking about or who you're talking to ? :lol:

For clarification I never grouped with you because I don't group with shangri-gimps ever :p I have standards.

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Postby Panchos » May 16, 2010 19:15

zarkor is completely right.

We need to focus on HOW to fix the current RVR situation imo. There should be more reasons for defending a keep.

KEEPS SHOULD NOT ONLY AFFECT THE DF ZONE. DF is mostly for pve so the only people who actually care about it are the pvers. People always defend relics because it affects their pve AND rvr performance.

I say give keeps a bonus for dmg or healing or something in the specific RVR zone that its in. Give more RPs for taking a keep, and give RPs for defending a keep. Also, I think the GMs should give rotating RP % bonuses in a certain RVR zone. Let's say, 10% more RPs in emain for a day, then 10% more RPs in Odin's, then Hadrians, etc. OR how bout when you take a keep you get 10% more RPs in that zone. Things like this would help people want to go out to RVR more and also help build a casual rvr playerbase.

Emain is mostly an 8v8 zone because THERE IS NOTHING TO DO THERE. There is no real incentive for zerging except to kill stronger 8 mans.
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Postby Galno » May 16, 2010 20:09

I agree partially.
The Way 8on8 Fights often go it IS unfair aswell, atleast when high rr crushes the pug's.
It's also a bad joke that same fixed groups crush every soloer or duoer or trio while at it and then complain about unfair add in 8on8.

I agree the treshold to participate in that is high - too high for many.
But I do think there is a way to help better the Situation for more casual Players, and for all then in the End.
I think we should try to form more Zergs.
Like : On Weekend Euro Primetime, add everything and everyone, start going with 2 fg's etc.

Why ?
Because in that kind of fight it's not as significant what your RR is or your Class.
Everyone can participate in it, and it will get fresh Blood out to Emain.
The Moment People realise that on Weekend PT you need lots of People to survive, you start opening up Endgame RvR for a much wider Playerbase.

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Postby Zarkor » May 16, 2010 20:26

Galno wrote:I think we should try to form more Zergs.
Like : On Weekend Euro Primetime, add everything and everyone, start going with 2 fg's etc.

Why ?
Because in that kind of fight it's not as significant what your RR is or your Class.
Everyone can participate in it, and it will get fresh Blood out to Emain.
The Moment People realise that on Weekend PT you need lots of People to survive, you start opening up Endgame RvR for a much wider Playerbase.


Zergs are a way out indeed, but in order to establish them you need the player base for them. Building a weekly zerg will hardly convince anyone to actually start playing their lvl 50 toon regularly. However making end RvR attractive again to those players who are to be convinced will eventually lead into possible zergs, creating a possibility for them to go have fun in Emain aswell.

I don't believe you can make a reall long-term difference when zergs are artificially organised like raids. Also, this will not be welcomed by both realm mates and enemies. Remember, there's still a majority of hardcore RvR players. EVEN if you manage to lure out a few zerglings that would not join end RvR otherwise.


It's this majority that needs to be turned into a minority by making end RvR attractive for the casual player in general, whether it be in zergs, smallmans or solos. Weekly zergs won't suffice to do that.

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Postby Neju » May 16, 2010 20:47

Galno wrote:The Way 8on8 Fights often go it IS unfair aswell, atleast when high rr crushes the pug's.
It's also a bad joke that same fixed groups crush every soloer or duoer or trio while at it and then complain about unfair add in 8on8.



sounds alot like your group to me :grin:


but then you also zerg and add when the zones are relatively empty... i guess that changes when you hit rr9+ :roll:
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Postby Galno » May 16, 2010 21:01

Hm, when it is established that there are Zergs out there, there will be more player in RvR.
Those will get RP, and get more invites and chances to participate then in Pugs aswell.
It actualy is about Mentality.
Not saying everything is solved by this, just saying it would be a step in the right direction.

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Postby Jarysa » May 16, 2010 21:17

all of the following is based on experience from some months ago

Skill level on uthgard really is rather low. Combined with the facts that it´s way easier to play without toa/cata/lotm and this setting promotes rather easy to play LOLtank setups, noone can claim that it´s hard to compete on uthgard.

Our rr4 group with a non optimal setup and a sorc that was watching tv more then playing daoc still won a lot of fights. Ye, you loose some too.

GET OVER IT.

Just play the game and you will get to know people that you will start to play with regulary and you will win more and more fights.

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Postby Panchos » May 16, 2010 21:19

just starting zergs isnt going to do anything......

Hibs have done that all the time. Hibs start with 2-3 fgs kill mids, mids form 3-fgs and whipe hib zerg then hibs either try to get more or log. The wait time itself to form a zerg then run all the way to emain to fight another zerg alone isn't going to keep casuals playing, they will log. You need more incentive to rvr.
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Feelit
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Postby Feelit » May 16, 2010 21:38

Tobletwo wrote:
Feelit wrote:tbh: i didnt often play with you , but when you were playing that eld your prekite was ,. well,.. it was simply baaad /not prekite at all...the few runs we made


Do you even know who you're talking about or who you're talking to ? :lol:

For clarification I never grouped with you because I don't group with shangri-gimps ever :p I have standards.


too bad daedron told me it was you on kpacomka (think that was the eld yeah);P
and he said: "hes actually one of the best players i know"
that sounds like its you or do you disagree?
but still, there was no prekite at all ;P

afaik you even played bard with me , if it was the real jouten on jouten
you did great on bard , if it was you ^^
Last edited by Feelit on May 16, 2010 22:17, edited 1 time in total.

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Postby Artefact » May 16, 2010 22:07


@toblerone,feelit (& other, just pick up the 2 lasts) :
By the way, we don't mind about that, so can we stick to the topic please ? :)
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Postby Zarkor » May 17, 2010 01:05

Galno wrote:Hm, when it is established that there are Zergs out there, there will be more player in RvR.


It's true that if there already are established zergs, this could potentially attract more players into end RvR, HOWEVER.


In order to establish zergs, you need a lot more new active end RvR players to reach a ciritcal point of activity where the zerg action becomes self sustainable. With the current setting, there is NO way you can establish these additional, (that's basicly what they are, considering the majority of the current end RvR players is not actually interested in zerging the enemy to death) regular 2FG+ of 'zerg end RvR players', preferably in each realm. And definately not by an empty "change in mentality".

There is only ONE thing that can surrect this amount of players and that is: a setting that creates attractive end RvR for as many players as possible.


I'm afraid a "change of mentality" is not going to turn Emain into the server's most wanted RvR zone, if you even could change whatever mentality at all that is, which I actually don't believe anyway. The only change of mentality that's needed would be the one caused by altering the setting in the a way that it attracts people to end RvR, rather than pushing them towards it.

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Postby Gil » May 17, 2010 06:44

Zarkor wrote:
Galno wrote:Hm, when it is established that there are Zergs out there, there will be more player in RvR.


It's true that if there already are established zergs, this could potentially attract more players into end RvR, HOWEVER.


In order to establish zergs, you need a lot more new active end RvR players to reach a ciritcal point of activity where the zerg action becomes self sustainable. With the current setting, there is NO way you can establish these additional, (that's basicly what they are, considering the majority of the current end RvR players is not actually interested in zerging the enemy to death) regular 2FG+ of 'zerg end RvR players', preferably in each realm. And definately not by an empty "change in mentality".

There is only ONE thing that can surrect this amount of players and that is: a setting that creates attractive end RvR for as many players as possible.


I'm afraid a "change of mentality" is not going to turn Emain into the server's most wanted RvR zone, if you even could change whatever mentality at all that is, which I actually don't believe anyway. The only change of mentality that's needed would be the one caused by altering the setting in the a way that it attracts people to end RvR, rather than pushing them towards it.

Well, Staff has told us they are working on ways to make OF more fun. Cool, but in the meantime the players CAN do something. Get off yer ALTs and go RvR. (or just come to these forums to complain?)
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Postby holsten-knight » May 17, 2010 12:08

what would be needed for zergs to build in the first place are a bunch of leaders in every realm. People who build the zerg and lead it on a regular basis.
The beginning is always hard, but once people had some fun in the zerg you start to get a name and they will come back more easily when you call.

But those leaders should come out of the "casual gamer" pool, or would have to be very designated people out of the pool of nerds, because you would have to give up the regular 8vs8 for it.

AND

what would be needed for emain zergs to become fun are enemy zergs in the first place.

It is neither lots of fun nor rps to gather 3+ fgs, run over some 8-slots that don't come back and end in a relic raid you never wanted, just because there is nothing else to do. This seldom ends with success or fun :wink:

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