RVR Complicated solutions
19 posts
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Hi
I havent read all the posts relating to RVR, but the few I have read talk about some real wierd and complicated ways of improving it. Flags flying here relating to keeps taken by etc etc etc Surely its simple, you want people in emain/hadrians/Mid-lands So make an incentive to go there, you did it witjh the easter egg hunt which turned into quite fun rvr zerging. Why complicate it? make mobs in the forntier drop more gold, better loots and people will go...make some rare drops which dont need 3fg's or dungeons with uber 45% exp bonuses... People are motivated by gold and items and arpees, Arpees aint easy as it is unless your a well established many year old guild so we need more players taking the risk of death for rewards....risk vs reward...and all that Wouldn't this work and also be easy?? (Footnote - How many of the hib population are rangers..? I almost cant see any other class in df when I stealth through, thats the in the 5 mins before the 3 hib rangers find me..) |
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hib got a high ratio of players who got a solo toon. best solo toon in hib is ranger. as far as i can tell hib has both the harest setups for 8v8 and the least recruitng guilds, so to me it's more a product of the realm itself instead of a product of ranger being too strong. there is no avoiding this, unless we go OF RA, when in fact ranger wont be so strong anymore and the hibs will probably start focusing on leveling their casters. OF RA loves casters ^^
on the other note of a simple solution for the OF problems, i have to agree. the problem is setting up the OF dungeons and increasing incentives like better mob spots and better drops takes a lot of time and effort. i'm sure the staff has these things in mind, in fact they have asked for community help on info regarding the OF dungeons. it just takes time which the staff don't always have because this isn't their paid job, its a hobby. |
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I agree with Stressed that a simple solution can work. And the Uth staff doesnt have the time to develop a complicated solution.
Gil DaTroll - Merlin Zerker | MacDeath - Uth1 Armsman | Gil - Uth2 Zerker | Macdeath - Uth2 Armsman
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to lure more lvler into the OF zone with just higher xp-bonus (would have to be a lot higher than DF, like it was on agramon) would be a good start and couldn't do much harm.
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I rather have them work on a thorough and solid solution than a 'quick fix' since a quick fix just won't do the trick to get the critical amount of players into OF that's required to give casual RvR the boost it needs to get established.
Quality solution > quick solution. Even if it would take a month or two longer. |
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I'm not sure added bonuses for frontier killing would be bad or low quality or even a temporary fix. but if more items and such are added to the loot tables already in place why wouldnt it work? if there were item skins on the table for keep lord above lvl 8 id for sure be rvring again. doesnt even change the game just how cool you are!
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This wasnt a quick fix proposal, This was the only fix proposal i oculd simply see. This pushed people long term out of there homelands into a rvr zone, once u get used to a zone its comfortable, u will go back, once u win an odd fight u get confidence to go rvring. With 700 players and 3 very very big zones u need alot of the 700 there surely to have decent rvr? you wont get then there unless there is some reward better than what they get in spinelhalla.... What other way is there to enbale solo rvr..? different rvr than we currently have? My level 40 zerk would happily travel to frontiers for say a 40% bonus across the board not just behind milewalls. A 40% bonus to exp could be implemented I guess real easily now huge work for devs..? Add at later stages loots, etc and ud have something like wow had with silithus, a zone to exp, drop loot and have skirmishes. |
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As a new player to the server (and a ranger), I went into the frontiers a few times to level because of the XP bonus. I was dissappointed.
I first went to Alb land and killed trees near the relic keep (forget which zone, but not Snowdonia)...the bonus was pathetic. I kept looking at the /bonus commentary and wondering where the big bonus was. I then fought some mobs in Mt. Collory, and also got a rather lame xp bonus. I must not have been in the "primary" rvr zone to get the big bonus, but I wasn't sure which zone is considered the primary zone. I suspect it is Emain, Odins and Hadrins, but those mobs were a bit too high for me. The other problem is the amount of time it takes to get there and get back (unless you suicide). As such, I haven't been out to xp in the frontiers. If it was a 30% bonus everywhere in the frontiers, then heck yeah I'd be out there all the time. |
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All I'm saying is that you need more than an XP bonus to solve the issues. |
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First thing - WoW is bad! ^^
Second thing - I have already stated this in the huge RvR analysis topic that was started by Zarkor. We as staff do know that problems within our current RvR setting exist. However, we are not going to throw out a quickfix. We are currently working on a revamp-package that hopefully is going to address all flaws that we are currently facing - the review of the exp-bonus system is just a small part of it. Kind regards, Sethor Characters:
Midgard: Nothing atm Albion: Nothing atm Hibernia: suxx ^^ |
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Three cheers for the staff!!! ![]() Can't wait, it's looking promising. |
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Do you want solutions? Stop wine and play. People should move out of bgs. Some days ago i went thid, and there i found 35 mids, 3 fg albs and 3 fg hibs. If all this players will move their ass to frontiers, frontiers will be fun.
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If OF RvR is fun then people will play in OF RvR.
I'm excited for the staff's RvR improvement package. You can't make OF RvR fun by adding an XP bonus and giving away RPs. The staff appear to understand this. If their fix addresses some of the basic design failures of OF RvR then maybe there is hope. Last edited by Seyha on May 06, 2010 17:23, edited 1 time in total.
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Yep nice idea.
Let´s see Hib RvR: If you want find some enemies in OG /HW y have to go to pennine or jamatland or borderkeepzone (Oh mid and alb neednt to ride a lot to find somebody...) If you want find some enemies in Emme y have to ride/walk 7-10mins (Oh alb/mid can port there..shorter way) and y find most of the time high rr guild grps or stealther zergs. So why should a rr3-4 leave Thid and come 50er RvR? <Riot Control> Albion
Rentwin (28) Sorc, Relante (32) Necro, Gwinn (9) Cleric <Blood Feud> Hibernia - paused Rent (50) Druid, Rentina (50) Enchanter, Ofreal (20) BM |
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I do feel bad for the Hibs that have to ride to get to RvR but it's not as bad as you make it out to be. Mids have to run the full length of the zone to get to amg. Add port time and Mids have potentially the longest wait for Emain RvR. Albs actually have an unfair advantage. They reach amg with lots of time remaning on their Realm Speed which they can use as an advantage in combat. Last edited by Seyha on May 06, 2010 17:31, edited 1 time in total.
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