split: Swapping OF Keeps with NF Keeps.

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Seyha
Phoenix Knight
 
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Postby Seyha » Apr 29, 2010 16:31

vangonaj wrote:Then why we need keeps? Where is the keep function, if is easy take one? For this we dont need keeps. Keeps are for give advantage for defenders no for attackers, and never for make keep battle equal.


We're only talking about the lord room, Vangonaj. There are several reasons why sieges sucked in WAR. It would take a lot of writing to explain why. The Lord room was the biggest reason.

With NF, the defenders have a big advantage in defense when the attackers are outside the inner keep. This is due to good LoS, good design, and options like burning oil.

However, once the keep is breached the battle becomes more balanced. The fights inside the keep are intense, running battles and every class can contribute equally because the interior design is so good. This is exactly as it should be.
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Gil
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Postby Gil » Apr 29, 2010 21:39

Sethor wrote:The OF siege system is not inferior by any means. It is just different and asks the players for different approaches. The reason why for example a hunter is not able to defend versus a group of players, is because none of the more commonly raided keeps get properly claimed to max level keep- and door-wise. If both were upgraded to a decent level, a group of players would face problems, offering even a single defender enough time and opportunities to kill some of the attackers.

Also siege weapons are available in the OF system. Trebuchets, Catapults, Ballistas and Rams. For Trebuchets and Catapults you actually should have the choice of different ammunition: Grape (+AEradius -dmg), Ice or Fire (+dmg -AEradius), Stone (++dmg --AEradius); the plusses and minuses are only to show the difference between possible projectiles. On live servers Catapults/Trebuchets were commonly used to rupt (grape) defending casters.

Of course the OldFrontier Keeps do not offer such free spacings, asking the player to climb up the attachements of a keepwall, but still it is possible. The biggest difference when it comes to OF keeps is the fact, that each realm comes with different layouts, offering different approaches on how to defend.

The implementation of NFkeeps within the OldFrontiers would not be possible without delivering another client patch. However, just for your interest - I'm currently working on a texture upgrade that will at least enhance the graphical quality of the keeps. ETA 1-2 weeks.


Kind regards,
Sethor


On Uthgard today, we are not allowed to deploy Trebs in the frontier. At least I'm not allowed to do it near a border keep or relic keep.

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Sethor
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Postby Sethor » Apr 30, 2010 01:39

Gil wrote:On Uthgard today, we are not allowed to deploy Trebs in the frontier. At least I'm not allowed to do it near a border keep or relic keep.


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