The Real Overhaul this server drastically needs. ;)

Talk about your RvR experience here
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Melodexx
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Postby Melodexx » Apr 15, 2010 13:42

danteafk wrote:omg traf wie du schreibst ;F


sorry still at work :oops: :oops: :oops: :oops: :oops:

dich gibts noch?^^

Toblerone
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Postby Toblerone » Apr 15, 2010 14:10

Melodexx wrote:the real problem is hibernia got the most crap players


Yeah hib needs more pros like this. :lol:
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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holsten-knight
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Postby holsten-knight » Apr 15, 2010 14:50

Actually the only thing legulas playskills showed is... that you don't seem to need any skills to play an heal cleric in alb (which i can approve, since i played one on classic live server for a while. Booooring). Thats the only class he played 'till RR10 on live. :wink:

he doesn't turn camera with keyboard or clicks every enemy with his skald anymore. And i would say yes, every realm needs player willing to take advice and improve 8)

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Neju
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Postby Neju » Apr 15, 2010 15:00

RR just shows timed played anyways ;)

you get fancy toys to help you win etc, but at the end of the day it is just a figure showing how many hours you play
Last edited by Neju on Apr 15, 2010 15:32, edited 1 time in total.
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holsten-knight
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Postby holsten-knight » Apr 15, 2010 15:08

100% agreed, same as lwrp :)

This is not counter-strike (where legulas does quite well btw.) :lol:

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Legulas
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Postby Legulas » Apr 15, 2010 15:26

öm yes sorry :oops:

Toblerone
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Postby Toblerone » Apr 15, 2010 15:31

holsten-knight wrote:Actually the only thing legulas playskills showed is... that you don't seem to need any skills to play an heal cleric in alb


That's a skald.
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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Gil
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Postby Gil » Apr 15, 2010 16:13

Zarkor wrote:It IS possible to make players like end RvR, even to people who don't like its current form.

The trick is to convert our current end RvR environment to a place where you can sustain both the current 50 RvR AND the BG like playstyle (not so much the instant part, but primarily the freedom to go out no matter whether you are 50 and SCed or 48 and in decent gear and really enjoy improving your character). Currently, the BG-like playstyle is possible, but just not rewarding enough, which leads to an eventual lack of interest in end RvR for those players.

Why is it not rewarding enough? Primarily because there is just not enough action for smallman and solo players, which makes the rare occasions of possible fun smallman/solo runs die out very easily and eventually even non-existant. This is caused by 2 reasons. The first is that there are not enough levelers in the frontiers to viably roam PvE spots and not fall asleep after 20 minutes of zero inc as an RvR minded player. It's currently a waste of time because XP spots aren't attractive enough to PvE at compared to the other possibilities (Thid, DF, ...). The second is that your potential RvR playerbase in the frontiers is narrowed down to RR4+ lvl 50s, whereas it should be at least lvl 40+ (yes, the RvR playerbase should be a lot bigger than what it is now). It's narrowed down because of Thidranki and you could add Wilton to that too, to name the entire cause. Late BGs and 'high' RR caps are ironically only decreasing the end RvR population by offering more rewarding options below that standard and thus soaking up all the players who haven't reached that yet. This causes the reward to go out in the frontiers to drop even more, because they have practicly no chance to encounter enemies of equal strength nor get decent XP compared to the other choices.

The best way to solve this is probably to attract a lot more levelers to the end RvR environment than we have now, not only to level through PvE, but also grant them the possibility to viably PvP aswell (sort of as a replacement of late BGs) in order to viably improve their character (meaning that RvRing will be sort of equal xp wise compared to PvE). This way you will create a complete new influx of players, which provides the possibility for casual playstel aswell as the leveler playerbase to have a good time in the end RvR environment (regardless of capping whatever BG to get RR). The problem that's causing so many players to avoid end RvR is thus solved, which in turn will create even more activity in the frontiers because besides the new leveler influx, players who used to roll a new toon whenever they were 'forced' to play end RvR will also start finding their way into the frontiers. This time not because they are forced, but because they enjoy it.

So the goal of course is to increase the end RvR action and thus fun, by effectively shifting the currently RvR-inactive population to the frontiers instead of the BGs, mainland or even DF, which is what's currently going on.



My version of realising this drastic, but vital change to the Uthgard end RvR setting is the following:

- Implement Old BGs and BG caps, remove the current BG setting. I won't post the exact data, but they(3 BGs) start at 20 and end at 35 with a RR cap of 2L2.
- Improve the PvE spots and slightly increase the bonusses in OF to make PvEing in the frontiers a slightly better (but dangerous) way to XP through PvE.
- Increase the XP rate for RvR kills in order to make it similar to PvE in the frontiers (keeping in mind finding inc in OF is a lot harder than it is in the BGs), so that chosing either option will be a sort of equal way of improving your character. Of course both of these activities should generally be a bit more attractive than xping in the mainlands and at least equal to DF. (Making character improvement in the frontiers more rewarding than it is now by granting better bonusses is justified by the fact that it will also become more dangerous than it is now.)

Not to mention that this would actually also be truly classic. Old BGs and BG setting, combined with the RvR action even before level 50, SC and high RR.


Eventually, Old RAs are also welcome in this setting, partly because more activity will mean even more zerglike battles, where Old RAs are simply more appriopriate than NF RAs.




Feel free to comment and/or give your own suggestions on how to deal with this "end RvR disease". :wink: But please, keep it rational and constructive...


Zarkor, I went back and reread your original post. Your premise was that level 50 RvR wasnt attractive to enough players. You then tried to explain why this was the case and proposed some 'Solutions'. I have refuted your premise and tryed to point out that the player base has it in our own power to resolve the issues you raised. Your proposed solutions were designed to give more insentives to get people into the frontier. I believe most people who give up on level 50 RvR do it because it isn't fun enough for them. One reason it isn't fun, I believe, is that certain play styles dont work well with classic DAoC in OF without a sizable RvR population. Another reason, IMO the KEY reason, it wasn't fun for enough was realm population imbalance. Recently, we've seen better realm balance in RvR.

Thus, it appears to me that no radical changes are needed.

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Postby Toblerone » Apr 15, 2010 16:53

It's not fun because the downtimes are too huge. I barely ever play BG chars, but when I do it makes me cry when I compare the action there to "action" in OF and reminds me why OF is so dead compared to BGs. Last week there was so many people in thidranki, and the sad fact is 5% of them will set foot in emain and stay there for long, the other 95% will make a new char and redo BGs all over again.

It's all those anti"easymode" anti"fastfood" antifun implementations what's keeping people out of endgame rvr.

BGs > fun, but not challenging.
Endgame > challenging, but not fun as most of the time spent there is waiting, running or rebuffing.
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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Neju
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Postby Neju » Apr 15, 2010 16:58

must agree with toblerone - i am a fan of OFmaps, but have recently been playing thid chars and am actually loving having action again :D

why cant we have the best of both worlds - OF maps, but when you die you release to the TK's? :D

let the mids release to Bolg or so ^^
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Gil
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Postby Gil » Apr 15, 2010 17:54

Neju wrote:must agree with toblerone - i am a fan of OFmaps, but have recently been playing thid chars and am actually loving having action again :D

why cant we have the best of both worlds - OF maps, but when you die you release to the TK's? :D

let the mids release to Bolg or so ^^


I support the idea of releasing to TKs on death.

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Maidrion
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Postby Maidrion » Apr 15, 2010 18:18

Releasing to TKs is a bit much for me. Say you're fighting between amg-atk, you'd have people releasing and being back in fight in half a minute.

Actually I liked the Agramon system. Make the Castle Sauvage/Jordheim/Druim Ligen ports like the former channelers but with a 15-30second delay. And a portal to keeps like Bolg/Crim and equivalent alb/mid keeps.
I know this is never gonna happen but hey :D

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Splamo
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Postby Splamo » Apr 15, 2010 18:43

Maidrion wrote:Releasing to TKs is a bit much for me. Say you're fighting between amg-atk, you'd have people releasing and being back in fight in half a minute.


The same thing happens in BGs and I don't think anyone has a problem with it. This keeps people from camping. Also, there would still be rvr sickness to contend with.

I also support the idea of releasing to TK.
Last edited by Splamo on Apr 15, 2010 19:09, edited 1 time in total.

Toblerone
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Postby Toblerone » Apr 15, 2010 18:54

Maidrion wrote:Releasing to TKs is a bit much for me. Say you're fighting between amg-atk, you'd have people releasing and being back in fight in half a minute.

That's why res sickness lasts 4 minutes or something. ^^

Maidrion wrote:Actually I liked the Agramon system. Make the Castle Sauvage/Jordheim/Druim Ligen ports like the former channelers but with a 15-30second delay. And a portal to keeps like Bolg/Crim and equivalent alb/mid keeps.
I know this is never gonna happen but hey :D


Yes, would make sense to be able to port through keeps owned by your realm.
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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vomi
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Postby vomi » Apr 15, 2010 20:00

Toblerone wrote:
Melodexx wrote:the real problem is hibernia got the most crap players


Yeah hib needs more pros like this. :lol:


lol, I missed that video :D
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