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Toblerone
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Postby Toblerone » Apr 13, 2010 14:29

Astealoth wrote:
Toblerone wrote:Set groups don't exist on uthgard. Only one that did was anguish.


oO

...


What do you mean by that. Can you name me any other set group on uthgard ?
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
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Gil
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Postby Gil » Apr 14, 2010 06:38

The problems on this server have (IMO) little to do with maps or BGs or OF/NF. The problems on this server are player created to the largest extent and can be fixed by the players.

Most people on Uth have characters in at least 2 realms. If one realm is for the moment overpowered, hop onto yer underpowed realm character. Now, were back in balance.

Zarkor
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Postby Zarkor » Apr 14, 2010 14:28

Gil wrote:The problems on this server have (IMO) little to do with maps or BGs or OF/NF. The problems on this server are player created to the largest extent and can be fixed by the players.

Most people on Uth have characters in at least 2 realms. If one realm is for the moment overpowered, hop onto yer underpowed realm character. Now, were back in balance.


Completely wrong. Gameplay balance is 100% determined by the game setting and mechanics, NOT the players themselves.Having fights where Hibernia rolls over every realm with 50vs16 has got NOTHING to do with balance.

Therefore it all lies in staff's hands...

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Gil
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Postby Gil » Apr 14, 2010 15:59

Zarkor wrote:
Gil wrote:The problems on this server have (IMO) little to do with maps or BGs or OF/NF. The problems on this server are player created to the largest extent and can be fixed by the players.

Most people on Uth have characters in at least 2 realms. If one realm is for the moment overpowered, hop onto yer underpowed realm character. Now, were back in balance.


Completely wrong. Gameplay balance is 100% determined by the game setting and mechanics, NOT the players themselves.Having fights where Hibernia rolls over every realm with 50vs16 has got NOTHING to do with balance.

Therefore it all lies in staff's hands...


The game isn't prefect. But, ask yourself this: "Is it playable?" I find it very playable. There are probably some things staff can do to make it somewhat more balanced but, that wont prevent the players from unbalancing it the next day buy deciding to play a different realm.

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holsten-knight
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Postby holsten-knight » Apr 14, 2010 16:24

We have set dg grp btw... although we run just once a week in this setup. the mentha hib grp did well, as lwrp shows, and was hart to fight the last days with our half set/half pug grp.

Looking forward to fight them with the full set grp :)
Last edited by holsten-knight on Apr 14, 2010 18:31, edited 1 time in total.

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Night
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Postby Night » Apr 14, 2010 16:37

24set? :)

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Artefact
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Postby Artefact » Apr 14, 2010 16:40

Night wrote:24set? :)



-_-
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Toblerone
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Postby Toblerone » Apr 14, 2010 18:34

holsten-knight wrote:We have set dg grp btw... although we run just once a week in this setup. the mentha hib grp did well, as lwrp shows, and was hart to fight the last days with our half set/half pug grp.

Looking forward to fight them with the full set grp :)


Guild group/guildbattlegroup is not a setgroup.
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
[20:03] <@ref^^> but i am retardd

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holsten-knight
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Postby holsten-knight » Apr 14, 2010 18:45

where is the difference, if its the same set of 8 players every time?

Anguish is also a guildgrp not a set grp by this definition :wink:

Zarkor
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Postby Zarkor » Apr 14, 2010 21:48

Hib is having all 3 magic relics, which help cover up for the imbalances. That aswell as the fact that Hibs just seem to be a lot more active than most decent alb and mid grps make for the LWRP chart.


In any case though, the LWRP chart is not something you can look at and say: "see, this represents the balance in the game". It just doesn't work like that.


Oh and whether or not players play on one or another realm is again no measurement for actual gameplay balance, the mechanics are.

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Sethor
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Postby Sethor » Apr 14, 2010 23:19

Sorry Zarkor, but thats just wrong. Especially when it comes to casters the game seems at least to me kinda balanced atm. Yesterday for example I got debuff-nuked by a cabalist for ~390dmg versus ~42% resistance (base resist + yellow resistbuff). A hib properly debuffing would reach more than 400dmg which is regarding the fast recast time a very good value.
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Midgard: Nothing atm
Albion: Nothing atm
Hibernia: suxx ^^

Zarkor
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Postby Zarkor » Apr 15, 2010 02:27

Sethor wrote:Sorry Zarkor, but thats just wrong. Especially when it comes to casters the game seems at least to me kinda balanced atm. Yesterday for example I got debuff-nuked by a cabalist for ~390dmg versus ~42% resistance (base resist + yellow resistbuff). A hib properly debuffing would reach more than 400dmg which is regarding the fast recast time a very good value.


How hard casters are hitting is of no relevance to for instance the charge RA imbalance, neither is it relevant to the casting speed problem. You can't just take 1 aspect of the entire gameplay scene and point out that it's ok, as an example of how everything else is perfectly fine aswell. It just isn't, I'm sorry, it's a lot bigger than that.

PS: I never said damage per cast wasn't balanced or too low.

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Gil
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Postby Gil » Apr 15, 2010 06:19

When I play on Mid, I find a great deal of co operation. Easy to get groups for leveling, PvE, or RvR. Very easy to get a group up for keep taking to open DF as one example.

When I play on Hib, I find very little spirit of co operation out side of the guild/alliance. Hibs in RvR will rarely run miltiple groups together (zerg).

Zarkor will say that all (or mostly) due to game mechanics. I say it's due to the players in leadership roles in the different realms. If you want the game to play differently, then WE the players must play differently.

Zarkor
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Postby Zarkor » Apr 15, 2010 10:17

Gil wrote:When I play on Mid, I find a great deal of co operation. Easy to get groups for leveling, PvE, or RvR. Very easy to get a group up for keep taking to open DF as one example.

When I play on Hib, I find very little spirit of co operation out side of the guild/alliance. Hibs in RvR will rarely run miltiple groups together (zerg).

Zarkor will say that all (or mostly) due to game mechanics. I say it's due to the players in leadership roles in the different realms. If you want the game to play differently, then WE the players must play differently.


Again I am NOT talking about realm cohesion, cooperation or willingness to zerg. This has got nothing to do with the general balance that is based upon 8v8 battles, which is the most common RvR style and where chances for both sides are most likely to be as equal as possible.

You're not getting my point here I'm afraid, and it will probably stay like that for a while I guess.

Braxis
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Postby Braxis » Apr 15, 2010 10:39

Gil wrote:When I play on Mid, I find a great deal of co operation. Easy to get groups for leveling, PvE, or RvR. Very easy to get a group up for keep taking to open DF as one example.

When I play on Hib, I find very little spirit of co operation out side of the guild/alliance. Hibs in RvR will rarely run miltiple groups together (zerg).

Zarkor will say that all (or mostly) due to game mechanics. I say it's due to the players in leadership roles in the different realms. If you want the game to play differently, then WE the players must play differently.

Point taken.

Zarkor was not talking about that tho.

But as of late, hibs are the ones who are zerging... :(

Sethor wrote:Sorry Zarkor, but thats just wrong. Especially when it comes to casters the game seems at least to me kinda balanced atm. Yesterday for example I got debuff-nuked by a cabalist for ~390dmg versus ~42% resistance (base resist + yellow resistbuff). A hib properly debuffing would reach more than 400dmg which is regarding the fast recast time a very good value.

Dont confuze good gameplay and teamwork and say there is nothing wrong.

Those spells still have a high chance to be ressisted, they still eat up too much power, and are rather slow to cast...

Ofcourse they should rock whend you get debuff+assisted on by 3 ppl, same goes with melee AT.


It would sure be nice if something would be done about game balance (the things that zarkor pointed out). :roll:

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