delay attak

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Dragoonn
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Postby Dragoonn » Apr 13, 2010 01:32

i know that was a change! so its not a bug!

but really mate...

after u have removed the 1/2 second delay when entering in combat,
now is really hard make a perfory arthery or a positional!


really mate i think it was better before.

i play infiltrator by 7 years, and the 1/2second was fine, was normal!

pls think about this...

kiss!

EDIT: i made some test! i think Perforate Artery is possible to be evade, block, parry, and miss! i think its not normal..

can u control pls?

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Lintu
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Postby Lintu » Apr 13, 2010 03:51

And this is a bugreport? :?
My Albion:

Chars: 50 Minstrel, 50 Infiltrator, 50 Paladin, 50 Reaver, 50 Theurgist, 50 Scout, 50 Friar, 50 Sorcerer, 50 Cleric, 50 Wizard, 50 Mercenary, 48 Cabalist, 48 Armsman

Crafting: LGM Alchemist, LGM Armorcrafter, LGM Tailor, LEG Spellcrafter, LEG Weaponcrafter, LEG Fletcher

nixian
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Postby nixian » Apr 13, 2010 07:16

Lintu wrote:And this is a bugreport? :?


no.. moved to support

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DarkKnghtZ
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Postby DarkKnghtZ » Apr 13, 2010 07:29

Ive had a feeling ive seen perf evaded before too... From stealth crit strikes should not be block/evade/parry/bubble'able. There is no way to prevent them from landing outside of moving position to cause them to not have the requirement.

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BlackCougar
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Postby BlackCougar » Apr 13, 2010 08:14

he has a point. not a well laid out one, but a point.

the delay compensated for latency differences, especially on moving targets.

it happens often now that you can run up to someones side, start your sidechain but get the message "too far away" or "not in sight" even if thats not the case.

classes that depend heavly on positional or circumstancial openers have a higher chance to fail now.

i even got the "not in sight messeage when i attacked a non moving sb, both stealthed. i got him in target, sticked and when i stopped walking up to him, hit my positional, but it failed.

same trouble with my other chars, just worse since they have "less time" to line up.


i dont get at all why the delay was removed in the first place, but it really made meele chars more annoying to play.

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Dragoonn
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Postby Dragoonn » Apr 13, 2010 09:29

yes! i want the delay back!

happens to me too: target enemy NOT moving...
going in front of him, stick, when i stopped moving, i attak with perforate artery... and nothing -.-


so i want this delay back :(!


and i really think that atm PA is possible to evade,parry, block, and miss :(

Toblerone
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Postby Toblerone » Apr 13, 2010 11:00

True, I miss the .5 second delay as well. Preforming positionals is now a pain, I get out of view messages when I am in fact facing my opponent.

Dragoonn wrote:and i really think that atm PA is possible to evade,parry, block, and miss :(


Yes it is. When I had a lvl 35 friar evade my lvl 50 shadowblade's PA I logged off and never bothered logging it on again ^^
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Dragoonn
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Postby Dragoonn » Apr 13, 2010 11:09

i hope they'll fix it

Zarkor
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Postby Zarkor » Apr 13, 2010 13:37

What is funny is that whenever your target is moving, you will land your positionals because of the increased melee range in such situations. However whenever the target is CCed or just standing still, the removal of the .5s delay actually forces you to stand still for at least a second yourself before you can hit your target without being "out of view".

I'm quite sure this was never the case on live since this would cause so much whine from every melee player around, but of course tests from pendragon could be helpful.


The fact that this helps to pull off reactionary styles is just silly if you see how much trouble it is causing when you try to perform positionals.



I'm sorry to say, but this change is making things worse instead of better. I just hope we will see this fixed soon rather than later since it requires a re-adaptation to a melee player's entire playstyle.

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Akip
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Postby Akip » Apr 13, 2010 13:53

Zarkor wrote:What is funny is that whenever your target is moving, you will land your positionals because of the increased melee range in such situations. However whenever the target is CCed or just standing still, the removal of the .5s delay actually forces you to stand still for at least a second yourself before you can hit your target without being "out of view".


Had it like that yesterday a troll slammed me though i rooted it 0.1 sec before root. So after i was stunned and didnt move he could not strike me anymore, but as soon as i went out of stun and went away he had 1 hit on me altough he still was rooted
Image

Zarkor
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Postby Zarkor » Apr 13, 2010 13:57

Akip wrote:
Zarkor wrote:What is funny is that whenever your target is moving, you will land your positionals because of the increased melee range in such situations. However whenever the target is CCed or just standing still, the removal of the .5s delay actually forces you to stand still for at least a second yourself before you can hit your target without being "out of view".


Had it like that yesterday a troll slammed me though i rooted it 0.1 sec before root. So after i was stunned and didnt move he could not strike me anymore, but as soon as i went out of stun and went away he had 1 hit on me altough he still was rooted


Yea such situations occur quite often and are probably also easy to reconstruct. However it's nothing more than another reason to change it back to how it was imo.

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Chrissi
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Postby Chrissi » Apr 13, 2010 14:57

You ever thought about that it is a MELEE-NERF?

Delay to attack = 1,5 sec more for everyone.

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Dragoonn
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Postby Dragoonn » Apr 13, 2010 15:05

Chrissi wrote:You ever thought about that it is a MELEE-NERF?

Delay to attack = 1,5 sec more for everyone.


omg i hope not!

thats a classic server! and in Classic Daoc there is 1/2sec delay when u enter in combat!

i want it back !!! :(

Zarkor
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Postby Zarkor » Apr 13, 2010 16:53

Chrissi wrote:You ever thought about that it is a MELEE-NERF?

Delay to attack = 1,5 sec more for everyone.


The .5 delay was NOT a melee nerf, but the removal of it is.

Because there is no such window, it's now become impossible to line up a followupstyle upon entering combat mode with a style nor is it possible to hit your target right after it has been CCed or just stands still with you closing in on it which is plain ridiculous.

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elTakapiru
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Postby elTakapiru » Apr 13, 2010 17:14

this sucks very badly when u are using 5.7 second weapons, 1st style is usually always ruined with out of... stuff and then comes the unstyled hit right after it.

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