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Neju
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Postby Neju » Mar 29, 2010 19:31

ntc wrote:if your tanks are running around killing therg pets, you are going to lose. especially when you are hib, and you need all your tanks to assist to even have a chance of breaking DI

thats another point it itself that i didnt mention, if you tanks have to leave targets to kill pets, leaving sorcs/thergs/cabs free to cast, the fight is over, forget the therg

thergs really dont have to get anything but power RAs...rez, mcl2, thats like 10 pets, you only need 1 on each caster and support to win...as a therg you should be at bolt range at all times, even if you die....they only thing that can interrupt you when you a therg should be NS, which can be purged...

eld or runny interrupts you, qq pet, takes care of that target...or you could always just moc

i played a therg, they are rediculous, and btw, ice pets snare tanks...if you have pets on support classes, they should be used...espeically since most alb groups dont run cabs for disease/snare


not played a theurg on uthgard have you?
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Toblerone
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Postby Toblerone » Mar 29, 2010 19:38

He obviously hasn't or he wouldn't be writing such bollocks.
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bawww
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Postby bawww » Mar 29, 2010 19:53

Sure give me theurgist with all it's abilities working, fix sorc charm, implement cabalist pets, fix pets in general (pathing, buffing, damage) and you can call albion dominant when it comes to interrupts...

Albion has 1 (O N E) unfair advantage over the other two realms atm, thats cleric shears.
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Ronian
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Postby Ronian » Mar 29, 2010 19:59

Dont forget to fix 2hand damage and implement/fix Animist and Hib will be fine too :D

Ok, chanter snare pet seems to be still bugged too?

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vangonaj
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Postby vangonaj » Mar 29, 2010 20:03

Bone pets too, a no is OP. :D

ntc
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Postby ntc » Mar 29, 2010 20:12

tell me what differences there are for thergs on live and here besides power? and every caster including myself understand the power issues here

and your basing albs lack of interrupts on working cab/sorc pets that can be cc'd?? lol really?

thats almost as retarded as euro slam BM/merc spec being good
Last edited by ntc on Mar 29, 2010 20:24, edited 1 time in total.

Toblerone
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Postby Toblerone » Mar 29, 2010 20:22

ntc wrote:tell me what differences there are for thergs on live and here besides power? and every caster including myself understand the power issues here


Casting speed, pets are 3.0s and no access to high dex races like all other mages (par wizard). Air pets bugged. Ice pets bugged. RR5 bugged. No pet release which means breaking lots of crowd control on unwanted targets. No nukes in earth spec.

Hmm did I forget something ?
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Thalien
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Postby Thalien » Mar 29, 2010 20:34

Well imo theurgs can still do their job ovoiusly decent here. Who cares about nukes in earth line? really...

Alb has no need for qq while they have theurgs.

Haven't seen any theurg here that is noch chainspamming pets no matter if he got just rezzed or hast at on him...

Also like someone else said albs know that we need to go for theurg so it seems every theurg has pd5 and personal blockbot. You can't leave him and you can't kill him with sucky hib tanks, lack of rupt and no enchs to make solid groups...

Edit: Not to mention 2k range on pets and not boltrange like its live...
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

ntc
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Postby ntc » Mar 29, 2010 20:38

Toblerone wrote:
ntc wrote:tell me what differences there are for thergs on live and here besides power? and every caster including myself understand the power issues here


Casting speed, pets are 3.0s and no access to high dex races like all other mages (par wizard). Air pets bugged. Ice pets bugged. RR5 bugged. No pet release which means breaking lots of crowd control on unwanted targets. No nukes in earth spec.

Hmm did I forget something ?



casting spd effects everyone on the server so is irrelevant, race is the same on live irrelevant, air pets are not used irrelevant, rr5 is wierd on live too, never liked it, but never used it much so irrelevant, you dont need pet release unless you are a newb and put pets on the wrong targets so irrelevant, thergs are not nukers and were never ment to be so irrelevant....

got anything else???

Brooms
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Postby Brooms » Mar 29, 2010 20:43

Toblerone wrote:
ntc wrote:tell me what differences there are for thergs on live and here besides power? and every caster including myself understand the power issues here


Casting speed, pets are 3.0s and no access to high dex races like all other mages (par wizard). Air pets bugged. Ice pets bugged. RR5 bugged. No pet release which means breaking lots of crowd control on unwanted targets. No nukes in earth spec.

Hmm did I forget something ?


What's wrong with Air and Ice pets?

I don't see any theurgs having an issue with cast speed :o I think ntc pretty much hit the nail on the head for realm comparisons.
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Toblerone
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Postby Toblerone » Mar 29, 2010 20:45

ntc wrote:casting spd effects everyone on the server so is irrelevant, race is the same on live irrelevant, air pets are not used irrelevant, rr5 is wierd on live too, never liked it, but never used it much so irrelevant, you dont need pet release unless you are a newb and put pets on the wrong targets so irrelevant, thergs are not nukers and were never ment to be so irrelevant....


From what you're speaking, I doubt you ever played a theurgist on live either. If you did, it was for a very short period of time. So much inexperience in your words it's saddening.

Brooms wrote:What's wrong with Air and Ice pets?


Absolutely nothing if you don't play a theurgist at all, and people who don't play a certain class think and act as if they know best about them.
Last edited by Toblerone on Mar 29, 2010 20:48, edited 1 time in total.
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Brooms
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Postby Brooms » Mar 29, 2010 20:46

Thalien wrote:Well imo theurgs can still do their job ovoiusly decent here. Who cares about nukes in earth line? really...

Alb has no need for qq while they have theurgs.

Haven't seen any theurg here that is noch chainspamming pets no matter if he got just rezzed or hast at on him...

Also like someone else said albs know that we need to go for theurg so it seems every theurg has pd5 and personal blockbot. You can't leave him and you can't kill him with sucky hib tanks, lack of rupt and no enchs to make solid groups...

Edit: Not to mention 2k range on pets and not boltrange like its live...


We had a 4 man AT on Akejode and he maybe dropped to 20% (pally block bot). Mean while, the pets that were on our support already on inc, interupted while the tanks/sorc blew ****** up :o

I hit Mid tank casses harder than I hit that guy :o
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vangonaj
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Postby vangonaj » Mar 29, 2010 20:49

Toblerone wrote:
ntc wrote:casting spd effects everyone on the server so is irrelevant, race is the same on live irrelevant, air pets are not used irrelevant, rr5 is wierd on live too, never liked it, but never used it much so irrelevant, you dont need pet release unless you are a newb and put pets on the wrong targets so irrelevant, thergs are not nukers and were never ment to be so irrelevant....


From what you're speaking, I doubt you ever played a theurgist on live either. If you did, it was for a very short period of time. So much inexperience in your words it's saddening.


I never playet theurg on live. Say where is the problem.

Toblerone
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Postby Toblerone » Mar 29, 2010 20:51

Feel free to browse through the bugreports forum.
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mfassben
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Postby mfassben » Mar 29, 2010 21:03

@ntc

And why is slam BM crappy?Cause he looses 10-20 Damage per swing compared to a 50 Blades one? o_0.Yep,loosing a 9 second anytime stun for 20 damage (if it even is that much) sounds GREAT to me :D.
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