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ntc
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Postby ntc » Mar 27, 2010 21:55

its very hard to play hib and continue to get beat over and over, knowing you arnt getting outplayed, but outclassed...

i jumped on cobra kai's zerker last night, and it was pathetic how much more dmg mids do then hib trains...

swole played his savage, and we mentioned that when he quad hit, his dmg add from the shaman did as much as his mainhand on his BM...

we dont even HAVE dmg add in hib, you can't afford to run a warden, you lack so much dps over the other 2 realms as it is

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Neju
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Postby Neju » Mar 28, 2010 00:04

custom change of giving Enchanters their Enchantment spec damage add as baseline would be a great change :D

would provide hibs with a damage add, like the other realms run with and would bring more enchanters into rvr.... which means more hib hybrid groups ;)
I two-shot Zerkers

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Force
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Postby Force » Mar 28, 2010 00:54

ntc wrote:its very hard to play hib and continue to get beat over and over, knowing you arnt getting outplayed, but outclassed...

i jumped on cobra kai's zerker last night, and it was pathetic how much more dmg mids do then hib trains...

swole played his savage, and we mentioned that when he quad hit, his dmg add from the shaman did as much as his mainhand on his BM...

we dont even HAVE dmg add in hib, you can't afford to run a warden, you lack so much dps over the other 2 realms as it is



Comparing zerker to BM, their base dmg should be relatively equal over time. The only real difference being the 10 str advantage of being troll versus firbolg, but at high weapon stat that bonus is diminished.

If you are comparing a celt BMs dmg to a troll zerker, of course that isn't a reasonable comparison. 40 weapon stat will make for pretty large differences on a non TOA server.


Style dmg will favor the zerker, but not by a game breaking amount. And that additional style dmg comes at the cost of no shield spec. On live the zerker was able to further increase the dmg they did over a BM/Merc by pulling out a 2Hander when they had celerity up. That of course basically never works here, as block rates are too high and you need the block reduction of LA more than the slight boost in dmg of the 2H.


The only time a zerker should be out damaging a BM by large amounts is when in vendo, but as we all know a zerker in vendo is the easiest tank to train down, and if you can get your groups to go train to train, its useless against BMs with TW up.



To summarize the BM and zerk should be doing almost the same base dmg, if this is not the case, testing for this disparity shouldn't be difficult. Run a small test, you obviously have access to both classes. Set their weapon stat at the same, with same spec, and unstyled hit a target that has the same dmg mitigation (ABS AF resists) with both toons. If there is a dmg disparity it will be apparent.


Regarding the savage and dmg add. I can't remember the delve of the shaman DA from memory, but the Catacombs builder says at spec 44 they are given a 4.0 DA. Now IIRC the way DA works here is you have a variance in dmg which ranges between 'Swing Speed X DA delve' and 'weapon speed X DA delve', that would place the dmg bonus from a shaman DA at around 6 (at cap speed) to 16 for a savage. even if you were to have +16 to each hit, on a quad this would be less than 70 dmg.

The only time I ever get hit by a BM for 70 dmg is when I'm at 60%+ thrust resists against a pierce BM who is not styling.

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catania
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Postby catania » Mar 28, 2010 13:56

dmg add from the shaman

***********************

shaman damage add = 4.6 dps
darkness runie damage add = 10.0 dps

after playing 1 year on midgard, i cant remember when i was grouped the last time with a savage in rvr.

i think the big mistake hibs are making is they try to play midgard-style. tankheavy groups while hibernia is the caster realm. a hib group can run with 3 suporters leaving 5 slots open for damage and rupts, this is one slot more than mids have. i do not feel like hibbs lack damage, they lack interrupts. it doesnt matter for how much damage you hit your enemy aslong he is healed.

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Maidrion
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Postby Maidrion » Mar 28, 2010 14:48

catania wrote:dmg add from the shaman

***********************

shaman damage add = 4.6 dps
darkness runie damage add = 10.0 dps

after playing 1 year on midgard, i cant remember when i was grouped the last time with a savage in rvr.

i think the big mistake hibs are making is they try to play midgard-style. tankheavy groups while hibernia is the caster realm. a hib group can run with 3 suporters leaving 5 slots open for damage and rupts, this is one slot more than mids have. i do not feel like hibbs lack damage, they lack interrupts. it doesnt matter for how much damage you hit your enemy aslong he is healed.


Having one good caster (eld) doesn't make hib the caster realm. If anything it's alb.

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Neju
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Postby Neju » Mar 28, 2010 15:00

it's the OP baselines stun!!!!!!!!!!qq!!!

:lol:
I two-shot Zerkers

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Postby Glacius » Mar 28, 2010 15:07

Nicely put Force, plus do not forget about the Laxe malus zerkers have , with the better styles from Laxe back chain they make around same dmg as Bm s do with their best rear/sidestyles .

Hmm to qq about sham dmg add is a joke :)) and to add "when savage quads" .... like savages quad hit all time :P ;

And yes, i told em also to stop making puny BM's from celt race. I m augm str4 troll zerker with +10 con and +15 str on creation, what is the str diference between me and a celt bm ?:)) its ...game over

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Hedra
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Postby Hedra » Mar 28, 2010 16:08

catania wrote:it doesnt matter for how much damage you hit your enemy aslong he is healed.

You obviously haven't played a support against those midtard groups dumping charge + vendo + sos/aog every inc. 3 zerks using doublefrost on the same target and a caster drops instantly. 3x 500+ damage in the same second when casters have ~1300 hps. Try this with 3 BMs and you will see the difference.
It's laughable when some mids win fights in 15 second this way, but when they have RAs down we notice they suck so much that they can't kill anyone anymore ^^

Braxis
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Postby Braxis » Mar 28, 2010 16:18

Realm balance anyone?

And dont mistake this as a RA issue.

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Postby Glacius » Mar 28, 2010 16:24

Hedra wrote:
catania wrote:it doesnt matter for how much damage you hit your enemy aslong he is healed.

You obviously haven't played a support against those midtard groups dumping charge + vendo + sos/aog every inc. 3 zerks using doublefrost on the same target and a caster drops instantly. 3x 500+ damage in the same second when casters have ~1300 hps. Try this with 3 BMs and you will see the difference.
It's laughable when some mids win fights in 15 second this way, but when they have RAs down we notice they suck so much that they can't kill anyone anymore ^^


You make me laugh ..really. First u acuse zerkers using doublefrost and vendo mode.. in charge + sos and aotg ..i d ask you ..whats stoping the hibs to use 3 blademasters with charge triple wield aotg and sos ? U r acusing mids of using RA s or the dmg they make??:)) cause i dont get it.

If hibs got 3 casters in their grp with 1300 hp and no pd and no BoF and mids come with 3 zerkers on em ..its nobody s fault , i could take same scenario with hibs having 3 bms vs mids with 3 runemasters in their grp having 1300 hp and no pd , no BoF..
Guard those casters, get PD on em etc, and stop qq ing. BM s have their advantages and disadvantages,same goes for zerkers..learn to use em or die.

Doublefrost is a style with 0.75 style growth add to it the Laxe malus and i bet you will hit harder if not the same dmg beeing a hib BM and using Squal anytimer with 0.60 style growth ,plus doublefrost takes tons of end beeing high fatigue and squal is medium fatigue.. and having dextquic buffs and haste also reduces you style dmg alot..hiting with a 0.75 growth style or 0.60 will give you a style dmg under 0.50 % for both, base dmg beeing the only 1 that remains unchanged and on mid for Laxe users its around 80% having 65+ Laxe while on hib/alb base dmg is always 100%.

Braxis wrote:Realm balance anyone?

And dont mistake this as a RA issue.


What realm balance you want , u talk like mid is the only realm with charge ,aotg and sos.
Last edited by Glacius on Mar 28, 2010 16:39, edited 3 times in total.

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Force
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Postby Force » Mar 28, 2010 16:24

If you see 3 teddy bears charging in on inc, don't break your speed if you are a caster. Stack your tanks on the charging zerkers while your casters pre kite on speed. If the tanks keep pushing, theyll charge right out of heal range, and as I'm sure everyone knows, no tank is easier to kill than a zerker in vendo.

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Hedra
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Postby Hedra » Mar 28, 2010 16:43

Hi, I have played only midgards tanks and I tell others how to play casters.

You make me laugh ..really. First u acuse zerkers using doublefrost and vendo mode.. in charge + sos and aotg ..i d ask you ..whats stoping the hibs to use 3 blademasters with charge triple wield aotg and sos ? U r acusing mids of using RA s or the dmg they make??Smile) cause i dont get it.

I'm just telling that some mids who do that can win fights in a few seconds while, in fact, they blow and wouldn't kill anything if they played this way on hib/alb.

Guard those casters, get PD on em etc, and stop qq ing. BM s have their advantages and disadvantages,same goes for zerkers..learn to use em or die.

Stop qqing says motaro @"qq wardens are op" :lol:

If you see 3 teddy bears charging in on inc, don't break your speed if you are a caster. Stack your tanks on the charging zerkers while your casters pre kite on speed. If the tanks keep pushing, theyll charge right out of heal range, and as I'm sure everyone knows, no tank is easier to kill than a zerker in vendo.

They have better speed. And if the caster keeps running and let the zerks do backchains he's even more sure to die.

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Postby Toblerone » Mar 28, 2010 17:08

Glacius wrote:
Hedra wrote:
catania wrote:it doesnt matter for how much damage you hit your enemy aslong he is healed.

You obviously haven't played a support against those midtard groups dumping charge + vendo + sos/aog every inc. 3 zerks using doublefrost on the same target and a caster drops instantly. 3x 500+ damage in the same second when casters have ~1300 hps. Try this with 3 BMs and you will see the difference.
It's laughable when some mids win fights in 15 second this way, but when they have RAs down we notice they suck so much that they can't kill anyone anymore ^^


You make me laugh ..really. First u acuse zerkers using doublefrost and vendo mode.. in charge + sos and aotg ..i d ask you ..whats stoping the hibs to use 3 blademasters with charge triple wield aotg and sos ? U r acusing mids of using RA s or the dmg they make??:)) cause i dont get it.

If hibs got 3 casters in their grp with 1300 hp and no pd and no BoF and mids come with 3 zerkers on em ..its nobody s fault , i could take same scenario with hibs having 3 bms vs mids with 3 runemasters in their grp having 1300 hp and no pd , no BoF..
Guard those casters, get PD on em etc, and stop qq ing. BM s have their advantages and disadvantages,same goes for zerkers..learn to use em or die.

Doublefrost is a style with 0.75 style growth add to it the Laxe malus and i bet you will hit harder if not the same dmg beeing a hib BM and using Squal anytimer with 0.60 style growth ,plus doublefrost takes tons of end beeing high fatigue and squal is medium fatigue.. and having dextquic buffs and haste also reduces you style dmg alot..hiting with a 0.75 growth style or 0.60 will give you a style dmg under 0.50 % for both, base dmg beeing the only 1 that remains unchanged and on mid for Laxe users its around 80% having 65+ Laxe while on hib/alb base dmg is always 100%.


I got killed by 2 zerkers in 1 second (vendo, celerity) using only doublefrost. No aotg. 3 anytime styles equaled over 1400 damage. I wanna see 2 BMs do the same :D
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Force
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Postby Force » Mar 28, 2010 17:44

Hedra wrote:They have better speed. And if the caster keeps running and let the zerks do backchains he's even more sure to die.



No they don't. And pre-kite means moving away before they are in melee range.

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Neju
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Postby Neju » Mar 28, 2010 17:50

Force wrote:
Hedra wrote:They have better speed. And if the caster keeps running and let the zerks do backchains he's even more sure to die.



No they don't. And pre-kite means moving away before they are in melee range.


yes because bards never change to endurance in a fight


albs always run with a minstrel

:grin:
I two-shot Zerkers

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