@Blue: Volley 35% - 50% suggestions

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jalore
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Postby jalore » Mar 17, 2010 06:38

this is interesting mythics archery guide on there official site

http://support.darkageofcamelot.com/kb/ ... php?id=142

Note that for volley and longshot, you're targeting an area of ground, not a specific target,
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Rose
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Postby Rose » Mar 17, 2010 07:20

jalore wrote:this is interesting mythics archery guide on there official site

http://support.darkageofcamelot.com/kb/ ... php?id=142

Note that for volley and longshot, you're targeting an area of ground, not a specific target,

Yes, its a GTAOE, not a targeted DD.
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Eclipsed
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Postby Eclipsed » Mar 17, 2010 08:21

any comment made by mythic or anyone can be mis represanted to mean something its not, for there own reasons. Example what jalore quoted. He quated it as away to say, its a target on the ground, not a target of a player, so that is why youl not hit a target so easly.

While mythic could also just be basicly telling everyone, its not a normal select target skill, but a GT skill. There is no statement on how the GT values are calculated as this is a ficional game, and many aspects of this game are based on many unrealistic forumlas, some of which dont make sense. So id suggest , because how you take a comment from someone or from mythic, it maybe less or more meaning then it really was ment.
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Glacius
 

Postby Glacius » Mar 17, 2010 13:23

Eclipsed wrote:any comment made by mythic or anyone can be mis represanted to mean something its not, for there own reasons. Example what jalore quoted. He quated it as away to say, its a target on the ground, not a target of a player, so that is why youl not hit a target so easly.

While mythic could also just be basicly telling everyone, its not a normal select target skill, but a GT skill. There is no statement on how the GT values are calculated as this is a ficional game, and many aspects of this game are based on many unrealistic forumlas, some of which dont make sense. So id suggest , because how you take a comment from someone or from mythic, it maybe less or more meaning then it really was ment.


Eclipsed ..looking at your ideea how voley should be from the begining of this thread.. i want to ask you..if you know that on live atm volley shots 1 round of arrows and thats it? it actually hits 1 time if a person is in gtaoe and after that u got timer.You do have some ideas...aw aw aw

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Feelit
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Postby Feelit » Mar 17, 2010 17:46

-OFFTOPIC
blackitalian wrote:@ feelit, any item gained in pvp and used in rvr is game balance affecting. i hear people complain taj not done enough in alb but always done in mid. stuff like that will upset many players (personally, i'm sure i can do a decent template without the cloak if need be).

Well i've done tajendi2 several times , think i know almost all drops from there,..
there are no items with "unique" abilities that you can only get from there...
....
the taj1 cloak is the most used template cloak , i bet...
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Seyha
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Postby Seyha » Mar 17, 2010 19:43

Eridon wrote:I always read that a caster makes a lot more dmg than an archer, but if a archer should do the same dmg we must remove the armor, their melee weapons and reduce their hitpoint to create an equal level.


I hoped a Game Master would be able to understand class balance better than that. Damage is not the single defining factor of class balance--not even for DPS tanks. If you were to take away an archer's armor and melee because it did the same damage as a caster, then would you take away the caster's blade turn, support buffs, crowd control, quick-cast, powerful pets, and debuffs? Because archers get none of that.

How can you not see the imbalance in this?

Nayru wrote:Why does it feel currently all archer classes are crying as hell for better abilities just because a bug has been fixed? You should just be glad that you could kill enemies easily due to that volley bug and gained a lot of undeserved realmpoints.


Comments like this make me regret giving you money. There were several ways you could have fixed volley without making it worthless. As usual you ignored the advice of your dedicated players in favor of an extreme change to appease habitual whiners like Glacius. You have no integrity, Nayru.

Now apparently it is impossible to Crit Shot a target more than once because of a combat flag change. You are repeating the exact same mistakes Mythic made when they "balanced" archery!
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Blue
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Postby Blue » Mar 17, 2010 20:07

A bug is a bug. It was not indended that Volley Shot is a universal replacement for every archer related stuff.

Report bugs in a proper form, get them fixed.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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Seyha
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Postby Seyha » Mar 17, 2010 20:18

Blue wrote:A bug is a bug. It was not indended that Volley Shot is a universal replacement for every archer related stuff.

Report bugs in a proper form, get them fixed.


Blue, I honestly trusted you and the rest of the staff to make a fair decision that would fix volley without eliminating the archer as a competitive class. I know you are hard at work fixing bugs... But is it true that using Crit Shot triggers the target's combat flag?

If so, why did you implement this change? It doesn't make sense.
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Blue
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Postby Blue » Mar 17, 2010 20:32

This thread is about Volley not Critshot. If there is a bug in Critshot, report it and get it fixed.

What you basically tell is, that Volley is the only skill that archers can use to kill enemies. Volley was never intended to be that way. It was never that way on live. It was implemented by somebody who didnt care...

Archers were simple bugusing it.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Eclipsed
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Postby Eclipsed » Mar 17, 2010 22:44

Glacius wrote:
Eclipsed wrote:any comment made by mythic or anyone can be mis represanted to mean something its not, for there own reasons. Example what jalore quoted. He quated it as away to say, its a target on the ground, not a target of a player, so that is why youl not hit a target so easly.

While mythic could also just be basicly telling everyone, its not a normal select target skill, but a GT skill. There is no statement on how the GT values are calculated as this is a ficional game, and many aspects of this game are based on many unrealistic forumlas, some of which dont make sense. So id suggest , because how you take a comment from someone or from mythic, it maybe less or more meaning then it really was ment.


Eclipsed ..looking at your ideea how voley should be from the begining of this thread.. i want to ask you..if you know that on live atm volley shots 1 round of arrows and thats it? it actually hits 1 time if a person is in gtaoe and after that u got timer.You do have some ideas...aw aw aw


Well i havent tested the new volley totaly on live to see if it has a chance to hit a single target more then once. But that is something we can test, and if so or not, its better then what we currently have because its 1 draw time, release and move on, instead of ready, fire , fire, fire , fire, fire , fire --> 9-10 sec later, then move on. At least if its firing a clump of arrows into the air at once, youl not waste to much time if you only hit one target or what ever. And since the newer volley has a few more arrows, its more effective vs enemy grps, which is where it is lacking with the old volley. This volley would still not be a great solo tool, but still have its uses to pop stealthers, or to fire on someone that went hiding behind something and much better use for keep defense or vs a enemy grp.
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Glacius
 

Postby Glacius » Mar 17, 2010 23:24

Eclipsed i dont think you know how the new volley works on live ;)). You think u can volley and shot again just like that? it has a 30s reuse time.

Btw here are some links with the threads i maked about volley , you will find some info in them, cause u miss some.. and in adition to that u will see all the people who wanted to prove me that i m wrong and they are right about how volley should work.

1st bugthread: http://uthgard-server.net/modules.php?n ... ic&t=12057

2nd bugthread: http://uthgard-server.net/modules.php?n ... sc&start=0

3rd bugthread: http://uthgard-server.net/modules.php?n ... ic&t=12604

And this is the thread who helped at changing volley , not mine unfortunatelly:) http://uthgard-server.net/modules.php?n ... &start=105

I dont think u were born when those threads apeared Eclipsed :)))
Last edited by Glacius on Mar 17, 2010 23:56, edited 1 time in total.

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EnsisFerrum
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Postby EnsisFerrum » Mar 17, 2010 23:47

I played Archer on live with new skill lines, and i can tell you the new volley has too high a reuse timer to shoot any enemy even twice with it.
Additionally it hits every target in the Groundtarget with approximately 80% but ONLY once.

Greetings
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Eclipsed
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Postby Eclipsed » Mar 17, 2010 23:50

Ive played with it since its release. Since new archery is spells, you could just hit volley, then normal attack and youd ready and auto release volley, then start a normal shot and fire. New volley is based on ready and then you fire all arrows at once, instead of the old one where you release 1 at a time, which takes more time. And also purga had this same kinda volley implemented on there server , not exactly like live spell archery, but a version like old archery with how the new volley worked. You could ready, then fire the volley and right after start to move or attack, since you didnt have to pump out each additional shot after.

Dont try talking tactics with an archer, if you dont play one yourself currently.
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Eclipsed
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Postby Eclipsed » Mar 17, 2010 23:53

EnsisFerrum wrote:I played Archer on live with new skill lines, and i can tell you the new volley has too high a reuse timer to shoot any enemy even twice with it.
Additionally it hits every target in the Groundtarget with approximately 80% but ONLY once.

Greetings
Ensiferum


Yes that is the trade off for a volley that fires all at once, and extra 4 arrows, but has a 15 sec longer reuse. and 80% chance to hit isnt too bad, compared to what we have, but actual testing would have to be done, as it could be done.
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Glacius
 

Postby Glacius » Mar 17, 2010 23:57

Eclipsed wrote:
EnsisFerrum wrote:I played Archer on live with new skill lines, and i can tell you the new volley has too high a reuse timer to shoot any enemy even twice with it.
Additionally it hits every target in the Groundtarget with approximately 80% but ONLY once.

Greetings
Ensiferum


Yes that is the trade off for a volley that fires all at once, and extra 4 arrows, but has a 15 sec longer reuse. and 80% chance to hit isnt too bad, compared to what we have, but actual testing would have to be done, as it could be done.


Eclipsed i dont think you know how the new volley works on live ;)). You think u can volley and shot again just like that? it has a 30s reuse time.

Btw here are some links with the threads i maked about volley , you will find some info in them, cause u miss some.. and in adition to that u will see all the people who wanted to prove me that i m wrong and they are right about how volley should work.

1st bugthread: http://uthgard-server.net/modules.php?n ... ic&t=12057

2nd bugthread: http://uthgard-server.net/modules.php?n ... sc&start=0

3rd bugthread: http://uthgard-server.net/modules.php?n ... ic&t=12604

And this is the thread who helped at changing volley , not mine unfortunatelly:) http://uthgard-server.net/modules.php?n ... &start=105

Btw..i dont think u were born when some of those threads apeared Eclipsed :)))

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