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Greatreaper
Myrmidon
 
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Postby Greatreaper » Mar 16, 2010 00:30

well our caster grp did not to bad today, wish we had a consistend player pool...

looking forward to get my rr5 :oops:

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Apoc315
Myrmidon
 
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Postby Apoc315 » Mar 16, 2010 01:48

We had one run in Odins and we've been zerged by like 20 hib ppl. If that is doing good... :-\

nixian
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Postby nixian » Mar 16, 2010 09:20

Greatreaper wrote:well our caster grp did not to bad today, wish we had a consistend player pool...

looking forward to get my rr5 :oops:


^^ you will have another druid/eld to add to your consistent grp of players ;) only RL cuts me off from rvr these days :P

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catania
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Postby catania » Mar 16, 2010 10:35

omg i cant hear it anymore... hib suck...

NO they dont !

if you think hib do not have the tools to be successfull start to think about alternative setups. i play mid and i am surprised that i never get rooted by any hib group. yes ! druids in hib are doomed to only heal ?

if you play in strong groups it is a fact that in every fight the 2nd mezz and the quality of rupts is a big factor on who is winning or loosing. if you do 250 or 300 damage a swing wont decide much if you kill somneone... but if you do 0 damage or 250 that will make the difference.

hib groups runing with 2 bards, or hib groups with 3 druids (one of em nature spec for instant root and rupt-hell could do pretty awesome. but as much i hear from players most players on this server (counts for all 3 realms) are just going the stupid fotm setups tankheavy and pure pushing tactics.

how often do hibs use snare dd's (casted) ? so far i never got snared so far (except by sneaks). usualy i get debuffed, mezed, stuned and NSed. if you limit yourself to only the half tools your realm is offereing i dont feel sorry if you fail.

its easier to complain about the tools your enemies are using instead of using the tools given to yourself.

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Ingamosch
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Postby Ingamosch » Mar 16, 2010 10:58

catania:

omg i cant hear it anymore... hib suck...

NO they dont !

if you think hib do not have the tools to be successfull start to think about alternative setups. i play mid and i am surprised that i never get rooted by any hib group. yes ! druids in hib are doomed to only heal ?

if you play in strong groups it is a fact that in every fight the 2nd mezz and the quality of rupts is a big factor on who is winning or loosing. if you do 250 or 300 damage a swing wont decide much if you kill somneone... but if you do 0 damage or 250 that will make the difference.

hib groups runing with 2 bards, or hib groups with 3 druids (one of em nature spec for instant root and rupt-hell could do pretty awesome. but as much i hear from players most players on this server (counts for all 3 realms) are just going the stupid fotm setups tankheavy and pure pushing tactics.

how often do hibs use snare dd's (casted) ? so far i never got snared so far (except by sneaks). usualy i get debuffed, mezed, stuned and NSed. if you limit yourself to only the half tools your realm is offereing i dont feel sorry if you fail.

its easier to complain about the tools your enemies are using instead of using the tools given to yourself.


^^ PLAY A HIB TO 50 US HIM IN RVR AND YOU WILL NEVER SAY THIS ( i cant hear it anymore... hib suck...) AGAIN .....

I wonder that the STAFF dont say any word !!! Think the STAFF dont love or want Hibernia

zid
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Postby zid » Mar 16, 2010 11:08

catania wrote:omg i cant hear it anymore... hib suck...

NO they dont !

if you think hib do not have the tools to be successfull start to think about alternative setups. i play mid and i am surprised that i never get rooted by any hib group. yes ! druids in hib are doomed to only heal ?

if you play in strong groups it is a fact that in every fight the 2nd mezz and the quality of rupts is a big factor on who is winning or loosing. if you do 250 or 300 damage a swing wont decide much if you kill somneone... but if you do 0 damage or 250 that will make the difference.

hib groups runing with 2 bards, or hib groups with 3 druids (one of em nature spec for instant root and rupt-hell could do pretty awesome. but as much i hear from players most players on this server (counts for all 3 realms) are just going the stupid fotm setups tankheavy and pure pushing tactics.

how often do hibs use snare dd's (casted) ? so far i never got snared so far (except by sneaks). usualy i get debuffed, mezed, stuned and NSed. if you limit yourself to only the half tools your realm is offereing i dont feel sorry if you fail.

its easier to complain about the tools your enemies are using instead of using the tools given to yourself.


yeah, that has to be the reason.
Hibs just have no skill! thats it! You're a genius!

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sgiee
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Postby sgiee » Mar 16, 2010 11:39

yep delete hibernia plz

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BlackCougar
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Postby BlackCougar » Mar 16, 2010 12:03

agreed, we dont run root druids.

reason being, aside from root they dont ahve anything else.

either they can root and heal or root and buff.

if they can root and heal, they dont have enough mana for either, if they can root and buff, they can pretty much just 1 type of spell.

single castable root, baseline

single root instant, lvl 28
aoe root, castable, lvl 39
aoe root, instant, lvl 36.


thats what you have.

all the same attack, all the same immunity timer and nothing else.


yes, i say it again, midgard has all the aces.
superior meele, superior cc, superior utility and they dont do too bad on the caster front either.
if you could name one drawback that mids have to live with is that they have to run a skald for speed. and a skald isnt all that weak^^

hib used to have 600+ LW/CS skullcrusher heros and could compensate with that.
i used to kill a runmaster with 2-4 hits.
it takes more then 7 IF he doesnt get healed and i dont get cced in any form.

so what to do? all on the healer, the walking aoe cc battery?
get the shamy, catch a disease and watch him run away?
ignore the healing classes and take out that annoying runemaster? how with free healers?
should you split up and just rupt everyone? whos gonna do the killing then?
and what about their at? hib sups wont survive long without a slam guarder and even with its just a matter of seconds.

unless you land the first mezz and manage to take down at least 1 healing class in the first few seconds, chances are very good that none of them will die.

this is what i got so far from rvr here.
yes, i dont play very often. im fed up already.
yes, a sg might be able to handle all that.
but why did most of them fail and vanish?
why is it that key parts of hibernias power are barely more then rupters, running form target to target, scratching a bit paint of the enemies armor while others wont even log in anymore due to the conditions?

is this ALL just a halluzination?
is every hib player sick with the same illness?

i dont think so^^

so far every time i see a big mouth alb or mid group running around saying they roll on hib and gonna dominate the rvr, you see them clearing out the lower bgs, getting their templates, hitting 50 and then dissapear. and a couple weeks later you see vaguely familiar names roaming emain in red or blue.

where they just bored because they couldnt find an inc?
surely not, outnumbered as we are.

and while they where making bold statements in the forums before, you barely read anything at all after they changed color yet again.


so, epidemic halluzinations or real issues?

Deehorsey
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Postby Deehorsey » Mar 16, 2010 12:29

In a general sense, I will agree hib is kinda inferior.

On paper, I would say its a toss up between alb and mid making the "best" 8man set up on classic.
You say celerity, I say theurgist. You say savage, I say bolt range mez.
Hib has nothing particularly unique worth mentioning.

We get it.


I believe though, that hib has more flexibility in their setup than the other two realms.

Assuming you want speed 5, main cc class, end, 2 healers, and enough buffs to go all around.

Mid: Sham, skald, healer, healer
Alb: Minst, Sorc, Clr, Clr, Pally (yay patch)
Hib: Druid, Druid, Bard

(Yes yes, I know those other classes serve many other purposes)

How is this a strength? Well.. you get to pick your strengths. You can stack 5 BM's if you are feeling kinky.
More specifically... you can fit 5 casters in a group where the other 2 realms simply cannot without sacrificing one of the group necessities I mentioned above.
That is their "strength" if you can call it that.

I'm not suggesting its the best idea... but eld/eld/chanter/chanter/ment is one nasty combo. Just don't leave your PD at home :P


However, over the years I have come to the conclusion that a well organized group with decent realm rank MINIMIZES (but does not negate) imbalance between realms. I have seen some bizarre set ups that work. I've seen groups with;
3x healers; 2x shammies; 2x theurgs; a friar; levi train....
(The list goes on, but I think you get the point - setup isn't always win)

When savages were released (with charge and frequent quads of 1200), hibs cried wolf. My hib group responded with a full bomb squad. They barely chewed through DI before they were just a pile of corpses. Keep an open mind before throwing in the towel.

Here's a good rule of thumb:
If you are getting rolled in under a minute, its not because of your set up.
Last edited by Deehorsey on Mar 16, 2010 13:31, edited 4 times in total.

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Garad
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Postby Garad » Mar 16, 2010 12:55

The Problem, as far as I can tell from 8vs8 on live classic server, is mainly missing rupt.

In Midgard you have the buff shaman, which brings rupt with ae desease for free and is hard to catch since perma sprint. Also the Pac healer can rupt when heal is not necessary.

In Albion you have the theurgist/sorcerer, which are soft targets, but the best rupters in game, since large range.

In hibernia, you have the buff/pet-druid, which can rupt not even rupt good as the shaman and the eld, which can at least rupt as good as the shaman, but is a much weaker target.
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zid
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Postby zid » Mar 16, 2010 13:14

What does your Bard do if not rupting?
I mean, he can cc, but then there's 1 minute of immunity in which he has nothing to do than runnning from tanks, demezz and rupting like hell :D

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BlackCougar
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Postby BlackCougar » Mar 16, 2010 13:54

bomb squad was a good idea on live.
2-3 bombs on full blast, no tank would have ever run into that, it spelled instant death.
anyone remembers suicide gate jump bombs to wipe the whole enemy raid zerg?


then again, the 39er live bomb outdamaged the 48 uth bomb easy.


tanks arent that impressed if you stand right in them and bomb them for way under 400 damage. that doesnt make them run. it just makes them want to hit you even more.
i tried with 50 mana ench.
you cant imagine how surprised i was that the merc i was standing in was still alive after 4 bombs, even with eld DD support. the eld outdamaged me, but thanks to his range attack, i was the one to get killed.
i tried bombing a couple more times on various targets, a merc, a zerker, a cleric, a shaman, a mincer, a theurg and a sb.

i respecced to light/mana splitspec after that.
much safer, same/more damage.

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Garad
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Postby Garad » Mar 16, 2010 13:55

zid wrote:What does your Bard do if not rupting?
I mean, he can cc, but then there's 1 minute of immunity in which he has nothing to do than runnning from tanks, demezz and rupting like hell :D


There are many problems that comes with, when you play a bard.
First, when you inc another group, you have to usually speed switched on.

Case a) You win the first mezz. Usually, half of the group now purge and the tanks even bother. Now, every one in the enemy group has a good target (and that is you), you will have to kite. Now, this is not a problem in midgard or albion, since the endu song is conc based for the shaman or an instant aura as for the paladin. In hibernia you have to cast the endu song (as last as I know). Which is quite difficult, when something is rupting you. Like a charging tank or a shaman or a healer or 10 theurg pets or ...

Case b) The enemy group has the first mezz. Then you are dead, since the bard is very easy to identify and a soft target. When an enemy group kill the bard they elimante: mezz, backup heal, endu song, buffs, rupt, SoS, AM. Which increase the chance to win quite good ;)
Last edited by Garad on Mar 16, 2010 14:03, edited 3 times in total.
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holsten-knight
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Postby holsten-knight » Mar 16, 2010 13:56

The one hib caster grp running the last two days did quite well i think. At least we always needed a lot of RA's and did not win every fight. In my opinon they prove caster grp's AND hib grps can work on Uthgard. Keep it up 8)

And they where rr 4-6, i can imagine them getting really annoying with RR6-8. No grp from any realm with rr4-6 is going to win lots of fights in emain at prime time, even shao has its problems then.

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BlackCougar
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Postby BlackCougar » Mar 16, 2010 13:57

the one in front^^

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