Game Over

Talk about your RvR experience here
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Apoc315
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Postby Apoc315 » Mar 14, 2010 20:31

ITtmeans that you don't want to understand. I'll quote Sgt. Hartman then:

"Renounce and go away!" (i'm joking =) )

I play daoc from English Beta test. I know this game. I played on every realm, and lots of classes (Not a Theurge... and that it is still killing me). The resist rate should be fixed (Like the Aurora Blast of Chanter) but you cant' always appeal on that.

In Emain the only hib-group that i saw, and was really good, was a caster group. A well played caster group, played by Mentha, Marialea, Seattle (That now is in my guild) and others. They won, and we lost. Then we won and they lost. Then they came back and we lost again twice. And we're mids that play daoc from a lot of time.

So are they too much skilled or they just play well? Or better: They Play. Period.

Uthgard is not live-like, i know. It's an 8v8 server, basically. On liveserver you play in zergs, 8v8 is rare. Or well, was rare when i played eheh :)

Don't speak with me calling the "unbalance" excuse.
Last edited by Apoc315 on Mar 14, 2010 20:32, edited 1 time in total.

Toblerone
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Postby Toblerone » Mar 14, 2010 20:32

Quitting mentality is good. Should always quit when getting rolled by 2 fgs so the adding realm can roam empty zones. Going back out only encourages those lamers. Let them roam empty emain for a while or hit gates, fun.

Apoc315 wrote:Uthgard is not live-like, i know. It's an 8v8 server, basically. On liveserver you play in zergs, 8v8 is rare. Or well, was rare when i played eheh :)

When was the last time you played, 2002 ? Live is all about 8v8 for years now.
[23:53] <@ref^> i once hugged a girl you know

[20:03] <@ref^^> I AM NOT STUPID
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Apoc315
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Postby Apoc315 » Mar 14, 2010 20:36

Toblerone wrote:Quitting mentality is good. Should always quit when getting rolled by 2 fgs so the adding realm can roam empty zones. Going back out only encourages those lamers. Let them roam empty emain for a while or hit gates, fun.


And i'm really sorry when that happens. Adding is pointless and lame.

I have to say thou, that i ran with 5man group (without killing soloers - except stealthers) in Odins, and Hibs added every fight we had... adding it's not a alb/mid problem. Again is the mentality.

The relquit is not an answer. Or a weapon. It just makes you stop to play. Be sure that adders will have incs. And you won't.

----

Edit: I've just read the Nixian's post.

I have in my guild a Hib-player. I know how it goes on hib, i don't speak without reasons, or just to write some words. Mids are added too. Albs are added too - i guess 8)

There's a FG stealther albion that almost kills every fight. I spent nights with 2, or max 3 incs without adders. And 10 wipes-ish. There are some guilds like mine, or Midgards Leibstandarte, or Gesandte der Reichswacher, Seraphim dAlthea (and so many other guilds) that has the stoic politic to not add on fights.

It' just one, maybe two guilds that adds on purpose. But what you can do? Stop to play? Is it really your answer? :-\
Last edited by Apoc315 on Mar 14, 2010 20:53, edited 1 time in total.

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Thalien
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Postby Thalien » Mar 14, 2010 20:42

Hib is lacking enchanters to make strong setups and most players quit in hib after some rvr and before they are rr5+ so its hard to become stronger and get more rvr practice.
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

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Apoc315
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Postby Apoc315 » Mar 14, 2010 21:07

Thalien wrote:Hib is lacking enchanters to make strong setups and most players quit in hib after some rvr and before they are rr5+ so its hard to become stronger and get more rvr practice.


Yes, i know that too. Chanters are a nice class, but should be fixed on Uthgard. The highest Chanter active is like 5 or 6L and it's sad, because without chants caster groups has no AL.

I know that this is not the only problem on Hibernia.

But instead of posting sarcastic threads (Like TObleron or Bawww do), try to do something more. Actually the guild on Hib that has a chance to became a "skilled" guild first is The Chosen guild imho... but if ppl doesn't play, hib will be lost. And pointless to play for newcomers.

Is the mentality that is wrong imho. Like Marialea said, ppl stops before getting the RR 5. That means that stops to do rvr in 15days. And only because of adds/lack of rvr-xperience? Seriously?

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catania
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Postby catania » Mar 15, 2010 01:30

<get rvr grp>
<fill up>
yaaay lets roll..
<get rolled by FG + adds>
oh come on - we can do this ---> first mistake, run with more players if you are outnumbered !
<rerun>
<get rolled by 2fg>
bah..
<2 people quit>
okay lets get refilled ----> 2nd mistake instead of getting more friends you keep focused on your own limitation of runing 8.
<grp is refilled>
<rolls out again>
INC!
<almost kills 3 people and then gets rolled by a FG more>
bah f... this..
<4 people quit>
<last for goes: oh well, guess thats it>
<afk 20 mins until 8 people is up for rvr again>

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espire
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Postby espire » Mar 15, 2010 02:52

I still wonder how people can justify NF RA's in a classic game setting, or how people say that midgard is equally balanced compared to Hibernia, or even better: every group/guild that has ever rolled Hibernia, sucks.

Get a grip, play hib and then come back.

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zubasa
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Postby zubasa » Mar 15, 2010 02:52

at least hibs are fun.. in df :D
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nixian
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Postby nixian » Mar 15, 2010 09:45

catania wrote:...


problem is it is not possible to get more members.. if you bothered to read it all you would notice that I wrote that it was even hard to get a FG together..

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Greatreaper
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Postby Greatreaper » Mar 15, 2010 15:48

nixian wrote:
catania wrote:...


problem is it is not possible to get more members.. if you bothered to read it all you would notice that I wrote that it was even hard to get a FG together..


/sign

if it would be possible we would do so if we are outnumbered

just try /who bard 50 at primetime...

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Bammby
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Postby Bammby » Mar 15, 2010 18:02

Thalien wrote:........and most players quit in hib after some rvr and before they are rr5+ so its hard to become stronger and get more rvr practice.


Youre right, but why quit people?? Im often sitting connacht /lfg rvr, but after 30 minutes and more without finding a grp i quit or logg to bg´s. And so many hibs do, i think. Maybe it could help, if the well known rr7,8+ hibs take lower rr-hibs and do some rvr with them. So they can get skill, experience + rr...

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Postby Glacius » Mar 15, 2010 19:28

Bammby wrote:
Thalien wrote:........and most players quit in hib after some rvr and before they are rr5+ so its hard to become stronger and get more rvr practice.


Youre right, but why quit people?? Im often sitting connacht /lfg rvr, but after 30 minutes and more without finding a grp i quit or logg to bg´s. And so many hibs do, i think. Maybe it could help, if the well known rr7,8+ hibs take lower rr-hibs and do some rvr with them. So they can get skill, experience + rr...



What r u talking about ??! the FOTM players of hib to take rr3 in grp ? They gona loose their 5 general stars man ! :)))) they will be ashamed.. rofl :))

nixian
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Postby nixian » Mar 15, 2010 20:11

Bammby wrote:
Thalien wrote:........and most players quit in hib after some rvr and before they are rr5+ so its hard to become stronger and get more rvr practice.


Youre right, but why quit people?? Im often sitting connacht /lfg rvr, but after 30 minutes and more without finding a grp i quit or logg to bg´s. And so many hibs do, i think. Maybe it could help, if the well known rr7,8+ hibs take lower rr-hibs and do some rvr with them. So they can get skill, experience + rr...


tbh i see plenty of RR7+ grping with low RR people.. the problem is often that there hardly is enough hibs to do 1 and sometimes to do a 2nd grp when there already is a grp running

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Neju
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Postby Neju » Mar 15, 2010 20:17

nixian wrote:
tbh i see plenty of RR7+ grping with low RR people.. the problem is often that there hardly is enough hibs to do 1 and sometimes to do a 2nd grp when there already is a grp running


sounds about right - I see Marialea/Rastah etc grouping with lower people all the time, but there just isn't that big a active rvr playerpool in hib at the moment..

so if 1-2 people leave a grp it can take 20mins to replace, and then after another wipe 1-2 may leave then another 20mins etc

it all adds up... most people don't want to spend 2hours online to run to emain 4-5 times and end up dying :(
I two-shot Zerkers

Panchos
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Postby Panchos » Mar 15, 2010 21:45

all these claims that "oh hibs just don't have the players"
or..."oh they just log off when they die"

don't work people. hib HAS had good players on this server, many times.
All these guilds claiming to be hot stuff have come to hib with claims that they will dominate, MANY TIMES...and all of them have left. The only hib guild that remains is the chosen, and its not like they dominate or anything. They are good players that try hard and play hard and do decent enough to stay, although im sure if they played on mid they would dominate

anyways my point is, don't just blab on about how "this realm sucks because the people suck" that argument DOESNT WORK...it has been shown on daoc live servers countless times. Remember how albs sucked in OF and every1 would blame it on..oh the realm just attracts noobs. Well Once mythic started making fixes then certain alb setups started to dominate and all those arguments faded away.

The fact of the matter on this server is that hibs have CLEAR imbalances. Their tanks suck, their casters (excluding elds) suck, but its not like that matters anyways cause casters here are just ****** anyways. Albs run them mostly for rupts, not actual dmg.

wardens are a joke, a complete joke, anyone who disagrees..well i dont know but I don't respect your opinion anyways because its blatantly obvious. bms are a joke (dont give me that style utility crap because it doesnt mean anything if you do noodle dmg), all hib hybrids suck (which are like the most used classes in hibs on live).

the players left on hib are the chosen and a few frostbringer people and random folks like marialea, methz, redfoxe sometimes, etc. and they are actually good players. Yet all of these players combined cant beat grps like DG (most of the time) when DG have some retard players like that infamous skald, but they can group him and still dominate just because imbalances are so obvious.

hib tanks groups everyone agrees are bad, so we must resort to caster/hybrid groups like bard/druid/druid/hero/bm/eld/chanter/ment.
But without speed warp, cap casting speed, actual mana pools, bodyguard, and a lot of other abilities on live...then this setup just gets SHAT on my mid groups who sos and have 2-3 zerkers who can split assist. JUST TRY IT. if you disagree please just go play hib. don't disagree because one hib group killed you one time, go try it and see all these retard mid groups kill ppl with ease.

This sounds awfully pessimistic I know, and I have been in groups where I know all the players are good and we can hold our own for the most part by just clearly outplaying other groups. But as soon as you group a scrub the group won't have a chance against mid/alb groups who can afford to run scrubs. Why I go on this rant is beyond me because I know in the long run it won't do anything with GMs that do not want to provide any changes to a server in order to keep it like live, when the very core of it is something live servers have never seen.

Maybe put in large RP rewards for taking over keeps so at least noobs have some way of getting higher RR and learning, instead of getting to 50 and getting rolled in 8v8 (which is pretty much the only way of getting rps in an emain setting). At least this way the overbearing imbalances of 8v8 won't matter as much because there are other ways to make rps.

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