Minstrel Charm is fubar

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Drakons20
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Postby Drakons20 » Mar 12, 2010 09:38

2 things going wrong with it.

First, when twisting switching from speed to charm, if the mob resists the charm is instantly broken, it's not finishing the full 5s charm period.

Second, tons of mobs I used to be able to charm are now giving the message "You can not charm this type of Monster". This is with the max level Minstrel Charm. Not sure why this was changed especially since the massive majority of all pets are completely screwed already so it's nice for you to nerf it more instead of fixing the pets.

I hope this was just a mistake, if not I might just be done with the game.

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morrissey
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Postby morrissey » Mar 12, 2010 09:45

You beat me to it, but yeah the charm is extremely bugged as is, it's impossible to properly twist with a pet because he gets released every time you renew the charm and therefore loses speed..

Some monsters are also uncharmable now for some reason I tested a few when i saw the spell acting so weird and one i can distinctively remember is the Lusus from the emain pond, says "cannot charm this type of monster"

Hopefully we can get this resolved soon as it is more aggravating than anything to have charmed mobs at the moment.



-Ferol

nixian
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Postby nixian » Mar 12, 2010 09:55


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Blue
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Postby Blue » Mar 12, 2010 12:04

If you see a monster which should be charmable for you, just /callgm or /report it. A GM will set the correct type. The charm spells don't charm every type of mobs and there are some mobs where the type is not set yet. This is a worldbuild issue.

The types of mobs you can charm with the highest level spell are humanoids, animals, insects, magical creatures, undeads, demons.

About the twisting issue this will be investigated. Can't imagine what changed that this doesnt work anymore but I will take a look.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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zaszeadora
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Postby zaszeadora » Mar 12, 2010 12:51

Blue wrote:If you see a monster which should be charmable for you, just /callgm or /report it. A GM will set the correct type. The charm spells don't charm every type of mobs and there are some mobs where the type is not set yet. This is a worldbuild issue.

The types of mobs you can charm with the highest level spell are humanoids, animals, insects, magical creatures, undeads, demons.

About the twisting issue this will be investigated. Can't imagine what changed that this doesnt work anymore but I will take a look.


Giant lizards on pennine uncharmeable atm

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Postby Blue » Mar 12, 2010 13:19

Its a reptile. Thats why the charm is not possible. There is a distinction between Reptiles and Animals. Reptiles are obviously not charmable by this type of spell.

http://camelot.allakhazam.com/db/search.html?cmzone=7
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Musikus
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Postby Musikus » Mar 12, 2010 13:33

hunter has typerestictions on what he is able to charm..
sorc has restrictions too
menta charm (the pulsing one) has NO type-restiction
menta charm (the perma-charm we do not have on uth) is restricted to mob-types
minne charm (pulsing one) has NO type restrictions
minne charm (perma-charm we do not have on uth) is restricted to mob-types

sorce: camelot herald

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Postby Blue » Mar 12, 2010 14:00

Since when does the pulsing one have no restriction on types?

Q: What do the various levels of Minstrel charm do (what can I charm)?

A: There are six levels of the Minstrel charm chant. Of the first four levels, each new level gives access to a new NPC type, plus all the types from the lower versions. The fifth and sixth songs simply offer improved resist-rates.

* 06 Captivating Melodies – Charms Humanoids.
* 13 Enchanting Melodies – Charms Humanoids and Animals.
* 20 Attracting Melodies – Charms Humanoids, Animals and Insects.
* 27 Pleasurable Melodies – Charms Humanoids, Animals, Insects and Magical Creatures.
* 34 Enticing Melodies – Charms Humanoids, Animals, Insects and Magical Creatures.
* 41 Alluring Melodies – Charms Humanoids, Animals, Insects and Magical Creatures.

http://camelotvault.ign.com/?dir=guides ... t=minstrel
http://daoc.catacombs.com/forum.cfm?Def ... 55&forum=7

For Mentalists:
9.2 Why do I get varying levels of charm spells?

Varying levels of the charm spell are provided, as each level of the charm allows for an additional type of mob to be charmed. Generally, it is a good idea to use the lowest level charm available to charm that type of mob. For instance, the lowest level charm allows for only charming Humanoids. Regardless if the mob is level 1 or level 50, you should always use the lowest level charm as it consumes less power per pulse.

The levels, types of mob, and power per pulse are:

4 - humanoids - 1 Power per pulse
10 - humanoids, animals – 2 power per pulse
17 - humanoids, animals, insects – 3 power per pulse
25 - humanoids, animals, insects, magical – 4 power per pulse
33 - humanoids, animals, insects, magical, undead – 5 power per pulse
42 - anything charmable – 7 power per pulse

http://camelotvault.ign.com/View.php?vi ... tail&id=20

Maybe you mix your experiences from live and Mentalist level 42 charm spell with all pulsing charms?

I'm not sure whether mentalist charms are already type restricted on Uthgard.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Force
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Postby Force » Mar 12, 2010 14:09

I used to charm the Salamanders in Typhon's all the time, and they were reptiles (at least that's what allahkazam says they are). That salamander was the gold standard for TOA farming with a charmed pet.
Last edited by Force on Mar 12, 2010 14:10, edited 1 time in total.

nixian
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Postby nixian » Mar 12, 2010 14:10

Force wrote:I used to charm the Salamanders in Typhon's all the time, and they were reptiles. That salamander was the gold standard for TOA farming with a charmed pet.


true

I think reptiles are under the animal section.. if you read the 2nd link it also says:

the thing to notice is that we can not charm ghost types
(or something close to that)

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zaszeadora
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Postby zaszeadora » Mar 12, 2010 14:22

nixian wrote:
Force wrote:I used to charm the Salamanders in Typhon's all the time, and they were reptiles. That salamander was the gold standard for TOA farming with a charmed pet.


true

I think reptiles are under the animal section.. if you read the 2nd link it also says:

the thing to notice is that we can not charm ghost types
(or something close to that)


Yes that pennine giant lizards was charmeable by sorc/mins years ago fir their instant DD, they was on the Charm guide on many webs like TOA salamanders

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morrissey
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Postby morrissey » Mar 12, 2010 23:11

giant lusus in emain do not work anymore, they used to be charmable on live with mentalists/minstrels as well

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Drakons20
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Postby Drakons20 » Mar 13, 2010 02:26

Blue wrote:Its a reptile. Thats why the charm is not possible. There is a distinction between Reptiles and Animals. Reptiles are obviously not charmable by this type of spell.

http://camelot.allakhazam.com/db/search.html?cmzone=7


Then it's labeled wrong, you can and always have been able to charm this mob on live.

Check out the Charming Table

http://charm.enygma.net/petguide.html

And the mass majority of all Pets don't work right so making a change like this without fixing what needs to be fixed is not fair to pet charming class's.

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Postby Blue » Mar 13, 2010 02:45

These mobs are not labeled wrong as you can see on Allakhazam. They are reptile. Only option is that reptiles can be seen as animals for these charm spells.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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morrissey
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Postby morrissey » Mar 13, 2010 22:37

You're right reptiles are in fact seen / considered as being animals on live, after some testing I'm fairly certain that the only type of monsters that are currently not working as intended are reptiles as a whole.

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