RvR Zone preferance - status quo

Talk about your RvR experience here

What would you prefer?

Full OF (like now)
135
53%
Full livelike NF (no port to agra, port to keeps, boats, etc)
120
47%
 
Total votes : 255

User avatar
Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Mar 02, 2010 13:47

touched a nerve? :lol:

its strange how everyone not playing mid atm can see issues, and yet mid players are oblivious...

same as the mid players who didn't notice the AoG bug, or the mid players who didn't notice the Zerk Aurora Borealis doing insanse dmg... or the mid players who didn't notice the bugged zerk rr5 ability, think i start to see a pattern :roll:
I two-shot Zerkers

User avatar
Shav
Myrmidon
 
Posts: 168
Joined: Aug 24, 2007 00:00

Postby Shav » Mar 02, 2010 15:12

Neju wrote:touched a nerve? :lol:

its strange how everyone not playing mid atm can see issues, and yet mid players are oblivious...

same as the mid players who didn't notice the AoG bug, or the mid players who didn't notice the Zerk Aurora Borealis doing insanse dmg... or the mid players who didn't notice the bugged zerk rr5 ability, think i start to see a pattern :roll:


Its helping uthgard ;) You cant be banned for that.

User avatar
Heli
Gryphon Knight
 
Posts: 394
Joined: Dec 07, 2005 01:00

Postby Heli » Mar 02, 2010 15:54

It's the same in every realm. Nearly nobody is honest enough to report bug which make his own class worse. There are enough examples in every realm. :roll:
Last edited by Heli on Mar 02, 2010 23:47, edited 1 time in total.
Image

User avatar
Vashna
Myrmidon
 
Posts: 112
Joined: May 28, 2009 00:00

Postby Vashna » Mar 02, 2010 17:09

I can give same screens for us Toblerone...
My group try to not add most of the time (mistakes can happen).
But 3 problems occurs to us :
- Mids add, that's lame but we can't do anything against that.
- Alb fg add (yes ! That happen ! :roll: )
- Alb stealth fg add... To counter that we need to avoid AMG and so have no inc because alb fg, 2 fg, 3fg are all stuck to AMG... Same thing for you getting ganked at MMG after a massive port session.

Braxis
Eagle Knight
 
Posts: 834
Joined: Jun 03, 2009 00:00

Postby Braxis » Mar 02, 2010 17:21

vangonaj wrote:Albs and hibs have nice bg population but bad frontier population, and this causes big imbalance problems.

Nope, thats the result not the problem.

Bg=fun.

Which is the result of realm imbalance topped with OF map imbalance.

User avatar
vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Mar 02, 2010 21:51

Map imbalance is only for hibs, albs have not any imbalance in emain. And im playing here since more than 2 years and albs ever had lov rvr population, then dont say me that is cause mid zerg.

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Mar 02, 2010 22:06

Albs most certainly do not have a low rvr population. The only difference is that they don't begin zerging emain for no reason like mids do.

User avatar
Heli
Gryphon Knight
 
Posts: 394
Joined: Dec 07, 2005 01:00

Postby Heli » Mar 02, 2010 22:27

So this is why i got zerged by Albs today Toblerone? :lol:
Image

User avatar
Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Mar 02, 2010 22:28

vangonaj wrote:Map imbalance is only for hibs, albs have not any imbalance in emain.

Not true. Try to play alb and you will see that most of the time you can't go through AMG without dying because it's camped 24/7 by a bunch of volleytards. Also with a fg at prime time you usually get zerged when getting through, and there is no other possible way. I doubt this happens that often at MMG.

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Mar 02, 2010 22:42

Heli wrote:So this is why i got zerged by Albs today Toblerone? :lol:


Not to confuse zerging with a group of adders.

User avatar
Heli
Gryphon Knight
 
Posts: 394
Joined: Dec 07, 2005 01:00

Postby Heli » Mar 02, 2010 23:44

So our group is permanently getting added today? Interesting... :lol:
Image

Toblerone
Banned
 
Posts: 1071
Joined: Jan 27, 2010 01:00
Location: Croatia

Postby Toblerone » Mar 03, 2010 00:29

Most likely. Why, do you think getting added on is uncommon ? Try playing on the other sides for a change. I think there's 1 in 10 fights against mids that we don't get assjammed by another mid group.

User avatar
Neju
Eagle Knight
 
Posts: 893
Joined: Sep 11, 2009 00:00

Postby Neju » Mar 03, 2010 00:51

speaking for my pug tonight.. we started the night not adding

got repeatedly added on, so we started to add..

what a fun night :roll:
I two-shot Zerkers

Zappo
Eagle Knight
 
Posts: 711
Joined: May 25, 2006 00:00
Location: Frankfurt

Postby Zappo » Mar 03, 2010 18:56

QeoSereai wrote:...


big +++ !!!

i like your idea, because that way odins is designed for solos and quick-runs of duos (and maybe quick run trios), while hadrians is designed for 4man/5man/8vs8

i'm just not sure about trios in this system

BTW: stop talking crap, return to topic please!

User avatar
Espank
Warder
 
Posts: 22
Joined: Apr 29, 2009 00:00

Postby Espank » Mar 15, 2010 17:19

i'm for the Full livelike NF (no port to agra, port to keeps, boats, etc)

because:

1-Now, thats really hard for stealh(hib and mid) to do something. Reason: Minestrel. Because he can stealh, we have a FG stealh at AMG who have a biggest avantage. If mid stealh want to have some CC, they MUST take a man who cant stealh and, is vulnerable. At the second he will by near AMG he will take stun, Mezz from menestrel and 5 PA ^^. One of the result is that not stealh camp near amg, follow FG and add everything who made Rvr quality shut down.

I dont complain specificatly about the menestre. Yes we get add on OF but...(2)

2- The mentality of the player have radicatly shut down. thats seem that the most crap that a player can do, they will do it. The reason of that mentality (i think) is the frustation when you die, you must buy a neck, port, buff, run (for a long time ^^) near amg... So now, player dont want to die because when they die they lost much much much time. So when we can not die? simple: Zerg. Now, grp zerg when they have no zerg in front of them. Because people CAN(see first line of #2) do it, they do it.

3- With OF, we get few fight. maybe one each 10-15 mins. The result is that when we INC, we always have all RAS UP. Thats made FG of guild (like mine) Better. On NF, with one fight each 5 mins max. we inc with half ras down that made possibility to ennemy that have low RR and skill to kill us. I dont tell here that we are invincible ^^ but most of the time thats the result that we can see. Exemple: Zubasa grp ^^ They win 99% of their fair fight when they was on mid because at each fight they was 3/4 of their rr 10 Ras up (No care of their skill here because ->). Now that they reroll Alb, we beat us for a while because We have the RR. (i suppose they have more skill than us. RR do everything in that situation)

(Yeah i happy to have kill them ^^ for the time that will happen)
One of my point of view : HOW can you learn to play your class if you always do 16 vs 8? You dont learn, you get RR and no skill. Good game!

thats some of the probleme that i saw about that damn OF. One of the solution that i imagine is to put instant teleport to Emain. No more 6(or 8) Mins wait. The goal is to remove the crappy mentality to player (Because I can do it, i do. No care of other people.)

Of course in a perfect world i may asked to put special 8 vs 8 zone. But i alreally now the decision ^^.

For finish, i'm espank from seraphin dalthea. i currently play succube (bonedancer). My guild dont add fair fight. We like fair rvr and are tired to get always add.(from us side and ennemy side).

that seem that people will say: thats part of the game.... and i will say: thats not the only part.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 55 guests

Thursday, 15. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff