Ellyll villager's damage type is Energy damage (bug)
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This is in support because my bug reports arent sufficient, but providing information for someone who wants to spend the time, here you go:
Ellyll villager was hitting my capped melee resists for odd numbers (My level 43, not that it matters) Example: 65 (-10) 10 is not 22% or more of 75, so I looked and found my energy resist is 14 at the time... do the math and you can see how I came to the conclusion. Unless there was a change since I last played live, a melee attack outside of legendary weapons shouldnt do elemental damage. |
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What armor are you wearing (what class is your char?)? What melee damagetype is the mob inflicting?
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Did you even read the title? Leather, not that it matters.
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How about telling us all your melee resists including racial, and you could check armour resist table, rarely i have seen in clasic mobs tha hit melee with elemental, if i think abit actually there s none:). 65(-10) is 13.(3) % resist, if u r leather and u got 23-24% slash/crush res because i dont know what realm u play its obvious. |
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If all of my melee resists are 22 or over(the number stated in the origional post) then the actual numbers are irrelevant because there is no possibility any number 22 or greater, even with racials, could cause these numbers.
and for your information, Mr. Math wiz, here is the CORRECT math: 75 *.86 (since I have 14% energy resists) = 64.5 (game rounds up) to 65 damage. Not sure where you are getting your math from. |
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now now, dont insult glacius math. he calculates in impossible numbers(you know, like there are normal, complex, etc, but he invented completely new ones: impossible) therefore the calculation is never the same as it is classic math, youve got to calculate his way because its the only way one should work with numbers.
Actually, when creating mobs, the server gives those mobs slash-damage as default damage. So if the mobs should have got a different dmg-type than slash, a gm/admin has to manually change it. Dmgtype is only a number. When doing so in game and not in datase, i usually prefered to create several macros per mobtype and then just push like 123456 x times to create x mobs..... Since admins/gms are only human, its not like they dont do any mistakes. So that might be the cause. PS. Does anyone remember the last time that glacius wrote a number that was actually correct while not beeing displayed on a following screenshot? I actually dont, because it never happened so far.... |
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Pretty sure those villagers do CRUSH damage, if you wear ALB or HIB leather, then you are CRUSH VULNERABLE! That means, if yout got for example 23% Crush resist and the mob deals crush damage, then you got effective 13% Crush resist. 75 * .13 = ~10. Ok ? =) But well, maybe they're really dealing something different, who knows. |
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Whats missing now is to find out how many crush resi he has:
http://camelot.allakhazam.com/db/search.html?cmob=164 |
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Satz:
This wasnt meant to insult the GMs, this was meant to point out the situation only, so it can be fixed. Nothing more. Although I could be wrong, I thought the max weakness/resist was 5%? It is possible they are doing crush damage, as its possible that my crush resist is 24%. Next time Im on ill remove my gobbo gem (pretty sure it has 7% energy), and if damage increases, bam, theres the answer. If not, ill chalk it up to the crush and move on. |
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You gimp, because i cant call you otherwise, what have i told you in my anterior post? that you should have 23-24% crush/slash resist cause i dont know if u r alb then you re weak to crush so u got 24-10=14, or if u r mid u got 24% slash-10= 14, obviously you are alb, THNX GOD!:P and next time when ppl ask you something ..answer! and dont try to be so smart cause u r not. OFC the armour weaknes its 10% where did u think i got my numbers? if u did 65(-10) u got 75 dmg as 100% , that leaves us to find out how much 10 dmg is out of 75 , and it was 13,(3) like i said.
In math 1+1 will always be 2 , either way u calculate it Satz , my numbers were corect, and ty for the daoc history lesson rofl, took u 2 posts to find out what dmg hited him. |
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Satz+Glacius. Don't start flaming.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Okay solved. This is crush damage. My assumed +/-5% cap on weakness/resist caused me to disregard crush as a possibility. It is crush damage from them. Thank you to silenced to pulled that "old version of resistance/weaknesses" from the depths of my head.
Glacius, unless the GMs can verify otherwise, ive always been told/have read the game rounds UP. This is why there are no 0 damage hits unless it is a tick and the initial number started at a number too low, and there are a set number of ticks and the actual damage would be 0. 13%, or 13.3% would result in being hit for 66 damage, as the math works out to be just over 65. 14% works out to be 64.5, which is why 65 damage is displayed. Take your own advice, 1+1 will always = 2. Math doesnt change for you. |
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