Patch Notes - Player Command Additions

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BlackCougar
Eagle Knight
 
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Postby BlackCougar » Jan 31, 2010 20:32

This is a 1.84 addition, but since it only affects Guild manangement, i strongly suggest to implement it.

currently it is not possible to pro/demote offline chars.

Also to remove offline players from a guild you can use only /autoremove.
while this removes one charakter from the guild, there is no way to remove twinks from this player except manually.


as an example, we reworked the Ranks system, but now are stuck with 30 pages of offline players that have or miss rights they should / not have.



____________________________________________________________________

- The commands '/gc demote' and '/gc promote' now work on offline characters.

- A new command, '/gc removeaccount', has been added, which removes all character's associated with the same account as the target character from a player guild.

- The command "/gc who" now shows AFK players as [AFK].

- Added offline guild member removal support. This is performed with the /gc remove command and may be used on a targeted character or on a specified character with the form "/gc remove (name)" or "/gc remove (name)-(server)" for clustered servers.

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vangonaj
Alerion Knight
 
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Location: Galpen

Postby vangonaj » Jan 31, 2010 20:45

Agree with you. Very ussefull commands.

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BlackCougar
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Postby BlackCougar » Jan 31, 2010 20:58

ive seen it a few times now that guild make a "makeover" and start out new because there are some foul elements sitting in high ranks - and you can either kick everybody out your not 100% sure off, take away all management right from everything besides rank 0 or make a new guild :/

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BlackCougar
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Postby BlackCougar » Feb 25, 2010 17:35

*bump*

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Neju
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Postby Neju » Feb 25, 2010 17:42

Blue wrote:If it was not this way in 2003, it will not come.

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Splamo
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Postby Splamo » Feb 25, 2010 19:05

Neju wrote:
Blue wrote:If it was not this way in 2003, it will not come.


I've only been around a few weeks, but even I know that isn't always true...

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Blue
Developer
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Postby Blue » Feb 25, 2010 19:09

Neju wrote:
Blue wrote:If it was not this way in 2003, it will not come.

Stupid argument for this non game related case. If you want to provoke go elsewhere.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Shav
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Postby Shav » Feb 25, 2010 19:14

Blue wrote:
Neju wrote:
Blue wrote:If it was not this way in 2003, it will not come.

Stupid argument for this non game related case. If you want to provoke go elsewhere.


Its as much game related as any custom change you did.

I dont feel classic on this server at all since animist shrooms are limited.
Last edited by Shav on Feb 25, 2010 19:16, edited 1 time in total.

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Neju
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Postby Neju » Feb 25, 2010 19:15

Blue wrote:
Neju wrote:
Blue wrote:If it was not this way in 2003, it will not come.

Stupid argument for this non game related case. If you want to provoke go elsewhere.


am pretty sure that something ingame is a game related case..

so it's ok to do customizations, as long as it isn't custom balance right?

apart from the custom balance of NF Ra's without any ToA abilities?

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Shav
Myrmidon
 
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Postby Shav » Feb 25, 2010 19:23

Neju wrote:so it's ok to do customizations, as long as it isn't custom balance right?


Not to mention we need custom rvr rebalance and not custom changes ~~

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Splamo
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Postby Splamo » Feb 25, 2010 19:25

Not all bugs take the same amount of time to fix. If this is not difficult to implement and will only take a small bit of time, why not?

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Neju
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Postby Neju » Feb 25, 2010 19:30

Splamo wrote:Not all bugs take the same amount of time to fix. If this is not difficult to implement and will only take a small bit of time, why not?


because many bugs which aren't difficult to fix aren't being fixed :grin:

Blue wrote:There will be no customizations which can be used as argument to make more customizations.


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