[alb|pet dmg] pets add dmg spell and melee dmg

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brightwood
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Postby brightwood » Feb 17, 2010 07:12

if pets melee dmg is 20.
then max add dmg is always 20!
never damn over melee dmg!

is that bug! right?

cuz that alb cabby spilit line is sucxxx.

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Lintu
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Postby Lintu » Feb 17, 2010 08:14

Sorry to say that, but I dont see much of a bugreport here. Which pet? Which dmgadd? Screenshots? Live proofs?


Incase you mean the STR-Buff from Cabalist Spirit line: It will only increase ABS-value, not the STR of the pet.
My Albion:

Chars: 50 Minstrel, 50 Infiltrator, 50 Paladin, 50 Reaver, 50 Theurgist, 50 Scout, 50 Friar, 50 Sorcerer, 50 Cleric, 50 Wizard, 50 Mercenary, 48 Cabalist, 48 Armsman

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nixian
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Postby nixian » Feb 17, 2010 08:48

moved to support

brightwood
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Postby brightwood » Feb 17, 2010 09:10

Lintu wrote:Sorry to say that, but I dont see much of a bugreport here. Which pet? Which dmgadd? Screenshots? Live proofs?


Incase you mean the STR-Buff from Cabalist Spirit line: It will only increase ABS-value, not the STR of the pet.


- everything pet all.
- spilits line spell (detect flaw ~ exploit flaw)

btw removed. OTL...

nixian
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Postby nixian » Feb 17, 2010 09:24

dmg adds should never dmg more than the actual melee dmg - if this is incorrect we need some data from the live server that proves this

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Drakons20
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Postby Drakons20 » Feb 17, 2010 12:19

nixian wrote:dmg adds should never dmg more than the actual melee dmg - if this is incorrect we need some data from the live server that proves this


It's just that Pet damage isn't high enough on the output but the game knows it should be higher + it's mob dependent. DA will always be more damage aginst a lord than the damage itself for everyone.


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