Mercenary damage

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Ronian
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Postby Ronian » Feb 16, 2010 22:43

Shav wrote:
Ronian wrote:I had a Nightshade on Live and the GR are the same like here for everyone.

Merc is on the fulltank damage table. Infiltrator not.


Damage tables (well ws tiers you mean i guess) DO NOT change anything on this server :D Will you finally notice it?

Thats the only explanation why stealthers and so called low-ws classes hit for the same damage as tanks. Only main weapon stat and spec matters and they are usually similar on tanks and hybrids/stealthers


Not really. I had a 44 Celtic Dual spec with my Ranger a long time ago and Dual Wield Fulltanks will outdamage you (with temp and decent RR).

EDIT: I rarely do above 150 mainhand. Maybe vs casters. (239 str 325 dex Piercing)

Toblerone
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Postby Toblerone » Feb 16, 2010 23:04

Get a blademaster with the same stats and he won't be hitting any harder than your ranger does.








P.S. does weaponskill do ANYTHING on uthgard or is it just a number to compare sizes ?

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Neju
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Postby Neju » Feb 16, 2010 23:28

didn't blue post somewhere that Weaponskill doesn't do anything? can't be bothered to look for the post at the moment :D

nixian
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Postby nixian » Feb 17, 2010 00:12

afaik blue said that weaponskill was a big part of the dmg calculation ;) this might change though as he is atm doing tests on all dmg really on live

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Murax
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Postby Murax » Feb 17, 2010 00:36

Neju wrote:didn't blue post somewhere that Weaponskill doesn't do anything? can't be bothered to look for the post at the moment :D



Blue mentioned that ws doesnt influence the chance to evade, parry and block but its directly connected to dmg. He stated:

Damage = base * WS / AF


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Shav
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Postby Shav » Feb 17, 2010 17:56

Murax wrote:
Neju wrote:didn't blue post somewhere that Weaponskill doesn't do anything? can't be bothered to look for the post at the moment :D



Blue mentioned that ws doesnt influence the chance to evade, parry and block but its directly connected to dmg. He stated:

Damage = base * WS / AF


http://www.uthgard-server.net/modules.p ... %E4higkeit


How is base damage counted then since its damagewhich should be dependant on ws? ~~

Glacius
 

Postby Glacius » Feb 17, 2010 19:19

Damage=base*Weapon skill /af , that damage should be base dmg, i dont know what he means by ' base '.
Cap dmg plays also an important role also and is affected by weap speed etc.
I dont know how to obtain base dmg formula in wich weap skill,dmg cap play an important role , blue told us a formula yet i dont know what he means by base.

This is the formula for weap skill and it works perfectly on live, Blue gave it to me, yet here on uthg its not accurate.


base wf = (atributs+150)*WF FACTOR

skill_factor = skill + RR bonus + (skill items*19/11))

Weapon skill = base wf * (Level/50) * (1 + 0.01 * skill_factor)

WF Factor
2,3 Warior
2,2 Berserker, Mercenary, Armsman, hero, Blademaster,Vampyr,Scout (B),Ranger (Bogen),hunter (Bogen)
2,1 Valewalker
1,9 Arawnritter,Paladin,Champion,Hunter (W),Skalde,Walküre,Wilder
1,8 Infiltrator,Ketzer,Kundschafter (W),Minnesänger,Ordensbruder,Barde,Hüter,Nachtschatten,Waldläufer (W),Donnerkrieger,Heiler,Schamane,Schattenklinge
1,6 Kleriker,Druide
1,4 Hexer,Kabbalist,Nekromant,Theurg,Zauberer,Animist,Banshee,Beschwörer,Eldritch,Mentalist,Geisterbeschwörer,Hexenmeister,Knochentänzer,Runenmeister
Last edited by Glacius on Feb 17, 2010 19:42, edited 2 times in total.

Nymeros
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Postby Nymeros » Feb 17, 2010 19:27

Shouldn't base damage just be based on DPS and weapon speed?

Glacius
 

Postby Glacius » Feb 17, 2010 19:30

Nymeros wrote:Shouldn't base damage just be based on DPS and weapon speed?

That would be the cap dmg of a weap ..that u make on a lvl 1 mob ..i gues.

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