[suggestion] volley

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Glacius
 

Postby Glacius » Feb 13, 2010 20:38

Silverleaf wrote:
Runis wrote:
Eclipsed wrote: Like adding immunity timers to all assasin poisons, making a purge a screw you. Or making style procs like on the reaver , modified by swing speed, making fast flex weapons do less dmg with the rear proc.


This is no poison or levi proc thread. This is a bugged volley thread.



So this is not the place for me to mention that Berserkers on Uthgard have been enjoying Berserk Mode for all this time without having the ZERO AF penalty that they are supposed to have?


@ Eclipsed Flex weapons have always did both leviathan and Indigosnake proc for same value regardless of the weapon's speed. I had reaver, i know, same thing goes for valkyrie, its stupid to take a slow flex weapon as a reaver when u make same proc dmg with a slow one, weapon speed doesnt matter, the only thing that increases/decreases proc dmg is the weaponskill.

@ Silverleaf I think you played diablo 2 much with your barbarian :)) , vendo mode removes defence like parry evade,thats it, you dont loose any AF , from where u came with this statement?

Sorry for beeing offtopic but i had to answer .

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Eclipsed
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Postby Eclipsed » Feb 13, 2010 21:52

Your mis-understanding my statement, try to read it again. I wasnt saying they are not live like, but i was saying if it was your OP skill that was getting nerfed, it would suck for you too. Each class has something OP, in some situations, as volley is only OP in some situations and not all as many believe it is. Yes it may not be exactly to what live was back then, but we have little info on it, so going by the guess it sucks, it shouldnt be strong at all, is basicly nerfing someones strong skill, as i gave examples, which you mis-understood.
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Glacius
 

Postby Glacius » Feb 13, 2010 22:03

Eclipsed wrote:Your mis-understanding my statement, try to read it again. I wasnt saying they are not live like, but i was saying if it was your OP skill that was getting nerfed, it would suck for you too. Each class has something OP, in some situations, as volley is only OP in some situations and not all as many believe it is. Yes it may not be exactly to what live was back then, but we have little info on it, so going by the guess it sucks, it shouldnt be strong at all, is basicly nerfing someones strong skill, as i gave examples, which you mis-understood.


Whats the point saying such a thing, volley will be corected as it should have been from the start , its not a nerf its an adjustment to be livelike . It wasnt like that on live and with this end of story. Reaver's op skill was performing like here , no point making such comparations.

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Silverleaf
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Postby Silverleaf » Feb 13, 2010 23:08

Glacius wrote:@ Silverleaf I think you played diablo 2 much with your barbarian :)) , vendo mode removes defence like parry evade,thats it, you dont loose any AF , from where u came with this statement?

Sorry for beeing offtopic but i had to answer .



Look it up, you might learn something new today.

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Silverleaf
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Postby Silverleaf » Feb 13, 2010 23:13

Healowner wrote:Perceive is an understatement. Archers have an ability that is obviously over-powered and not live-like and it should be fixed.

Given the fact that I play merc and theurg, I don't see any abilities that are over-powered in such way and need urgent fixing on either class (except for theurg rr5 which is horribly overpowered!).


Archers in all 3 realms also have debilitating issues in the double digits keeping them from thier intended natural play. This has a H U G E impact on us being in balance. Is this no less important? Going to fix one thing then fix them all and dont be biased is the way it must be.

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Silverleaf
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Postby Silverleaf » Feb 13, 2010 23:32

Healowner wrote:An archer is not supposed to out-damage a DPS class, and it's definitely not supposed to have the same utility as a theurgist, for example.


You do know the Archer was the most feared on the field of battle in the Dark Ages? There is a reason for that and its called DPS - at range. I mean who the heck are you to decide what Utility an archer should have? No one is preaching toyou what utility a Theurg should have.

Healowner wrote:Each class has it's own pros and cons as they were designed. This server aims to emulate the live design of these classes with their live-like abilities. I fail to see how fixing volley so that archers can no longer rape any visible soloer and making it as it is on live can be a bad thing.
And yes, I agree with the pro-archer changes aswell, all of those that are bugged.


You fail to see it because you do not live it. "Fixing" volley, in which each and every one of us knows it will be nerfed to uselessness, without addressing the multitude of cons is wrong. Its just wrong man. Is it any less of an offence that an Assassin can rape any solo player just because of Viper? At least against the Archer you have the opportunity to counter.

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Runis
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Postby Runis » Feb 14, 2010 02:37

There is an EDIT button for your posts. You dont need 3 in a row Silverleaf.

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Eclipsed
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Postby Eclipsed » Feb 14, 2010 02:40

Runis wrote:There is an EDIT button for your posts. You dont need 3 in a row Silverleaf.


There is also a PM button, so you can send him that message and not waste a post , like this lol :P
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Seyha
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Postby Seyha » Feb 14, 2010 02:55

TheRat wrote:No, that's not going to limit them much. Most of the archers in hib have already learned to play as the scouts do - they just use desparate bowman to unbreakably stun a player in place and have their friend do the volley, then they speed boost away. The way volley works now, it's a guaranteed kill, and that's just never been how it worked on live.


Pes, you can't say that volley is OP because you got beat by two Rangers. If you go up against 2 of anything you'll probably lose. If a Scout shield slams you and you don't have purge then you are done. If a Ranger drops Desperate Bowman on you, and he has a buddy there to pound on you... you're probably done. Volley or no volley. x2 Crit Shot is easily 1400+ damage from a Scout, and that is what you'll get instead of volley.

What a lot of you Assassin players don't realize is that most Rangers are only using volley because of the camo bug. I have been Crit Shot by Tzaaa for over 700, and that's with studded armor and an AF buff. I bet he could Crit an assassin out of stealth for 800, and unlike volley he doesn't have to reveal himself to do it. In one shot you're already at <40% health. He can just finish you with Rapid Fire.

Most of the people who are complaining about volley play classes that are already vulnerable to archers.

Assassins (vulnerable to MoS, no real defense against arrows)
Berserks (no shield, light armor)
non-pet Casters, including Thuergists (vulnerable to everything)

Here is a list of classes that volley is generally not effective against:

Any class with a shield.
Any class with a pet.
Any class with an instant ranged interrupt.

Hey, I just described, like, 80% of the classes in the game!

I get volleyed a lot myself, and yet I am often able to counter the volley and even kill the archer. As soon as I see the dust cloud I equip my shield and summon my pet. This has saved me from death every time I've done it.

Don't have a shield or a pet? I agree that volley is truely OP against one class type: Assassins. That is why I suggested increasing the delay between shots to 1.5 seconds, fix the camo bug, and fix the associated no-target bug. This will give any class enough time to react.
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Eclipsed
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Postby Eclipsed » Feb 14, 2010 03:49

Seyha wrote:
TheRat wrote:No, that's not going to limit them much. Most of the archers in hib have already learned to play as the scouts do - they just use desparate bowman to unbreakably stun a player in place and have their friend do the volley, then they speed boost away. The way volley works now, it's a guaranteed kill, and that's just never been how it worked on live.


Pes, you can't say that volley is OP because you got beat by two Rangers. If you go up against 2 of anything you'll probably lose. If a Scout shield slams you and you don't have purge then you are done. If a Ranger drops Desperate Bowman on you, and he has a buddy there to pound on you... you're probably done. Volley or no volley. x2 Crit Shot is easily 1400+ damage from a Scout, and that is what you'll get instead of volley.

What a lot of you Assassin players don't realize is that most Rangers are only using volley because of the camo bug. I have been Crit Shot by Tzaaa for over 700, and that's with studded armor and an AF buff. I bet he could Crit an assassin out of stealth for 800, and unlike volley he doesn't have to reveal himself to do it. In one shot you're already at <40% health. He can just finish you with Rapid Fire.

Most of the people who are complaining about volley play classes that are already vulnerable to archers.

Assassins (vulnerable to MoS, no real defense against arrows)
Berserks (no shield, light armor)
non-pet Casters, including Thuergists (vulnerable to everything)

Here is a list of classes that volley is generally not effective against:

Any class with a shield.
Any class with a pet.
Any class with an instant ranged interrupt.

Hey, I just described, like, 80% of the classes in the game!

I get volleyed a lot myself, and yet I am often able to counter the volley and even kill the archer. As soon as I see the dust cloud I equip my shield and summon my pet. This has saved me from death every time I've done it.

Don't have a shield or a pet? I agree that volley is truely OP against one class type: Assassins. That is why I suggested increasing the delay between shots to 1.5 seconds, fix the camo bug, and fix the associated no-target bug. This will give any class enough time to react.


Agree. A fully spec archer in bow can critshot from stealth for like 700-800 and fallow up with another critshot, saving a few seconds before the enemy stealther or enemy can react. Thats 1400 - 1600 in like 4 seconds. And i say 4 seconds because he/she is firing from stealth and your enemy cant react till after the first shot is fired, so basicly its only 4 seconds to react. But with volley its like 3-4 sec drawtime unstealthed, which any enemy can react to that, plus 1 sec for each shot, and to do 1400 with normal shot dmg from volley of 350. It would take 4 volley hits, thats 3-4 sec for first shot + 3 seconds for the last 3 shots to equal 1400 dmg from 4 volley arrows. So ether 2 critshots in 4 seconds from starting from stealth or 6-7 seconds from volley. But that is in a perfect world. you will not allwes get such good critshots/normal shot kinda dmg, normaly only vs low armor classes.

But i do think if they add it so when you hit someone with volley , it should make the archer auto select that target and the enemy to auto target you too. That gives the enemy a chance to /face for a quick dd charge to intrupt. If they are smart enough too do that. Plus adding .5 deley extra maybe help a little, but i dont think that would be needed. But its better then implementing guesses of what live had it, which all suggest it shouldnt have any use, which is just stupid to even implement then.
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Eclipsed
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Postby Eclipsed » Feb 14, 2010 05:02

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Run for the Hills, its an OP Archer! :lol:
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Healowner
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Postby Healowner » Feb 14, 2010 11:13

Very nice off-topic there, typical for a troll.

Anyway, volley is broken so it'll be fixed. Get used to riskier leeching. :]
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Neju
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Postby Neju » Feb 14, 2010 12:04

Eclipsed - if you think Critshot is so powerful, why are pretty much all archers just using Volley exclusively now?

Oh thats right, because volley is bugged and not correct.....

no matter how much you protest about your other abilities being UP, volley is not the way it should be and so should be fixed.

Glacius
 

Postby Glacius » Feb 14, 2010 12:45

It will be fixed, no need to give anymore ideas about how it will be , when Gm s will have the time it will be done, simple.

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Ronian
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Postby Ronian » Feb 14, 2010 12:54

Neju wrote:Eclipsed - if you think Critshot is so powerful, why are pretty much all archers just using Volley exclusively now?

Oh thats right, because volley is bugged and not correct.....

no matter how much you protest about your other abilities being UP, volley is not the way it should be and so should be fixed.


Because Volley is still bugged (20% damage missing according to Zippity and on the same target I do 300-400 damage with normal shot and 500-600 crit)

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