Crits doing more than 50% the dmg of the original hit...

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Ati
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Postby Ati » Feb 09, 2010 16:49

nixian wrote:50% in rvr
100% in pve



I am 101% sure i were hiting like that @ 1.64 patch ... 800+700 crit and mage was dead, i was even abel to penetrate pbt (=

And that is fack . . . u just cant forget such dmg u will allways remember it ..
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Toblerone
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Postby Toblerone » Feb 09, 2010 17:23

Could have been a visual bug.

nixian
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Postby nixian » Feb 09, 2010 18:00

Ati wrote:
nixian wrote:50% in rvr
100% in pve



I am 101% sure i were hiting like that @ 1.64 patch ... 800+700 crit and mage was dead, i was even abel to penetrate pbt (=

And that is fack . . . u just cant forget such dmg u will allways remember it ..


or a memory bug ;) minds often trick us like this

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silenced
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Postby silenced » Feb 09, 2010 18:31

I'm almost 100% sure that Vendomode enabled up to 100% criticals in PVP, and ONLY Vendomode. That was the 2nd benefit for losing all your defense as Berserker.

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zaszeadora
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Postby zaszeadora » Feb 09, 2010 18:58

silenced wrote:I'm almost 100% sure that Vendomode enabled up to 100% criticals in PVP, and ONLY Vendomode. That was the 2nd benefit for losing all your defense as Berserker.


You get the 100% chance of critical and want too do the 100% critical damage? imposible, was capped to 50% how was said before.

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Postby Glacius » Feb 09, 2010 20:51

zaszeadora wrote:
silenced wrote:I'm almost 100% sure that Vendomode enabled up to 100% criticals in PVP, and ONLY Vendomode. That was the 2nd benefit for losing all your defense as Berserker.


You get the 100% chance of critical and want too do the 100% critical damage? imposible, was capped to 50% how was said before.


What ppl say and what do you understand :) , all the clases can critical both melee and with spells but in PvP crits will never be more then 50% from original dmg , exception makes the berseker in vendo mode who has 100%chances to crit for 1%dmg to 100% dmg from the original dmg.

In PvE both catsers and meleers can crit from 1% to -100% from the original dmg.

@ Ati i m prety sure u didnt had a crit higher then 50%.

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Murax
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Postby Murax » Feb 10, 2010 03:28

So back to the original post where a 66% crit is shown on a screenshot which should not be possible for a ranger. And I don´t know why it was moved to support forum because clearly something is wrong here.

If there is a bug in the code or just wrong displayed need to be chekced by a staff member.
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Postby nixian » Feb 10, 2010 08:40

Neju wrote:looks like your melee is absorbing the damage.

Your melee buffer absorbs 25 damage..

15+25 = 40, which would allow the 10crit.

maybe that is whats causing it to look like a bug?


was already resolved murax

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Ati
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Postby Ati » Feb 10, 2010 13:09

Toblerone wrote:Could have been a visual bug.


No because it happened few times... once on Infi and atleast 2 times on alb caster... 1shot = dead.

Me and Zaar often duoed @ MGs and unbuffed infi got 1 shot from me, i think Zaar can confirm that cause i was like WHATAFAAK ITS AWESOME.

So only thing i can conclude is that might be a Mythic bug . . .
Or 75% cap like someone stated
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Murax
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Postby Murax » Feb 10, 2010 15:45

I don´t think its solved, Neju just suggested it was because of the health buffer. You can see this by the question mark at the end of his post.

And since its not a bug without proof it shouldnt either be no bug without proof.
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Midgard players don´t just simply play Daoc - we play Daoc to riun the game for Alb and Hib

RvR is what happens while you are here complaining

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