Celerity Healer only

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Heli
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Postby Heli » Feb 06, 2010 20:32

Maybe then it was a big mistake, too to give Savages only 15 sec duration selfbuff. Maybe that's why Mythic changed them to 30 sec later. :D
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Shav
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Postby Shav » Feb 06, 2010 20:33

Well best solution would be removing cele from uthgard at all. Melee damage of tank with cele is way too high considering hit points of characters on this server.


nixian wrote:
Jojoner wrote:
nixian wrote:celerity on wardens and paladins was a 1.80+ change and will most likely never come on uthgard


ok, thanks
Anyway I dont get it, maiby it got changed, because they realized its not kind of fair? and wouldn 't it be a big mistake, to stay focused on that Patch version, in that case?
Or is it simply a technical problem sth like that? ;)

thx, hf


decision made long time ago as a emergency stop because many unwanted requests were made (such as celerity for all sides, friar heal styles, thanes dd styles, etc)

this is classic daoc - meaning there will be imbalances between the realms - this is somewhat unfixable while keeping a classic setting


So remove shroom limit if we cant avoid imbalances pls :roll:
Last edited by Shav on Feb 06, 2010 20:36, edited 1 time in total.

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Murax
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Postby Murax » Feb 06, 2010 20:35

yep celerity is the only reason why a complete realm is op.....
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Midgard players don´t just simply play Daoc - we play Daoc to riun the game for Alb and Hib

RvR is what happens while you are here complaining

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Shav
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Postby Shav » Feb 06, 2010 20:37

Murax wrote:yep celerity is the only reason why a complete realm is op.....


Well thats what this topic is about. Noone wrote that savage or zerker gr on styles is fair :wink:

Braxis
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Postby Braxis » Feb 06, 2010 20:40

nixian wrote:decision made long time ago as a emergency stop because many unwanted requests were made (such as celerity for all sides, friar heal styles, thanes dd styles, etc)

this is classic daoc - meaning there will be imbalances between the realms - this is somewhat unfixable while keeping a classic setting

Smells to me as the "working as intended" staff excuse.

Maybe if we all rolled mid, then the staff would have something to think about...
And just maybe then we should stop suffering some imbalances because of the "classic" label.

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Force
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Postby Force » Feb 06, 2010 20:44

The realms are different, get over it. Mythic turned their game into WoW by making everything the same in all three realms, if that's what you want there are plenty of shards and live which offer the WoWaoc experience.

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Shav
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Postby Shav » Feb 06, 2010 20:46

So dont nerf only one of them and remove shroom cap pls cause it was never introduced on live

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Force
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Postby Force » Feb 06, 2010 20:47

I agree about animists, and I don't think shroom cap is the only thing that should be made live like. The whole class has been gutted, but that's not my call to make, and I think most of it has to do with pet pathing being non functional.

Braxis
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Postby Braxis » Feb 06, 2010 20:48

And why custom fix nearsight then?

Working as intended.

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Amadeth
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Postby Amadeth » Feb 06, 2010 20:57

Force wrote:The realms are different, get over it. Mythic turned their game into WoW by making everything the same in all three realms, if that's what you want there are plenty of shards and live which offer the WoWaoc experience.

If by "different" you mean "unbalanced", then yes.
<strong>FIX TEH PROFILE PAGE SO I CAN CHANGE MY SIG PLZ</strong>

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bawww
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Postby bawww » Feb 06, 2010 21:04

Vashna wrote:
bawww wrote:Ah yes that is the excuse mids always have ("yeah we have celerity, but our support is bad so we don't have it permanently, duh.")


Come play aug and show us you're so mighty skill in giving cele all fight long, i'll be glad to see it.

You know that Midgard have one pac and one aug in group? And you know that the pac need to mezz/root and rupt like a sorc or a bard should do. And we all know that the aug should give perma cele so be at 1K range of tank all fight long without being rupt or get train.

I really wonder how the main heal healer should be able to be so close to fight and heal on the same time but maybe you can show us because you're so skilled.

Oh yes i forget, midgard is OP realm so they can cast under rupt, under train (because they take no damage).

To say [I am a little bunny and like flowers] like that, you really have never played a aug, neither a heal support.

And to come back to subject, don't you think to put cele on a support is kinda different to give it to a tank?! Let's adapt realm yes, i want cele on skald, pala and warden. Let's go, it will be more balance for all.

Think a little guys or stop QQ and go play.

First of all your claim is: we can't have perma cele so it doesn't count that only we have it.
Second: don't tell me to think about things when you are the one limited in your way of thinking if you want perma celerity. Why should the healer come to the assist train all the time when the assist train can come to healer if he can't move at that moment? Have you never heard of 3healer setups?

Force wrote:The realms are different, get over it. Mythic turned their game into WoW by making everything the same in all three realms, if that's what you want there are plenty of shards and live which offer the WoWaoc experience.


Yes, mythic is evil. I'm not supposed to say this but I heard they are to blame for the haiti earthquake.

Glacius
 

Postby Glacius » Feb 06, 2010 21:17

Heli wrote:Maybe then it was a big mistake, too to give Savages only 15 sec duration selfbuff. Maybe that's why Mythic changed them to 30 sec later. :D


Corect! :)

Healer class only has celerity until patch 1.80 + . Nothing to discuss. If we d go by that, many things are to be changed in all sides, i have played theurg when his pets were rootable/mezable and the range to make them was 1500 if not shorter, and their aoe mezz was 250 radius not 350 .. we r OF now, u d like that change on theurg albs? NO!
Savage self bufs here are 15 s instead of 30 s like how he used to have them when class came in and how it is now, its the reason i havent done savage and picked zerker! its a huge nerf,so stop complaining about celerity.

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koruun
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Postby koruun » Feb 06, 2010 21:20

hopscotsch wrote:As i realized, only Theurgist got pet spam interuption.
As i realized, the realms in DAoC are not identical.
why? if it got fixed anyway and it was made good balanced server?

hf

So when the class-wise condition of classic DAoC isn't equal, why on earth should RAs be identic?
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png

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Jojoner
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Postby Jojoner » Feb 06, 2010 21:35

Thanks alot, for the detailed answer ;) thx for ur time
The basic problem is, u can not change single things, after 1.8+ because everyone (like we have seen) would start flaming, even classes that are good enough (savage actually).
u can give em 30sec shouts, if u take quad hit and charge (got it here?) off em :P
So taking Healers Cele away, wouldnt hurt anybody really much, ignore single qq and do what u/community thinks is right ;)

All bb and hf ;)

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Force
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Postby Force » Feb 06, 2010 22:19

Savages have not had charge since Old Frontiers when charge was only an ability that made sprint not cost endurance.

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