Dex/Qui Charge
38 posts
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It's as fair as a celerity charge tank vs a caster without +casting speed%. |
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63 dex isn't enough? That's like free aug dex 6
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Well, the real problem isn't the 63dex vs the 75dex, but the 0% casting speed increase vs the xx% casting speed increase which allows for a way lower reliability towards dexterity alone. |
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And what does that have to do with charges?
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Well, it makes the effect of charges (dex) have a way bigger impact on casting speed than they have ever had in any DAoC setting for casters. Of course, giving casters some charge value love doesn't really solve the actual problem. |
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Why did it get custom changed in the first place if it does "nothing" like you say? Just because people cried about the rare S/C charge and you had to re-adjust the other charges aswell after that. Its not the fault of the players that they use everything to improve their toon , it is a normal process. If everyone would have the chance to get the S/C charge as easy as it is to get the D/Q charge there would have been no discussion -> custom nerf. It is a known issue that the S/C charge drops in Mid classic and in SI for Alb/Hib.(and the SI is not available on Uthgard) The logic thing to do would have been to add a mob with equal encounter difficulty to the homelands so everybody is able to get the charge. The Staff decided that it is "better" that Legion drops it to make DF more attractive or something.Thus the charge was very rare(you had to pay 30p+ to buy one) and people who got it got a significant advantage.People noticed the imbalance of charged vs uncharged so the staff then did a custom nerf to ALL charges to make em shut up. So one custom change triggered another. Imo just place a named mob that drops the S/C charge at the homeland of all 3 realms (or directly in emain if you want ppl to go there). 15 min respawn , lvl70ish or equal with a lower chance to drop the charge. Then everybody got a realistic chance to get it.Go back to the livelike charge values and everybody should be happy.1 slight custom change instead of 2 custom changes. that might be used to create a hotspot (doesn´t have to be emain .... maybe odins gate or hadrians wall to make the zone more attractive - up to you). got countless possibilities. Could even drop at Keep lords to fuel up the RvR action. --- And for those who say 0,2 sec/spell don´t mean anything ... Play a caster for a month with aug dex2, then get aug dex3. you can feel the change. The difference in castspeed between Solo and Group is over a FULL second (stun+3 pbaoe // debuff,3xdd).There is really no need to custom nerf the castspeed for solo/smallgroup people even further. |
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That nerf was made to make the gap between the rich and the poor smaller and to make buffs from buffclases more useful again. The int charge for example was better than the int buff!
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well the int charge was livelike . and so is the chance to get +%castspeed.
wonder when tanks get +%damage -%CC here to make tankspam more attractive Acuity does 1 damage per point on a DD. Really doesn´t make a difference if you hit for 430 or 450. But firing out Spells at a slower rate has a huge impact. Can (and will) make the difference in getting another nuke off or not. Drifting offtopic: Really don´t care about the acuity charge. Crits on a DD kill ppl - not higher DD damage. Faster Castrate -> more DDs and thus a better chance to crit. |
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No, it was just to make sure real buffs stay better than charges. We could of course also remove them completely if that's better. Please remember that this still has nothing to do with the fact our casters are missing a castspeed bonus. That is another problem we are facing. |
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I hate to say this since some really good friends of mine have Legendary Alchs they worked hard on, but I would love to see pots/charges go away. They do nothing but imbalance the game and render many class abilities and RAs redundent (Second Wind anyone?)
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Even though this is off-topic, mana pots are rather vital to casters and healers. Removing them would mean more imbalances than keeping them. |
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the bonus to stats from the pots in inconsequential imo, but I would be happy of all the stat buff charges were removed.
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So only the Buffpots could be removed and the Healpots (Endu, Mana, Hitpoints) could stay in the game. Legendary Alchemists would still be needed for Procs/Charges/Reprocs. |
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go ahead - the server is overpopulated anyway. a drop of 300-400 players couldn´t be that bad or ? |
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O boy, this again.
As i explained, every class, YES every class is designed to work about equal with what they get, excluding alchemy pots, charges and all that portable buffs. As i even test on current live, a self buffer, full buffed stands no chance vs a non buffer with no buffs, but give the self buffer his buffs vs the non buffer with no buffs and there fights become about equal, with the non buffer sometimes ahead still. Portalable buffs was added as away from mythic to delay players progress in the game, making you spend time on crafting and spending more useless time to have a advantage over others. Same goes with buffbotting, you have to level up your bot and pay for the account, cha ching mythic hears. There is no reason for charge and pot buffing here on uthgard. As removing buffbots is custom , so would this, but it depends on what kinda gameplay uthgard is aiming for, and by removing buffbots, not because of every players, but because some classes are not ment to have sertint buffs. To many look at each class as equal and any self buffing they get, they consider it as a plus bonus, and not what makes them equal. I even tested a 50 PF ranger vs a NS on live, which showed that the rangers buffs where equal to the NS poisons and evade rate. Now lets give the NS D/Q charge, reducing the bonus the ranger gets from his, letting the NS attack faster, for a little more dmg and increase evade. Now alot of you are also concerned about casters and the effect of dex has for there cast speed, but if tanks and non self buffers dont get access to D/Q anymore, that means they also attack slower, which alters there intrup timing also. But everyone is use to being fully buffed, rapid firing casting and all that buffbotting on live, and believe buffs are equal to all. Even though every one is on diffrent damage tables, hp per con and so on. Those who are on higher tables, tend to have something in common and that is they normal dont get self buffing and by default more health and dmg, with out buffing. But this has been discussed and there is no way to get this point across, the same replys to this will be repeated over and over, and shot down, but still said again and again. If the staff wants to make it live like, as of the patch, then change them all to 75 value, give higher pot values, o and add buffbots and ToA since that all is part of live. And we should also pay for are accounts so the staff can be greedy like mythic, or maybe we shouldnt go in that direction... its up to the staff. Just remember, all these little features on live, that makes you more OP above default, has only gotten worse by upping the values, and making things easyer and easyer accessable. They are only unique at the start, that is how they make the most money, then they make it more accessable, so people dont get to upset. So if mythic wasnt aiming to make such profits, what really would of been implemented, and how diffrent would of things been added. I mean just look at buffbotting, such an OP and stupid choice and it was intended, but unfair. A very common thing for mythic. What makes charges and pot buffing fair, because everyone can gain them, well that isnt totaly true, those who self buff, can not use some buffs, but yes they can use another charge or pot, but normaly not as good. And how is it fair that some classes gain x more health or dmg more then others, because of that classes dmg tables and hp per con. If you want it to be fair, youd have to make str/con charge give an exact amount of health and ws for all, and same for D/Q. And what about those classes who has special roles in grps, providing what ever buff, which they can be replaced with a charge, while maybe other realms dont have that luxury. If you want easy mode, play live, they are just making things easyer and easyer, dum the game down so they can keep players around and gain more. If you played wow, youd know that easy mode draws more players, of many ages. |
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