IRC and RvR

Talk about your RvR experience here
Zarkor
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Postby Zarkor » Dec 31, 2009 13:30

Jesus christ Zippity and Nymeros you really want to kill the action don't you? 8O

Wake up, it's just a game where people have fun fighting eachother. Going "ZOMG I KNOW WHICH ZONE THEY ARE, NOW FUN IS GONE" is simply stupid.

nixian
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Postby nixian » Dec 31, 2009 13:38

if we get a clear definition of what is allowed to say (rvr info wise) it will help a lot for us who mod the irc

1. allowed to say: "we are just waiting for a replacement" ?
2. allowed to say: "come hib zone we go/are there"?
3. allowed to say: "come emain we go/are there"?

once those are pointed out it will be easier to mod after

ofc info like: hey come amg we are 3 albs there waiting - should and will never be accepted however i do agree that some "slack" on the rules could be for the benefit

also it would open up to the possibility of an irc channel where the community itself could decide what zones should be solo / 8v8 zones and promote those zones as such zones via the channel topic

but in order to allow this staff has to settle with a definition of what they will allow and what they will not

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Zippity
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Postby Zippity » Dec 31, 2009 14:44

Zarkor wrote:Jesus christ Zippity and Nymeros you really want to kill the action don't you? 8O

Wake up, it's just a game where people have fun fighting eachother. Going "ZOMG I KNOW WHICH ZONE THEY ARE, NOW FUN IS GONE" is simply stupid.



Stupid to you maybe. I happen to believe in a particular style of play in the game where such knowledge ruins the fun. Whats the point of having realm scouts if everyone knows where everybody is at already????

If the only thing to look forward to are arranged fights and cross realmers then maybe i should quit wasting my time here.

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Maidrion
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Postby Maidrion » Dec 31, 2009 15:06

I don't really see an issue with the current situation on #uthgard. If I want to know if there's enemies in Emain I got enough options. Watch deathspam for a bit, ask in broad, /send to someone in emain, etc. Oh and in cases like 'our shaman is LD, don't leave yet!' just query someone from the other grp on irc.

Forbid rvr info on the uthgard channel for all I care. It's the amount of enemies that worries me, not their location.

Nymeros
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Postby Nymeros » Dec 31, 2009 15:26

Zarkor
I'm having a problem with the problems of OF being solved by encouraging out-of-game communication.

We all know everyone can just get on MSN, Skype, Xfire or whatever, no one here is stupid, but it's another thing completely to imply that something like this is ok on the official server IRC channel.

Zarkor
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Postby Zarkor » Dec 31, 2009 17:50

Zippity wrote:
Zarkor wrote:Jesus christ Zippity and Nymeros you really want to kill the action don't you? 8O

Wake up, it's just a game where people have fun fighting eachother. Going "ZOMG I KNOW WHICH ZONE THEY ARE, NOW FUN IS GONE" is simply stupid.



Stupid to you maybe. I happen to believe in a particular style of play in the game where such knowledge ruins the fun. Whats the point of having realm scouts if everyone knows where everybody is at already????

If the only thing to look forward to are arranged fights and cross realmers then maybe i should quit wasting my time here.


Well, then AMG for instance should be removed too? Since you know you will find enemies there...

Where do you draw the line? :?

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Zippity
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Postby Zippity » Jan 01, 2010 04:57

Zarkor wrote:
Well, then AMG for instance should be removed too? Since you know you will find enemies there...

Where do you draw the line? :?



The line is already drawn. There is no need to remove game content. There are tried and true IN GAME mechanics that existed on the live server (and exist on uthgard for those who choose to utilize them) and were an intended part of the game:

1. You find the enemy through having scouts inform you of their locations

2. You find the enemy through having someone in your group panning around with the ingame provided camera spotting for incoming

3. You find the enemy through experience of knowing where hotspots and bottle necks are


4. You find the enemy through claiming a keep and monitoring guard spam

5. You find the enemy through asking other guilds or alliances to be vigilant and report when enemies are attacking keeps (guard spam)

6. You find the enemy through provocative actions like taking their keeps and making them come to you


Maybe there are a few more points of order to make but I think that covers most of the key ones. If people utilize what's available then you'll have a much better server in many respects. To find enemies people would have to actually you know, work together or, god forbid, Use their own intelligence and experience.

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Force
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Postby Force » Jan 01, 2010 05:04

How it is that people don't draw a distinction between set individuals meeting at a specific loc (XXXX, XXXX, XXXX) in a specific zone to have a duel, and simply knowing that there is a group somewhere roaming in a general area is truly baffling to me.


"too many FGs in hib, we're gonna roam Odins with our small man for a bit" is far from an arranged duel. Maybe you don't like it, maybe its against the rules, fine, I really could not care less. But to call something like that a duel, or people arranging a fight at a specific location is not being intellectually honest.

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Zippity
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Postby Zippity » Jan 01, 2010 07:04

Force wrote:How it is that people don't draw a distinction between set individuals meeting at a specific loc (XXXX, XXXX, XXXX) in a specific zone to have a duel, and simply knowing that there is a group somewhere roaming in a general area is truly baffling to me.


"too many FGs in hib, we're gonna roam Odins with our small man for a bit" is far from an arranged duel. Maybe you don't like it, maybe its against the rules, fine, I really could not care less. But to call something like that a duel, or people arranging a fight at a specific location is not being intellectually honest.


I beg to differ. There are VERY real consequences to having foreknowledge of your environment. The fact that you know who is out there (thanks to someone making that statement in irc) is enough to put you on alert for that particular person or their group and strategize how to deal with them before you even fight them.

For example if i was informed through irc that a few particular infiltrators were hanging around and i happened to know that they mainly hung around a particular spot at the gate, i'd make sure that i didnt attempt to go through the gate, or id perhaps find a player to help me spot them. Without having this info i would probably have run through the gate, gotten killed by them and so on and so forth.

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rufi83
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Postby rufi83 » Jan 01, 2010 09:18

Oh and in cases like 'our shaman is LD, don't leave yet!' just query someone from the other grp on irc.


Which is exactly what I wanted to know if you could do. I don't need people to tell me where you are, what zone your in, how many you have whos in your group, I really don't care about that at all.

What I DO care about is if I take 30 minutes to form a pug (helping the community, no I'm not running a full 8 man guild) and then go run around for almost an hour finding 0 enemies, when I could just go to IRC and say hey is there any other groups / pugs on or forming so I know if Im going to have somebody to fight?

And I do use game intel, all the time to find fights. Look for other realms taking keeps, stealther info etc etc, I just see nothing wrong with knowing that your not going to waste your time running around.

The way I see it, if you can communicate in IRC this way like "Hey, ya I'm forming a group well be out shortly" to get a couple of groups going at it, whether they are taking keeps, doing emain or ANYTHING, it makes other people who would have otherwise logged, perhaps also want to stay logged on and come out and join the action.

Just the other day (Wednesday) there was a ton of groups out, for a solid 5+ hours during primetime and past it just because there was 2-3groups from every realm going at it. Action breeds more action. The second the group I was in had to reform and the other groups didnt see us and maybe another group out there, they lost interest and a few of them logged. If I was able to say in IRC, hey guys my group had to reform a few had to go but im finding more and well be out to fight in a little bit, they MIGHT have stayed and the fun could have kept on going for every realm.

Ok now I'm just repeating myself :P

-Nra <AE>

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Zippity
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Postby Zippity » Jan 01, 2010 09:50

People on live didnt (and still dont) have the luxury of knowing who is online and who isnt unless they change realms (cross realming). They had to risk running around looking for enemies to fight just like everyone else who played legitimately. If you didnt find anyone, then that was too bad. People flocked to emain because that became the common meeting place if you want to fight. The simple logic is, If you want enemies, go to where enemies are more likely to be at. They say if you're lost or wanting someone to find you, you should Pick a spot and stay at it, preferably one where you are easily visible. That logic applies here as well. If you want some action and you see the zone is empty, then find a conspicuous location (in front of amg for example) and stay there until someone shows up. You've already got access to alot of information through /who. You can tell how many people are on the server now as well as how many are on your realm. Thats a good bit of info! If you're smart you will realize that this gives you some idea that there could potentially be someone out rvring if the server pop is over 300!

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rufi83
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Postby rufi83 » Jan 01, 2010 11:24

Don't you about your live server, but the ones I played on had an IRC which we used specifically for what this thread is about.

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Zippity
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Postby Zippity » Jan 01, 2010 11:29

rufi83 wrote:Don't you about your live server, but the ones I played on had an IRC which we used specifically for what this thread is about.



You're saying you were on an official mythic sanctioned IRC that allowed players to keep in communication with players on different realms and to inform one another when they were online and in rvr? If this is true then why did mythic go out of its way to ban radar using players if they thought it acceptable since people can know the locations or existance of enemy players and activities through using irc? What difference would it make if they used radar or not? If mythic approved of these activities of information giving and assisting enemy players, then why did they implement a cross realming timer in the game with 1.72 and STILL have it in game at 1.100 ??

If you were on such an officially sanctioned irc server where official mythic staff monitored it and allowed such behavior, i'd sure like to know about it because I never heard of it while playing on the u.s servers.
Last edited by Zippity on Jan 01, 2010 11:38, edited 1 time in total.

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jalore
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Postby jalore » Jan 01, 2010 11:37

i know irc.stratics.com was used commonly on my server for gank groups to set up fights in of and nf. but of course this was not a official server of mythic who highly frowned on set up fighting.

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Zippity
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Postby Zippity » Jan 01, 2010 11:39

jalore wrote:i know irc.stratics.com was used commonly on my server for gank groups to set up fights in of and nf. but of course this was not a official server of mythic who highly frowned on set up fighting.


Exactyl!

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