Dead RvR
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This is true, here are the patch notes from 1.70:
http://support.darkageofcamelot.com/kb/ ... php?id=756 So this is the same patch that brought NF, but BEFORE instaports without medallion. Can at least this be implemented? |
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Nice find, 1.70 < 1.80 so should be implemented.
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The ceremony is part of classic implementation. Isnt 1.70 the introduction of New Frontiers? There will be no instant ports in OF.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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would bindstones in the telekeeps be possible?
maybe make the hibernian tk somewere closer then the actual one ? |
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Like blue said, the portsystem with the visurs was the old system before NF came with 1.70. So argumenting with 1.70 < 1.80 is true but it's just not OF it's NF. Uthgard till 2003!
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I think both you and Blue missed this in my post:
So - yes, I know it was the NF patch, but was wondering if it could be used to somehow fix the current problems with OF because it is now obvious that even Mythic saw the problems with the old OF teleport system BEFORE they decided on instaports withot medallions. IMO this would make a nice compromise, as people still have to buy medallions, still have to port from a teleport pad, groups could have a designated porter of whatever... I'm just trying to make constructive suggestions instead of just spamming "OF sucks". |
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Which it does. |
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Well I can say that instant ports will not come, with OF. If we want such setting we could take Cathal Valley BG.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Why not try a full NF with all keeps implemented? Without a direct port to Agramon, so players have to use keeps for porting.
-> For not getting the same setup like before (only action place was amg), I suggest the following: Make the amount of players, that can port to a keep per time, limited, depending on the distance from the keep to Agramon. One possibility: As porting is a magic thing, it takes energy. The closer to Agramon the port from Uppland is, the more energy it costs, and the longer the channeler must regenerate between two ports. Channeler to Bledmeer: 150 seconds delay between two ports Channeler to Nottmor and Glenlock: 30 seconds delay between two ports Channeler to all other keeps: instant port Other possibility: As porting is a magic thing, it takes energy. The closer to Agramon the port from Uppland is, the more energy it costs, and the lesser number of ports can be done per hour. Channeler to Bledmeer: 24 ports/hour Channeler to Nottmor and Glenlock: 120 ports/hour Channeler to all other keeps: no limit This way, the RvR map will scale up and down itself depending on the playernumbers and there will be more variability in the places where groups meet. Cool would be to take the OF-Bossmobs to NF, too. |
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There will be no further experiments with NF, it had its time. We don't have the power to switch forth and back between settings. What you mention was implemented in a smaller scale and players whined about every little way they still had to go. Even with horse route from nearest keep to Agramon. Believe me everything was tried already. Don't you remember the teleport chain of our last RvR concept from february (the thread about this is not public visible anymore)?
Btw its 01:45 german time and still 80 players in OF (note that 22:00 is prime time). This is not what I consider dead. I can tell that we had a low of OF activity around christmas days but the trend is clearly up again. Lets try to build up OF to an interesting RvR area. In my opinion the layout of OF is a bit better than NF because it offers hot spots where NF does not. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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Somewhat gotta agree with Blue there .. both of his posts .. last one and the edited one ^_^ got carried away there and dint even think about the Vacation part .. lets check it again in February and whine then
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Yes, I remember the cries. I wonder what these people think about the actual system, as the average delay between the fights got longer than ever before. Or not?
Well okay, lets see how it evolves then. There are other hotspots than amg and maybe mmg? ![]() ![]() |
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Some really good action out there tonight. Pugs all over the place haveing some good fights, some 2g vs 2g fights, some 3 way fights. All around had a really good time.
I dont see a problem with port timers, most of the time people really like the time it takes to port over or run back out to take short afk's, bathroom, food etc so it gives them time to do that without having to instantly port back out like in NF. |
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Shhht, rufi, this is the thread where you got to post negative opinions about OF or remain quiet. Just think of all the solos.
![]() Last edited by koruun on Dec 31, 2009 03:32, edited 1 time in total.
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png |
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I know one reason i dont like old frontier map is that playing as hib, you get screwed over with the transit times. See previous posts on why. Since all the action is in emain (and that is unlikely to ever change) playing as a hib means you have to deal with enemies who return to the field faster than you can even get there from your border keep! Going from ligen to emain border takes over 10 minutes on speed of the realm. All albs/mids have to do is get a necklace, sit on the portal pad and they can afk while being ported to the zone where as hibs have to remain active all the time and transit etc. That was how it was during the live game in those days (i played live from janur 2003-december 2003) but at least the enemy realms had to wait the full 15 minute timer!
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