Making the RR gap smaller.

Talk about your RvR experience here
Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 21, 2009 15:24

Lo all, this idea originated from the "A New Way to get RPs" thread. I think it could help lower RR players compete with the sometimes immense RR gap between them and other players/groups.
Zarkor wrote:A more serious solution to all this would be an OF (or lvl 50 only) RP bonus scaling with RR. RR1 gets for instance + 150%RPs, RR2 +100%, RR3 75%, RR4 +50%, RR5 +25%, RR6 +5%. This should only work in OF since it would be rather ridiculous in BGs. The high bonuses for lower RR players will make it easier for them to catch up if they decide to hit 50 before they're capped in thid, which will allow more players to skip trying to get RPs in thid while their friends are waiting to play with them in OF. It would also make it more worthwhile for lower RRs to keep trying and fighting for their RPs since the gap with higher RRs will become slightly smaller.

Even though I don't think this should have a high priority, it might be a good way to help newer players get the basics a little bit faster since getting rolled by higher RR players simply because of the fact that you lack basic RAs just ain't fun. Not to mention having to cap Thidranki really slows players who just want end-RvR down.



It's just an idea really, feel free to discuss!

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Dec 21, 2009 16:06

getting to rank 4 is alrdy covered by BGs and most do not have a gap in the bgs, and when you get to 50 at rr4, that should be enough pts to have some chance vs higher rank, if you spend your realm points smart. Like instead of getting purge 2, get purge 1 and learn to time your purge. And this is kinda unfair to those who worked hard for there rank 5 and 6 without a bonus, even if that bonus you suggest is small.
Image
Image
Image

User avatar
Der_Eisbaer
Eagle Knight
 
Posts: 535
Joined: Feb 21, 2008 01:00

Postby Der_Eisbaer » Dec 21, 2009 16:13

Zarkor wrote:Lo all, this idea originated from the "A New Way to get RPs" thread. I think it could help lower RR players compete with the sometimes immense RR gap between them and other players/groups.
Zarkor wrote:A more serious solution to all this would be an OF (or lvl 50 only) RP bonus scaling with RR. RR1 gets for instance + 150%RPs, RR2 +100%, RR3 75%, RR4 +50%, RR5 +25%, RR6 +5%. This should only work in OF since it would be rather ridiculous in BGs. The high bonuses for lower RR players will make it easier for them to catch up if they decide to hit 50 before they're capped in thid, which will allow more players to skip trying to get RPs in thid while their friends are waiting to play with them in OF. It would also make it more worthwhile for lower RRs to keep trying and fighting for their RPs since the gap with higher RRs will become slightly smaller.

Even though I don't think this should have a high priority, it might be a good way to help newer players get the basics a little bit faster since getting rolled by higher RR players simply because of the fact that you lack basic RAs just ain't fun. Not to mention having to cap Thidranki really slows players who just want end-RvR down.



It's just an idea really, feel free to discuss!


In my opinion this idea will not give much advantage: Because of the strong exponential growth in need of realm points towards higher realm ranks the bonusses your suggested will not be of much help. Of course on the other hand it wont hurt much for the same reason. I still do not like it because I think that gaining realm ranks should not be too easy.

Nevertheless the principle idea of reducing the gap is not bad. I remember that Mythic once introduced a bonus for low-RR-players killing high-RR-players and a malus vice versa. So I searched through the patch notes and found the following in [url="http://www.camelotherald.com/article.php?id=504"]Patch 1.72:[/url]

"Realm Point Earning Changes

Due to player feedback, we have made the following changes to the realm point earning system to lessen the penalty against higher realm rank players and to provide a bonus for lower realm rank players.

- The amount of realm points received for killing someone of lower realm rank/level than you has been increased significantly.

- If you are of a lower realm rank/level than the player you killed, you will now receive more realm points than you would if you killed a player with an equal or lower realm rank/level.

- Note that the above are based on a sliding scale, the difference between the two realm rank/levels determines the amount of realm points earned. For example: A realm rank 9 player killing a realm rank 2 player will make fewer realm points than when killing a realm rank 8 player. Or conversely, a realm rank 3 player killing a realm rank 8 player will make considerably more realm points than when killing a realm rank 5 player."

Maybe we can implement something like that (if it has not been implemented yet, that is).

User avatar
koruun
Gryphon Knight
 
Posts: 298
Joined: Aug 24, 2009 00:00
Location: Cologne, Germany

Postby koruun » Dec 21, 2009 16:14

I agree that the RR advantage is too strong right now and the RP-bonus-for-low-RR could be a small solution while we play in this realm-rank-wise (and otherwise) unbalanced NF-RA setup.
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png

User avatar
Nayru
Developer
Developer
 
Posts: 8834
Joined: Jan 08, 2007 01:00

Postby Nayru » Dec 21, 2009 16:15

Have you ever thought about how the system is working? It's exactly like you described it. The difference to your thought is that everyone gets the same amount of realmpoints and the higher your realmrank raises, the more realmpoints you need for the next level. You even get more realmpoints for killing high-rr players.

Image
(Graph by www.daocpedia.eu)

If we would bring your wish into the game, the gap would still be there, but newcomers would even have to work harder for sticking up with old players.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 21, 2009 16:19

Well, it's not my wish, it's just an idea like I said. I really don't see how newcomers would have to work harder than they have to do now though.


Of course I know how the RRs are scaling... I'm an end-RvR player you know, unlike 70% of the server's population. :?

User avatar
Razzer
Eagle Knight
 
Posts: 913
Joined: Jul 04, 2009 00:00
Location: Behind Enemy Lines

Postby Razzer » Dec 21, 2009 16:52

On Uthgard high-RR players are worth more RPs.

I think on live you get an extra bonus for the difference.

On Uthgard a RR7 is worth more than RR3 but a RR5 and a RR3 get the same when killing those RR7 - the difference is not important.
Uthgard till 2003!

User avatar
Aiuta
Myrmidon
 
Posts: 208
Joined: Apr 06, 2009 00:00

Postby Aiuta » Dec 21, 2009 17:16

omg why ppl flame all the time about realm rank? realm rank is only 1 part... a party of rr 11l who dont know how to play cant kill a party of rr5l who know how to play... comm'on get serius guys...

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Dec 21, 2009 17:36

Aiuta wrote:omg why ppl flame all the time about realm rank? realm rank is only 1 part... a party of rr 11l who dont know how to play cant kill a party of rr5l who know how to play... comm'on get serius guys...


agree

Smart RA choices on top of a smart game play can go alot farther then someone with a high RR with poor choices of RAs and a poor game play style. Now someone with a lower rr with a good play style can preform as good as a high rr with poor game play style, only diffrence is the low rr gains more RPs if he/she wins.
Image
Image
Image

User avatar
Raven
Gryphon Knight
 
Posts: 456
Joined: Jan 21, 2006 01:00

Postby Raven » Dec 21, 2009 17:39

Eclipsed wrote:
Aiuta wrote:omg why ppl flame all the time about realm rank? realm rank is only 1 part... a party of rr 11l who dont know how to play cant kill a party of rr5l who know how to play... comm'on get serius guys...


agree

Smart RA choices on top of a smart game play can go alot farther then someone with a high RR with poor choices of RAs and a poor game play style. Now someone with a lower rr with a good play style can preform as good as a high rr with poor game play style, only diffrence is the low rr gains more RPs if he/she wins.


..Do have to point out that the majority of high RR players on Uthgard don't play all that bad. :)

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Dec 21, 2009 17:41

Not all of them, but i have ran into my share of high ranked stealthers, who make poor choices. And no im not a full melee ranger or have high Physical Defense... yet.
Image
Image
Image

User avatar
Sonnenschein
Alerion Knight
 
Posts: 1783
Joined: Aug 11, 2007 00:00

Postby Sonnenschein » Dec 22, 2009 10:56

Hmmm...

You forget that the RP's were increased a lot from where I started e.g.

I remember times when rr5 was pretty high and rr8 seemed to be unreachable.

Even if u are unskilled u can reach RR6-9 with zerging/ganking etc.

Being High RR doesnt make u win at all...

User avatar
Kaltess
Gryphon Knight
 
Posts: 310
Joined: Dec 17, 2009 01:00
Location: France

Postby Kaltess » Dec 22, 2009 12:29

It's not a bad idea to increase RP under 5L,'caus when we see graphic,you see that you earn nothing under this RR.Good thing to do is to increase RP when players played together.Too much players play only with friends or guildmate.Allready seen half guild grp runing with 3/4 players screaming LFG at Emain portal keep.Something like +10RP/kill/member can be nice.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Dec 22, 2009 13:13

Kaltess wrote:It's not a bad idea to increase RP under 5L,'caus when we see graphic,you see that you earn nothing under this RR.Good thing to do is to increase RP when players played together.Too much players play only with friends or guildmate.Allready seen half guild grp runing with 3/4 players screaming LFG at Emain portal keep.Something like +10RP/kill/member can be nice.


that is a community problem and not a game design problem

giving more rps/grp member would be bad imo as it would encourage more zerging and farming at low peak hours

User avatar
Der_Eisbaer
Eagle Knight
 
Posts: 535
Joined: Feb 21, 2008 01:00

Postby Der_Eisbaer » Dec 22, 2009 14:06

Kaltess wrote:It's not a bad idea to increase RP under 5L,'caus when we see graphic,you see that you earn nothing under this RR.


WTF... the graph says nothing about how many RPs you earn at what RR but how many you need to reach a certain RR. 8O


Kaltess wrote:Good thing to do is to increase RP when players played together.Too much players play only with friends or guildmate.Allready seen half guild grp runing with 3/4 players screaming LFG at Emain portal keep.Something like +10RP/kill/member can be nice.


I found the following things in the patch notes of Patch 1.49:

"- Groups now get more Realm Points when killing other players. A full group of 8 people gets a 100% bonus - 12.5% per person in the group.

- The range that Realm Points are awarded for group members has been doubled from 4000 to 8000 units."

If this has not been implemented yet I suggest to do so. Else there already is a bonus for inviting people into your group for RvR.

Next

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 36 guests

Thursday, 15. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff