New Way to get RPs

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Largo
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Postby Largo » Dec 20, 2009 11:10

on alb to get sames ability you need to get cleric (for heals and buffs of healer) friar(for heal and buffs of chamy) sorc (for speed,pom and mezz of healer)pally (for endu of chamy)caby (for illness dot and root of chamy).5 chars to replace 2.We can get same exemple with hib and warden/bard duo.


There is a difference. Bard/Waren = who makes dmg then?

RR/BP Gain in PvE will never get implemented on Uthgard. This isn't a Coop-Mobraid Shard and would be rude to all active RvR players.

The answer of massivmampfer is pretty all I need to say:
Well...I liked to zerg with my realmmates in order to win the battles in agramon or to raid a relic instead of crawling back in my house and whine abouts zergs and log on BG twinks.

This could mean I lack the skill to play my class but well...you of course as a progamer can teach me some skillful fighting and to avoid MMO in an MMORPG I guess. Or maybe not if i remember some duels you lost pitiful Smile

Fairness? My ass. 8 vs 8 has nothing to do with fairness when there is a different group balance and RR. In Zerg vs Zerg this doesnt matter anymore and thats what you dont like about zergs. In zergs tactic is even more important then in 8 vs 8. SO why not give it a try? Too much of a challenge?


I prefer DAoC for zerging, too. I like BIG ACTION in RvR. And I too enjoy playing 8vs8 or Solo with my Stealthers.
It's a MMO, so I don't know why to stick to fixed setups. DAoC is surely "chaos" in RvR and never be fair - I like to remember that this is the main reason that DAoC is so successfull when it comes to RvR. You do what you want to do.

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Satz
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Postby Satz » Dec 20, 2009 12:32

with a slight difference....

emain on uth is not as popular as it was on live...
emain on uth isnt even as popular as agramon was, since you dont really see any xpers over there....

If only HW, OG, Emain would get a better xp-bonus than df has, and get more mobs for xp with a much lower respawn, this would change the situation drastically.

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Der_Eisbaer
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Postby Der_Eisbaer » Dec 20, 2009 12:44

I would suggest a change for the frontiers-exp-bonus:

At the moment each frontiers-zone has a fixed exp-bonus. For example when you exp near Caer Sauvage you will get 5% independent of your realm.

I would change it in a way that your realm plays a role in your frontiers exp-bonus. For example a Mid or Hib player killing mobs near Caer Sauvage should get the maximum (that is 45% at the moment) while an Alb player should only get the lowest bonus (that is 5% at the moment). Other way around an Alb or Mid player leveling near the Hib telekeep in Hadrian's Wall would get maximum bonus while a Hib player would get the lowest bonus.

This way the "security" that you can expect from your realm in the frontiers region determines your exp bonus which should redirect at least some frontiers-expers in a way that they could serve as RvR-starters.

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Satz
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Postby Satz » Dec 20, 2009 12:48

no... there are no groups nor solos roaming these zoney besides runnung through to get to hotspots.

First, players should be pushed into emain/breifine because of our current population... later, if we might get around 2.000 players, this change would be reasonable because emain and breinife would be too overpopulated.

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Kaltess
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Postby Kaltess » Dec 20, 2009 19:05

Der_Eisbaer wrote:I would suggest a change for the frontiers-exp-bonus:

At the moment each frontiers-zone has a fixed exp-bonus. For example when you exp near Caer Sauvage you will get 5% independent of your realm.

I would change it in a way that your realm plays a role in your frontiers exp-bonus. For example a Mid or Hib player killing mobs near Caer Sauvage should get the maximum (that is 45% at the moment) while an Alb player should only get the lowest bonus (that is 5% at the moment). Other way around an Alb or Mid player leveling near the Hib telekeep in Hadrian's Wall would get maximum bonus while a Hib player would get the lowest bonus.

This way the "security" that you can expect from your realm in the frontiers region determines your exp bonus which should redirect at least some frontiers-expers in a way that they could serve as RvR-starters.


XP is not the problem !You want to make this zone atractive to lvl 40?Want to farm XPer?You can put 200% xp bonus in frontiers,if this is to be chain killed,player will not come,like when Df is full of stealthers,people move to realm dungeon.
What's needed is to make lvl 50 goes in frontiers.We need something to make earn RP or gold for lvl 50 to make them go on frontiers zone.
Some kind of kill task around each owned keep can be interesting.For example,killing some Cyraeth around Berkstead,to drop kill task item and can change it for gold ,RP or bounty reward to NPC in Berk.Bounty can be interesting if nice item to trade with(not only respec stone).So lvl 50 will come there to farm and be close to keep to defend if attack,or ennemies can roam on this spot.
What can attrack people can be a craft bonus in keeps(more chance to skillup,more speed to craft or more change to get better qual.).That way,player will stay in keep for crafting and defend.
You can put named mobs in frontiers too,that drop good items(like Moran)so realm farmers will move to frontiers.
You just have to think about what a lvl 50 do in his realm and transfer this activity on frontiers...

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Raven
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Postby Raven » Dec 20, 2009 21:47

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Honestly, you have to work hard and prove yourself to get a high realm rank. I wouldn't like to see that changed.
Sure it's a pain when your mediocre RR group gets jumped by high RR players, but as you said, that's only .2% of the server. :P
IMO the tasks are more than enough to gain RP's while being outside the real action.

You won't ever gain the skill required to defend yourself out there from ganking guards or mobs. A high RR noob is still a noob.

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Kaltess
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Postby Kaltess » Dec 21, 2009 10:47

Raven wrote:You won't ever gain the skill required to defend yourself out there from ganking guards or mobs. A high RR noob is still a noob.


I totally agree.But what i see is here is only players with high RR crying and disagree with my ideas.If everybody can get a 10L by farming,those poors guys will lose their "easy win" advantage.All they want is food not other player.Lot of high RR will balanced game in RvR and so lot of people will play pvp.Too many people are bad loser anyway.Got example yesterday in Thid.There were 1f alb/hib/mid.Hib logged out after 2 rip.Mid come with 3 fg after 4rip.It is the same in all rvr zones...People don't like to lose,so if they don't have any chances to win in frontiers,they will never comeBut like you said,give a 10L to a noob,he will stay a noob.Farming mobs in rvr dungeon will take time and will no be easy as an instant 10L,and imo,people will no farm till 10L,they will go rvr around 6/7L.

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Amadeth
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Postby Amadeth » Dec 21, 2009 10:47

Largo wrote:You do what you want to do.

I don't. I can't.
<strong>FIX TEH PROFILE PAGE SO I CAN CHANGE MY SIG PLZ</strong>

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Kaltess
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Postby Kaltess » Dec 21, 2009 10:53

Amadeth wrote:
Largo wrote:You do what you want to do.

I don't. I can't.


+1

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Raven
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Postby Raven » Dec 21, 2009 11:00

Kaltess wrote:
Raven wrote:You won't ever gain the skill required to defend yourself out there from ganking guards or mobs. A high RR noob is still a noob.


I totally agree.But what i see is here is only players with high RR crying and disagree with my ideas.If everybody can get a 10L by farming,those poors guys will lose their "easy win" advantage.All they want is food not other player.Lot of high RR will balanced game in RvR and so lot of people will play pvp.Too many people are bad loser anyway.Got example yesterday in Thid.There were 1f alb/hib/mid.Hib logged out after 2 rip.Mid come with 3 fg after 4rip.It is the same in all rvr zones...People don't like to lose,so if they don't have any chances to win in frontiers,they will never comeBut like you said,give a 10L to a noob,he will stay a noob.Farming mobs in rvr dungeon will take time and will no be easy as an instant 10L,and imo,people will no farm till 10L,they will go rvr around 6/7L.


I'm disagreeing with your ideas and I don't really have a high RR.
If everybody can get 10L by farming, all you will get is people flinging all their RA's into a single fight, which I personally would find ridiculous.
Lower-end computers wouldn't be able to cope with all the shiny effects. >_>

Also, I'm pretty sure it won't be implemented.
Still remember when the guards in Emain were worth RP's.. Poor guards..

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Eclipsed
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Postby Eclipsed » Dec 21, 2009 13:09

The issue with OF compared to other zones we have had is that, emain is are BG, since almost all action takes place there, only diffrence is, 2 realms have a max wait time of 8min , while one had a max wait time of about 8 with speed of the realm. That makes RA dumping more likely, for most RAs that are 10min reuse or even 15min reuse, will likely be up by the time you get to action, which screws with CC casters, and shield classes, including scouts who depend on a stun to make up for lack of dmg. Now we have mid and albs OF zones , which dont get use much and we have 3 out of 4 zones in hib that barely get used also, mainly there to be run threw to get to are BG in emain. I dont believe we are really using all of OF, and that is because the population isnt high enough , for people to actualy go roaming in other zones then Emain. And during peak hours its not too bad for grps, exept for the wait time and running to emain, but crap for soloers because of the high amount of threat there is in emain, while at non peak hours, solo is still an issue because not many people like to wait like 8 min to get into RVR, just to find no one, and that goes for grps also during that time. OF currently is being played like a BG, just with a 8min run to get to it. It even has just one keep in it, just like BGs, which is why keep action is very limited. What we need to do is cut back on how many availbie zones we have, and not split up the lvl 50 RVR. And we need to make it so everyone shares the same barden of running to the action, with a lessor distance , since people dont want to run 8 min to nothing, during weaker hours of the day. For a server to be successful in RVR for lvl 50, you need to have peak hour grp and solo action and non peak hour minor grp / solos, and also possiblty of keep action at anytime of the day. currently i believe that is thrown off because of the size compared to population, and the lack of keeps in the hot zone of emain.

So as i suggested before, i still think we should stick to one realms OF zones. For example emain, using CG boarder as hibs PK, MC as Albs pk on the bottom right corner with something placed there to protect them and disabling the boarder doors in MC to prevent hibs taking a short cut and Mids in emain at there normal PK. This would make Breiefine the hot zone with 4 keeps to fight over, and since they are in areas more likely to be run by, they should be fought over more, hopefuly. There will be 2 other keeps in each realms starting zones, one normal keep and one relic, which emain will have to use albs origenal PK to make it a relic or normal keep, which gives us 7 keeps 3 relics. And since everyone has to run threw there starter zones to briefine, which is like 3-4 min or so , it makes everyone have about the same barden. And also allows assasins/stealthers/ soloers a chance to ambush people also. And since Briefine is more open , with connecting zones that actualy get used for RVR, it makes it greater then a BG and big enough for soloers to get around better, but not too big where grps can still find each other. Over time im sure soloers and grps will find hot spots in these zones.

Now on the topic of XP bonuses with my idea, you would have to adjust the mobs abit to make lower lvl mobs in the starter zones, which get higher and higher in lvl as you make your way to Briefine. But also add lvl 50 mobs in the starter zones also, why. Well here is my idea for bonuses. 15% bonus in your starter zone, 30% in Briefine because its the hot zone, and 40% for lvling in your enemys starter zones because there is still a high threat of getting there and the travel time, which makes it worth it. So if your a hib it would be a 15% xp bonus in CG because the risk that there would be enemys is greater, because Briefine is only one zone away, and the bonus has to be good enough to make it worth it, heck this is more dangerus in your starter zone to xp then it is in DF, only diffrence is that you can go to your starter zone at anytime, so the bonus has to be less then 25%. For the 30% bonus a hib would go to briefine and that is because of the minor travel time and higher risk of diing. And then a hib could go to emain or mount collary for the 40% bonus because it takes longest to get to and you have to go threw briefine and that your now closer to your enemy, which consist of xpers and rvrers, which if someone wants to kill xpers, finding them in your own zone is more attractive and that is why they get 40% xp for going there, if not like 50%. But if you die you have the choice of going to the other enemys starter zone to avoid repeat death.

This is just some ideas, but i really dont think uthgard is going to be able to use all OF zones like how it is currently setup. We want classic, but we dont have the 24/7 population to keep the server fun. Give us a classic feel, but keep it a fun server to play on and not so frustrating to rvr at 50, or else this is what we have been getting.
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Zarkor
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Postby Zarkor » Dec 21, 2009 15:11

Look, the reason why this idea is simply stupid is the following: people will just go farm mobs all day long untill they hit the RR they want to be to RvR (RR8+ probably).

This will result in EVEN MORE PvE since the gap between a player who just hit 50 and one who has been grinding named mobs for 3 months is insane. Therefore, hitting 50 will only mean more PvE to actually stand a chance against all the RR8+ players. Especially since other RR4-5 players have simply become inexistant since you can safely get RPs without having to RvR.


Result: RvR action gets wiped from the server, only the RR8-9+ players will roam once in a while untill they realise they will only get RPs by doing other things than fighting enemy players. Not to mention they will most likely leave the server after a week or 2.




A more serious solution to all this would be an OF RP bonus scaling with RR. RR1 gets for instance + 150%RPs, RR2 +100%, RR3 75%, RR4 +50%, RR5 +25%, RR6 +5%. This should only work in OF since it would be rather ridiculous in BGs. The high bonuses for lower RR players will make it easier for them to catch up if they decide to hit 50 before they're capped in thid, which will allow more players to skip trying to get RPs in thid while their friends are waiting to play with them in OF. It would also make it more worthwhile for lower RRs to keep trying and fighting for their RPs since the gap with higher RRs will become slightly smaller.

Even though I don't think this should have a high priority, it might be a good way to help newer players get the basics a little bit faster since getting rolled by higher RR players simply because of the fact that you lack basic RAs just ain't fun. Not to mention having to cap Thidranki really slows players who just want end-RvR down.

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Neju
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Postby Neju » Dec 21, 2009 15:17

Largo wrote:RR/BP Gain in PvE will never get implemented on Uthgard. This isn't a Coop-Mobraid Shard and would be rude to all active RvR players.


End of discussion surely?

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Der_Eisbaer
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Postby Der_Eisbaer » Dec 21, 2009 16:23

Kaltess wrote:
Der_Eisbaer wrote:I would suggest a change for the frontiers-exp-bonus:

At the moment each frontiers-zone has a fixed exp-bonus. For example when you exp near Caer Sauvage you will get 5% independent of your realm.

I would change it in a way that your realm plays a role in your frontiers exp-bonus. For example a Mid or Hib player killing mobs near Caer Sauvage should get the maximum (that is 45% at the moment) while an Alb player should only get the lowest bonus (that is 5% at the moment). Other way around an Alb or Mid player leveling near the Hib telekeep in Hadrian's Wall would get maximum bonus while a Hib player would get the lowest bonus.

This way the "security" that you can expect from your realm in the frontiers region determines your exp bonus which should redirect at least some frontiers-expers in a way that they could serve as RvR-starters.


XP is not the problem !You want to make this zone atractive to lvl 40?Want to farm XPer?You can put 200% xp bonus in frontiers,if this is to be chain killed,player will not come,like when Df is full of stealthers,people move to realm dungeon.
What's needed is to make lvl 50 goes in frontiers.We need something to make earn RP or gold for lvl 50 to make them go on frontiers zone.
Some kind of kill task around each owned keep can be interesting.For example,killing some Cyraeth around Berkstead,to drop kill task item and can change it for gold ,RP or bounty reward to NPC in Berk.Bounty can be interesting if nice item to trade with(not only respec stone).So lvl 50 will come there to farm and be close to keep to defend if attack,or ennemies can roam on this spot.
What can attrack people can be a craft bonus in keeps(more chance to skillup,more speed to craft or more change to get better qual.).That way,player will stay in keep for crafting and defend.
You can put named mobs in frontiers too,that drop good items(like Moran)so realm farmers will move to frontiers.
You just have to think about what a lvl 50 do in his realm and transfer this activity on frontiers...


You draw the wrong conclusions from my idea. The idea is to attract people willing to exp into the frontiers which will attract people willing to gank expers which will attract people to gank gankers and so on. On live-OF this worked fine because of the much higher player count. People went to exp in frontiers willingly even without any exp-bonus there covering the risk of being ganked. Here on Uthgard we do not have that many players hence some exp-bonus might attract people into the frontiers.

If I remember correctly the current exp-bonus was implemented exactly for that reason. My idea now only is to make the amont of bonus exp dependet of the risk of being ganked. I for example - me is Hib - would indeed start exping my level 20+ toons in Sauvage Forrest or Uppland when this would give me 45% bonus exp.

nixian
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Postby nixian » Dec 21, 2009 19:15

Neju wrote:
Largo wrote:RR/BP Gain in PvE will never get implemented on Uthgard. This isn't a Coop-Mobraid Shard and would be rude to all active RvR players.


End of discussion surely?



it sure is the end


no need for this topic, as it will never happen, if you wanna discuss high vs low RR issues then please feel free to open a new thread

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