A month of OF RvR...

Talk about your RvR experience here
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Amadeth
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Postby Amadeth » Dec 17, 2009 11:52

Cary wrote:Yes and we all have seen in games like Warhammer how good nearly-instant-respawn worked. You just never feel you have beaten an enemy, when he appears again after short time.

Downtime in OF is used as a balacing element and not to punish people.
OF does not mean that only the maps have changed.

i don't need instant battle. my greatest concern is luring players to OG or HW. this obviously requires staff intervention.
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Bizaflare
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Postby Bizaflare » Dec 17, 2009 12:30

I still dont get the point in the discussion here.

OF is working pretty well. There never was such activity in RvR during NF times like the last days. All 3 Realms were actively involved in PvP Action. Its becoming better day for day.

Please dont spoil it with horseroutes and reduced porttimes during primetime which have a huge impact on RvR. I can just talk for European primetime, but "Respawn" is fast enough then.
The focus of devs shouldnt be in things that worked out for years. Please focus on bugs not on things which could mess everything.

They are just some minor "comfortability" changes, id like to see like instant port from BK to city or port necklace in mythical slot.
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Nayru wrote:But yes, it seems as if old realmbilities are better for our setting.


:)

Zarkor
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Postby Zarkor » Dec 17, 2009 12:46

Cary wrote:Maybe this is exactly the problem, that only very few people have this 1vs1-only-and-nothing-else attitude.
But those are screaming the loudest here in forums to change the RvR experience (horse routes) of the majority, that is absolutely happy with OF.


I play in grouped RvR 90% of the time. Even though port timers could be a little bit faster even there, I barely have anything to complain about. (Okay, maybe that you can't go afk like albs and mids as a hib running to emain, but I really don't mind that tbh. :)) Yet, 10% of my time was used to solo once in a while. So far so good, I played a solo BM for about a week, with a few tries on other chars here and there. IF I could find solo incs, I didn't mind running 15 minutes to MMG, since AMG is just lame. But lately even that seems to be extremely hard to find, even in Emain. Going to HW/OG didn't help a bit since there was even less inc. I finally gave up soloing after the alb stealther zerg decided to camp MMG aswell, not to mention EVERY fg will hunt down solos, simply all of them, perhaps Anguish not, but I haven't encountered them while being solo so far. In any case, spending 20 minutes on getting where you want to be only to get farmed by groups is NOT fun and not something you keep up. Maybe it's slightly better for a stealther, but I doubt it, their visible enemies are being reduced to zero, resulting in less inc overall aswell.

Group RvR is pretty much on the spot, even though when action gets low, waiting for enemies to respawn is long and boring.

Solo RvR however is disastrous and I see pretty much every solo player here agree with me on that. The only ones saying we're nothing but QQers who need "instant spawn" are the people that just don't solo themselves, and therefore imo don't even have the right to speak about solo RvR experience simply because they didn't do it yet!


To all those players claiming everything is fine: I challenge you to try enjoying solo RvR for one evening (as long as you would normally do group RvR) and I promise you, you will be near to quitting Uthgard, or at least promise yourself you will never solo in OF again. :x

This worked 6 years ago perhaps, but with Uthgard's population it's something completely different. Yet another thing people seem to forget.



PS: Horseroutes won't spoil anything for groups with a speeder class as you will still just walk and enemy FGs will just as good come outside of Emain if they feel it's needed.

Alshandra
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Postby Alshandra » Dec 17, 2009 17:41

I think a simple solution to all this would just be an entry in the message/chat window when you first login: Looking for solo/sm grp rvr fights, head to Odin's Gate! If that is made clear and people still don't move to another zone for solo action... well then I guess you can't teach an old dog new tricks.

Nymeros
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Postby Nymeros » Dec 19, 2009 14:15

Blue, any news about the changes?

And the BP bonus for Odins?

Zappo
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Postby Zappo » Dec 19, 2009 22:53

Amadeth wrote:i don't need instant battle. my greatest concern is luring players to OG or HW. this obviously requires staff intervention.


think same way, although staff doesnt seem to want to take this role...

its just not worth going there and hoping you will encourage enemys just by this, there are EIGHT damn possible areas a DUO or TRIO could(!) be found in HW/OG because no small grp will wait 3 hours in HW - rather go check rest of alb area

so pls noone tell "go there and it will be better" - NO! this is not a solution on a server with max 100 ppl in RvR in 12 (!!!!) partly unconnected rvr zones....


Question to Staff:

Ever thought about the possibility to set RvR to one realms frontiers? i dont give a sh.. which one i just think this scale is way too big.
(when i voted - I didnt expect that OF will come in its FULL scale - think im not alone out ther)

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Galandriel
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Postby Galandriel » Dec 20, 2009 02:43

i love those 2 staffmembers which voted no :grin:

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Melodexx
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Postby Melodexx » Dec 20, 2009 04:12

Blue wrote:
Melodexx wrote:600 people online and maybe 16 in rvr that u call rvr community??

hf in roam emain :)

I wonder where you got this information from. There are more players in RvR than in NF at all. At prime time we have around 140-150 players in OF at the moment. It were 220 around the day we introduced OF.

To the ones who dont RvR since OF the same whine happened to NF ("there are less players..."). I remember good the times we had NF/Agra. I could even lookup the thread about NF with the same words ("Stopped playing... FG kills RvR... got killed and logged out... solo play dead... Zerg...").

Just keep playing and give things time.


i am not saying rvr is bad ok sometimes i miss on annoying times action ..
cuz HIB X port run to amg 15min wasted 30 mins later no inc nice /log ( 2:30 )
Alb X Portet Emain ( 2:31 ) running to amg 30min no inc strange../log
Mid X arrived after 20 Min Amg no Inc /log......

Also i will never forget Nayru saying port Og/Hw ......

i spend since Ofi join groups about 1 hour there with out Inc on Primetime ......
u can ask People i am there sometimes Afk just to hope they kill me if i am dont pay attention and i can come back for fights...

Xp bonus wooohoooooooo lets search Pennine for Xp'lers wtf ....... log :)

I prefer to get farmed 3 times from fg with instant port on agra as waste alot of time to run to emain ......

and watch statistic about peeps in rvr..
ofc 5 ppl raid Glenlock we port there to hope to get them before they are away ......... ^.^

OF is real nice also love all that zones like in Midgard
but its made for 3k ppl not or 500 ......one prime time......

u did same with Nf only last Keeps last 2 ones the othes was dead zones..
and now ?

anyway uthgard for ever :)

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Melodexx
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Postby Melodexx » Dec 20, 2009 04:19

Bizaflare wrote:I still dont get the point in the discussion here.

OF is working pretty well. There never was such activity in RvR during NF times like the last days. All 3 Realms were actively involved in PvP Action. Its becoming better day for day.

Please dont spoil it with horseroutes and reduced porttimes during primetime which have a huge impact on RvR. I can just talk for European primetime, but "Respawn" is fast enough then.
The focus of devs shouldnt be in things that worked out for years. Please focus on bugs not on things which could mess everything.

They are just some minor "comfortability" changes, id like to see like instant port from BK to city or port necklace in mythical slot.


ofc for ppl that only play 19-23.00 european time with a instant 6of8 group.. on a freeshard bg


sry for double post

Diez
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Postby Diez » Dec 21, 2009 05:32

i will anwser fast ,
uthgard was good before ,
now it sucks.

since OF they are no non-stealther solo anymore.

- groups cap should be capped to 5 players .
- charges and buff potions should be at least 20/30 min instead of 10 min
( witch is a waste for uthgard incs lol )
- hibernia should have an port to bolg or crim .
( when alb or mid release from emain they can get ported back to emain instantly if the porter is comming ) .
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koruun
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Postby koruun » Dec 21, 2009 13:19

If you can't solo anymore, build groups. DAoC is that, building groups and going to RvR.
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png

Nymeros
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Postby Nymeros » Dec 21, 2009 14:21

Just because you say so, right? Nice try.

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koruun
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Postby koruun » Dec 21, 2009 16:18

Mostly because DAoC isn't balanced for 1vs1, thus it isn't ment for 1vs1.
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png

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Eclipsed
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Postby Eclipsed » Dec 21, 2009 16:19

The issue with OF compared to other zones we have had is that, emain is are BG, since almost all action takes place there, only diffrence is, 2 realms have a max wait time of 8min , while one had a max wait time of about 8 with speed of the realm. That makes RA dumping more likely, for most RAs that are 10min reuse or even 15min reuse, will likely be up by the time you get to action, which screws with CC casters, and shield classes, including scouts who depend on a stun to make up for lack of dmg. Now we have mid and albs OF zones , which dont get use much and we have 3 out of 4 zones in hib that barely get used also, mainly there to be run threw to get to are BG in emain. I dont believe we are really using all of OF, and that is because the population isnt high enough , for people to actualy go roaming in other zones then Emain. And during peak hours its not too bad for grps, exept for the wait time and running to emain, but crap for soloers because of the high amount of threat there is in emain, while at non peak hours, solo is still an issue because not many people like to wait like 8 min to get into RVR, just to find no one, and that goes for grps also during that time. OF currently is being played like a BG, just with a 8min run to get to it. It even has just one keep in it, just like BGs, which is why keep action is very limited. What we need to do is cut back on how many availbie zones we have, and not split up the lvl 50 RVR. And we need to make it so everyone shares the same barden of running to the action, with a lessor distance , since people dont want to run 8 min to nothing, during weaker hours of the day. For a server to be successful in RVR for lvl 50, you need to have peak hour grp and solo action and non peak hour minor grp / solos, and also possiblty of keep action at anytime of the day. currently i believe that is thrown off because of the size compared to population, and the lack of keeps in the hot zone of emain.

So as i suggested before, i still think we should stick to one realms OF zones. For example emain, using CG boarder as hibs PK, MC as Albs pk on the bottom right corner with something placed there to protect them and disabling the boarder doors in MC to prevent hibs taking a short cut and Mids in emain at there normal PK. This would make Breiefine the hot zone with 4 keeps to fight over, and since they are in areas more likely to be run by, they should be fought over more, hopefuly. There will be 2 other keeps in each realms starting zones, one normal keep and one relic, which emain will have to use albs origenal PK to make it a relic or normal keep, which gives us 7 keeps 3 relics. And since everyone has to run threw there starter zones to briefine, which is like 3-4 min or so , it makes everyone have about the same barden. And also allows assasins/stealthers/ soloers a chance to ambush people also. And since Briefine is more open , with connecting zones that actualy get used for RVR, it makes it greater then a BG and big enough for soloers to get around better, but not too big where grps can still find each other. Over time im sure soloers and grps will find hot spots in these zones.

Now on the topic of XP bonuses with my idea, you would have to adjust the mobs abit to make lower lvl mobs in the starter zones, which get higher and higher in lvl as you make your way to Briefine. But also add lvl 50 mobs in the starter zones also, why. Well here is my idea for bonuses. 15% bonus in your starter zone, 30% in Briefine because its the hot zone, and 40% for lvling in your enemys starter zones because there is still a high threat of getting there and the travel time, which makes it worth it. So if your a hib it would be a 15% xp bonus in CG because the risk that there would be enemys is greater, because Briefine is only one zone away, and the bonus has to be good enough to make it worth it, heck this is more dangerus in your starter zone to xp then it is in DF, only diffrence is that you can go to your starter zone at anytime, so the bonus has to be less then 25%. For the 30% bonus a hib would go to briefine and that is because of the minor travel time and higher risk of diing. And then a hib could go to emain or mount collary for the 40% bonus because it takes longest to get to and you have to go threw briefine and that your now closer to your enemy, which consist of xpers and rvrers, which if someone wants to kill xpers, finding them in your own zone is more attractive and that is why they get 40% xp for going there, if not like 50%. But if you die you have the choice of going to the other enemys starter zone to avoid repeat death.

This is just some ideas, but i really dont think uthgard is going to be able to use all OF zones like how it is currently setup. We want classic, but we dont have the 24/7 population to keep the server fun. Give us a classic feel, but keep it a fun server to play on and not so frustrating to rvr at 50, or else this is what we have been getting.

BP bonuses could be an alternitive, but im not sure how they will do that, since the main rvr will not sit in emain if others move to rvr regurly in other zones and splitting up the rvr isnt the best choice i dont believe.
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Zarkor
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Postby Zarkor » Dec 21, 2009 16:26

Breifine for instance as the main zone does not work simply because there are no hotspots. It would be near to impossible to find groups, even worse than Agramon at times.

Emain is great for anything bigger than smallmans. Smallmans and soloers just need to have a separate zone when action in Emain gets too high.



@Blue/staff: any news on the suggestion so far?

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