A month of OF RvR...

Talk about your RvR experience here
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Cary
Warder
 
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Joined: Mar 24, 2009 01:00

Postby Cary » Dec 15, 2009 21:04

Uthgard is getting new player records non-stop and you guys are talking how bad everything in OF is.

Yes, you can use charges, but why would soloers or small groups camp horse routes? Everyone will ride the same horse route, so there is no room anymore to move carefully apart from the main walking routes. You will just get owned by 8-mans trying to do so.

The horse route solution is just a reduction of OF-zones. That would just be an Emain-Map instead of an Agramon-Map then and not the whole frontier.
This is nothing like Classic.

Nymeros
Phoenix Knight
 
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Postby Nymeros » Dec 15, 2009 21:10

If you don't like them, don't use them if they get implemented. I don't see what the problem is.

No one is going anywhere in OF anyway except Emain.

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Force
Phoenix Knight
 
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Postby Force » Dec 15, 2009 21:40

Would suck to eat minstrel's DD, DD, stun, then PA from inf, since the horse ride is a fixed path, and they could be stealthed at any point along it. I think I would prefer if you could take damage while on horses but not get booted.

Zarkor
Unicorn Knight
 
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Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 15, 2009 21:44

Force wrote:Would suck to eat minstrel's DD, DD, stun, then PA from inf, since the horse ride is a fixed path, and they could be stealthed at any point along it. I think I would prefer if you could take damage while on horses but not get booted.


Would suck to eat that when running aswell. :P

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Blue
Developer
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Postby Blue » Dec 15, 2009 21:46

Zarkor wrote:Would suck to eat that when running aswell. :P

Thats exactly the point.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Force
Phoenix Knight
 
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Joined: Oct 22, 2009 00:00

Postby Force » Dec 15, 2009 21:51

Blue wrote:
Zarkor wrote:Would suck to eat that when running aswell. :P

Thats exactly the point.


except horse routes don't change, players run routes do.

Edit: if dmg doesn't drop you from the horse, to counter people camping the drop off, you jump early. The only counter, in the situation where dmg drops you from horse, to the route being camped is to not use the horse.

Which isn't horrible, but I know I'd prefer if it wokred like it did on mordred where you take damage but stay on horse.
Last edited by Force on Dec 15, 2009 21:55, edited 1 time in total.

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vangonaj
Alerion Knight
 
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Location: Galpen

Postby vangonaj » Dec 15, 2009 21:54

No one will camp routes because is boring.

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Blue
Developer
Developer
 
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Joined: Apr 22, 2005 00:00

Postby Blue » Dec 15, 2009 21:54

Like it was already said, we would start with one route and when it gets heavy problems then a second route could be established. But that scenario did not happen in NF in the same setting.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Cespx
Gryphon Knight
 
Posts: 466
Joined: Jun 28, 2007 00:00

Postby Cespx » Dec 15, 2009 23:55

vangonaj wrote:No one will camp routes because is boring.


And nobody camps amg because it's boring?^^ Get real.

In my opinion one horse route will end us exactly like last days with porters in Agramon (fgs camping them to get easy kills).

But at least it's better than 8 mins run as a soloer so...

Give it a shoot.

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Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Dec 16, 2009 00:40

Therefore, i already proposed somewhere to enable 4 different routes to 4 different keeps(as long as they are claimed by home-realm) in secondary zone, with different ways so that it would be pretty hard to camp em.

somehow, cant find this post any longer.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 16, 2009 01:19

Satz wrote:Therefore, i already proposed somewhere to enable 4 different routes to 4 different keeps(as long as they are claimed by home-realm) in secondary zone, with different ways so that it would be pretty hard to camp em.

somehow, cant find this post any longer.


Imo, like Blue said, let's try with one and see how goes. ;)

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zubasa
Myrmidon
 
Posts: 181
Joined: May 03, 2009 00:00

Postby zubasa » Dec 16, 2009 01:23

Uthgard is on the right track! :wink:

Attracting more players and growing into a fullblown rvr community. There are some major issues though, that will determine wether Uthgard will stay and improve on it's unique status of a stable and enjoyable freeshard, these are:


- keeping an open ear to the community, yet staying close to live settings
(i.e. port time reduction, if it really increases fun and action for all players/playstyles)
- bugfixing: having enough dev-time to fix errors in a reasonable amount of time (svg rr5 broken for 4 days now) and testing changes before implementing them (remember castdamage-bug, icon-bug etc)
- maintain server performance: checking for bottlenecks and reducing major serverlags, especially on high demand times


if these issues are being addressed Uthgards future will be bright and OF will work fine imho 8)
Last edited by zubasa on Dec 16, 2009 01:34, edited 2 times in total.
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Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Dec 16, 2009 01:27

Well they are listening to us now, at least that's what Blue's letting us know, for which the whole solo community thanks him I think. And thank him even more when they implement it. :P

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koruun
Gryphon Knight
 
Posts: 298
Joined: Aug 24, 2009 00:00
Location: Cologne, Germany

Postby koruun » Dec 16, 2009 02:26

I don't see the point in complicated ideas like OF-horse routes when you can solve the problem easily by improving the value of realm speed (maybe to 1 step below minstrel-speed)
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Dec 16, 2009 02:58

As Fishop already said earlier in the topic, it's not a good idea to give people free speed that's better then the secondary speed class of their realm.

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