A month of OF RvR...
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Uthgard is getting new player records non-stop and you guys are talking how bad everything in OF is.
Yes, you can use charges, but why would soloers or small groups camp horse routes? Everyone will ride the same horse route, so there is no room anymore to move carefully apart from the main walking routes. You will just get owned by 8-mans trying to do so. The horse route solution is just a reduction of OF-zones. That would just be an Emain-Map instead of an Agramon-Map then and not the whole frontier. This is nothing like Classic. |
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If you don't like them, don't use them if they get implemented. I don't see what the problem is.
No one is going anywhere in OF anyway except Emain. |
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Would suck to eat minstrel's DD, DD, stun, then PA from inf, since the horse ride is a fixed path, and they could be stealthed at any point along it. I think I would prefer if you could take damage while on horses but not get booted.
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Would suck to eat that when running aswell. |
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Thats exactly the point. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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except horse routes don't change, players run routes do. Edit: if dmg doesn't drop you from the horse, to counter people camping the drop off, you jump early. The only counter, in the situation where dmg drops you from horse, to the route being camped is to not use the horse. Which isn't horrible, but I know I'd prefer if it wokred like it did on mordred where you take damage but stay on horse. Last edited by Force on Dec 15, 2009 21:55, edited 1 time in total.
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No one will camp routes because is boring.
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Like it was already said, we would start with one route and when it gets heavy problems then a second route could be established. But that scenario did not happen in NF in the same setting.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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And nobody camps amg because it's boring?^^ Get real. In my opinion one horse route will end us exactly like last days with porters in Agramon (fgs camping them to get easy kills). But at least it's better than 8 mins run as a soloer so... Give it a shoot. |
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Therefore, i already proposed somewhere to enable 4 different routes to 4 different keeps(as long as they are claimed by home-realm) in secondary zone, with different ways so that it would be pretty hard to camp em.
somehow, cant find this post any longer. |
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Imo, like Blue said, let's try with one and see how goes. |
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Uthgard is on the right track!
Attracting more players and growing into a fullblown rvr community. There are some major issues though, that will determine wether Uthgard will stay and improve on it's unique status of a stable and enjoyable freeshard, these are: - keeping an open ear to the community, yet staying close to live settings (i.e. port time reduction, if it really increases fun and action for all players/playstyles) - bugfixing: having enough dev-time to fix errors in a reasonable amount of time (svg rr5 broken for 4 days now) and testing changes before implementing them (remember castdamage-bug, icon-bug etc) - maintain server performance: checking for bottlenecks and reducing major serverlags, especially on high demand times if these issues are being addressed Uthgards future will be bright and OF will work fine imho Last edited by zubasa on Dec 16, 2009 01:34, edited 2 times in total.
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Well they are listening to us now, at least that's what Blue's letting us know, for which the whole solo community thanks him I think. And thank him even more when they implement it.
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I don't see the point in complicated ideas like OF-horse routes when you can solve the problem easily by improving the value of realm speed (maybe to 1 step below minstrel-speed)
Why ToA-RAs advance high RR groups more than old RAs do:
http://www.abload.de/img/whyoldrasaremorefairjozk.png |
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As Fishop already said earlier in the topic, it's not a good idea to give people free speed that's better then the secondary speed class of their realm.
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