Making OG / HW atractive for soloers / small Groups

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Reklawl
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Postby Reklawl » Dec 15, 2009 12:06

Since I dont wanna spam the OF RvR Thread with it:


Post your Ideas about a bonus, that can be given to soloers / small groups in order to make OG / HW more atractive.

Example:

x % RP or BP Bonus for soloers in OG or HW.
x % RP or BP Bonus for small Groups (ppl =< 3) in OG or HW.

Imo a 2% - 10 % RP Bonus should be fine. Its not that overpowered and brings people into the zones. Maybe it can be combined with the number of claimed keeps in the zone.

example:
Odins Gate:
Hib controls 3 keeps in midgards frontierzone. It gains 3% RP or BP bonus per keep. -> 9% bonus.

It would raise the amount of keeps raided in enemy frontiers plus it would be a dynamic bonus that depends on the activity of the realm/brings action to the frontierzones. (maybe cap the bonus at 15% so if alb does a relicraid again, it wont have 90000% bonus)

and maybe a homezone bonus: albs get 5-10% rp bonus in HW and mids get 5-10% rp bonus in OG

if you have some different suggestions: post them here. I think it will be great for collecting Ideas for the GMs.


rek

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Eclipsed
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Postby Eclipsed » Dec 15, 2009 12:57

The problem with a static bonus is that in time, the FG's and everyone will fallow the soloers to there OF zones. If there was only a solo bonus in HW and OG, and all solos and small grps go there during peak hours, and the FG's would stay in Emain because they know that is where most action is, but later in the day, while pop drops those grps will fallow those solos into HW and OG, and we will have issues during low pop hours, which isnt that big of a deal, but as the day goes on and the pop on the server raises, grps will form more in the zones with most action, which will be the one where the solos are, so by the time we hit peak hours, we have a new emain in HW or OG. A static bonus will not work if FG end up migrating during low pop hours, to make up for the lack of grps in there zones.

We would have to have some kinda hourly non static bonus, that is determined by population in each OF zones. Like 20 in Emain , 5 in HW and 0 in OG, if the pop was like that, we would have the bonus in OG and the soloers would go there during peak hours, but during low pop hours at night, this mether will not work also, because of the lack of grps and when a grp of 4 or so die, they will fallow the bonus to have the option to kill soloers for some RP, better then none they will think. But it would work out for peak hours. This will also shift the zones around, so not one realm is at the disadvantage of having to run for 7-8 min, while the others only need to sit and wait for a port, which will be 8 or less min. Best to make the bonus hourly or so, if it was real time, it may change way to much, with slight adjustments of players porting. This also improves XPing in the main OF zones, because currently its more dangerus to xp in emain, then it is in HW or OG. But with my idea, this would make one zone populated with FG's, one with Soloers/small grps and one almost empty for better XPing. And this would shift around because of players leaving or changing zones. Hopefuly
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vangonaj
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Postby vangonaj » Dec 15, 2009 13:16

In my opinion odins should have bonus for little groups and hadrians for solos. In emain need bonus for fgs, or as Eclipsed said they wil follow soloers and little groups to other maps. With this we will avoid add problem: if you want make stealth group go odins and fight vs other little group, if you want play solo and don´t add, then go hadrians and fight vs soloers. I think 10% bonus in rps and bps is perfect.

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Murax
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Postby Murax » Dec 15, 2009 14:02

I suggested this already some time ago, with no response so far
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salbei
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Postby salbei » Dec 15, 2009 15:06

vote [x] no .

if i can´t solo then nobody else should :P

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Bizaflare
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Postby Bizaflare » Dec 15, 2009 15:30

I think the idea is fine.

But I dont agree its needed to bind it to a number of people in a group. Even full groups roaming will make OG and HW interesting for small groups. Making a restriction in group members will shut out inexperienced grps who dont see a chance in emain and maybe stay away from RvR at all.
The possibility of switching zones should be enough to avoid gankgrps for solely the purpose of farming outnumbered enemies. RP Bonus for killing these gankgrps will attract the "bigger fish" as well.
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Zarkor
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Postby Zarkor » Dec 15, 2009 15:32

Check other threads, Blue saw a reasonable solution in horse routes, lowering port timers and a solo/smallman BP bonus in Emain when OF pop is low and Odins if pop increases.

Zarkor
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Postby Zarkor » Dec 15, 2009 15:45

Bizaflare wrote:I think the idea is fine.

But I dont agree its needed to bind it to a number of people in a group. Even full groups roaming will make OG and HW interesting for small groups. Making a restriction in group members will shut out inexperienced grps who dont see a chance in emain and maybe stay away from RvR at all.
The possibility of switching zones should be enough to avoid gankgrps for solely the purpose of farming outnumbered enemies. RP Bonus for killing these gankgrps will attract the "bigger fish" as well.


The problem with having FGs and zergs roam the same zone as solos / smallmans is that they can not avoid eachother and will end up in a situation just like we have now in Emain: Stealthers forming up to zergs at MG(s) and FGs hunting down solos and smallmans, destroying smallman/solo RvR.
The whole idea of granting a solo/smallman bonus is to split up action zones for FGs and solos a bit so both can coëxist without killing eachother's action. Not to mention soloers and smallman can really use the extra BPs.

Besides, inexperienced groups will always have the opportunity to either split up a bit and go Odin's, or get a few more players and try to give Emain the best they got. Of course nothing is stopping them from going Odin's as a FG, but I don't think that will be rewarding anyway, since all they will find is some shy solos and smallman that will try to get away from them upon cliprange instead of enemies that actually want to fight them.

Nymeros
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Postby Nymeros » Dec 15, 2009 16:25

There is a "Solo/smallman RvR and OF" topic just above this one? :(

Splitting the discussion is making it too tough to follow even for me, not to mention the staff.

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lampardinos
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Postby lampardinos » Dec 15, 2009 18:49

I dont need any special bonuses on any special Zone.

I just need any Zone with the same thinking ppl like me, who prefer soloing more than farming soloers with a funky fg. Thats all.

The community itself has to declare that, so the soloers can have some fun.

And that is the problem you wont solve here, cause too many ppl think "oh, easy arpeez, lets roll over them"... (lol, its a shard). :roll:

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CalvoHP
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Postby CalvoHP » Dec 15, 2009 20:11

there is no need for special zone, bonus, etc...

it is the ppl who wanna force the soloers to play grouped, who wont allow soloers to have fun.

thre is no respect for soloers in the server and sadly wont be.

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Dubior
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Postby Dubior » Dec 16, 2009 20:20

No need for a solo bonus..... I am out in OG and HW almost every day, put down your cookies and come out and find me

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Amadeth
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Postby Amadeth » Dec 17, 2009 03:40

Dubior wrote:No need for a solo bonus..... I am out in OG and HW almost every day, put down your cookies and come out and find me

oh yeah? How come I never see any killspam from OG and HW during primetime? I go to OG and spend an hour standing at AMG or HMG. I go afk for 15 minutes, come back and I'm still there. No stealth.
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denon
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Postby denon » Dec 17, 2009 05:41

From my point of view, the players that want to play 1on1 must not get any special bonus to go to another zone where they can do 1on1.

The Bonus would be clear 1on1 fights.

Part of being a stealther, which most solo guys are, was to get intel on enemy movement.

If you want to get the solo player, who complain about bad 1on1 atm. Make Announcements like "Try 1on1 PvP in OG" every 2 hours. And see what will happen.

Many things took much time to develope. when i played daoc years ago.
I had to shout on ppl in Teamspeak to keep them from adding, running to a keep and so on.
You could never expect from other enemy groups, that they wont add a 8on8 fight... later some didnt, but you have to start for yourself.

The reason a FG kills "solo" players is that some "solo" players add their fights. Outa fustration they then kill solo guys. I played a Bard in early DaoC and got 1-2hited 2 many times running solo to emain... i still hold a grudge to those bastards.

For me its this way: If i know they player, i may not kill him. But like the Zerg wont let a FG run away, i will not let every soloplayer run off.

Here a question: I dont get the reason why solo player play on this Server and why they play Daoc?
But thats another discussion. From my view i now love and play on this server, because of the chance for good 8on8, pre ToA DaoC, the "OF", NO MONTH OF ITEMFARM ( WoW / WAR ).

P.S. If you can give me a good explanation and reasons for the quistion...PM me plz.

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Ragabbash
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Postby Ragabbash » Dec 17, 2009 11:17

The reasons why a soler ad a fg a lot of times it is because they will kill when alone. Yesterday, a fg undsthealht me in amg, I ran, I was roted, i purge and all fg run to kill me. I do not add in a fg vs fg, most of times u only die. But i add to to fgs what gank solers. ^ ^ If they kill me when I'm in 1vs1, later I have no problem in ad this fg.

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