A month of OF RvR...

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nixian
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Postby nixian » Dec 15, 2009 14:19

Zarkor wrote:What are working solutions then?

* Give a static BP bonus to solos (and eventually also smallmans, like Blue stated) in Odins. This also works in Hadrians, but it's simply a pain in the ass to run through Pennine Mts. Hence, Odins is the best option.
This bonus can be given on the most active hours, so that at off-peak hours, Emain is still the main zone. This will prevent players from building FGs in Odins, since the bonus would make Emain die out on off-peak hours.
So:
- the solo (and smallman) BP bonus should be in Emain from 1am GMT+1 to 1pm GMT+1 to concentrate action in the most used zone in off-peak hours.
- the bonus should be moved once activity starts rising, so that solos have their separate zones and FGs will still be able to roam around Emain without a decrease in action. This means: shift the BP bonus from Emain to Odin's Gate from 1pm GMT+1 to 1am GMT+1 (primetime).

* Solve the issue of the "getting into the RvR zone downtime" for non-speeder classes by one of the following methods:

- Implement horse routes from the border keep.
- Lower the porting timer to 5 minutes, as long as one or more of the above are in place.




agree to this

I do not like the NF porting system idea though

id rather have people riding horses

Zarkor
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Postby Zarkor » Dec 15, 2009 14:27

Blue wrote:Sounds ok to me. Lowering porter times can only be done when horse routes exist for the "walking" realm to cut around 35% of their walk time. The BP bonus in emain can be triggered by the amount of players in OF in general.


Horse routes are perfectly viable imo and can be used as a stand-alone solution without portal keeps or hastener boosts. Whether or not players should be attackable/dropped upon combat/able to stealth are details still to sort out.

BP bonus shifting to Emain instead of Odins based on the total amount of players in OF would indeed be a better way of doing it, since a fixed time will not always grant the best solution.

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Satz
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Postby Satz » Dec 15, 2009 14:29

riding horses sounds like fun, but in that case, all realms should have access by horses to the 4 keeps in their realms secondary zone, in case those are not under siege or owned by enemies, so that there would be no drop-offspot camping and if there would, everyone would have a chance to choose a different riding route.

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vangonaj
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Postby vangonaj » Dec 15, 2009 14:33

I think that all frontiers should have only one route. For example in mid frontiers from svasud to odins, or in hib frontiers from DL to emain.

nixian
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Postby nixian » Dec 15, 2009 14:36

vangonaj wrote:I think that all frontiers should have only one route. For example in mid frontiers from svasud to odins, or in hib frontiers from DL to emain.


it could be to crauch

90% of players would never take it the full way hence no real drop off camping

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Blue
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Postby Blue » Dec 15, 2009 14:51

vangonaj wrote:I think that all frontiers should have only one route. For example in mid frontiers from svasud to odins, or in hib frontiers from DL to emain.

Thats way too far. The horseroute would end in the secondary zone.
It's done when it's done. Thanks for your patience.
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Zarkor
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Postby Zarkor » Dec 15, 2009 14:51

Blue wrote:
vangonaj wrote:I think that all frontiers should have only one route. For example in mid frontiers from svasud to odins, or in hib frontiers from DL to emain.

Thats way too far. The horseroute would end in the secondary zone.


Agreed.

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vangonaj
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Postby vangonaj » Dec 15, 2009 14:58

Zarkor wrote:
Blue wrote:
vangonaj wrote:I think that all frontiers should have only one route. For example in mid frontiers from svasud to odins, or in hib frontiers from DL to emain.

Thats way too far. The horseroute would end in the secondary zone.


Agreed.


Can explain why? pls.

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Reklawl
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Postby Reklawl » Dec 15, 2009 15:08

cause its instant action then again
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Der_Eisbaer
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Postby Der_Eisbaer » Dec 15, 2009 15:08

Would it be possible to kill people that are riding these horses?

If yes this is a big invitation for horse route camping. Especially assassins will love to do it because the enemy rides exactly into their PA. This will neglect the use of the horse route because noone would hardly use it in this situation.

Zarkor
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Postby Zarkor » Dec 15, 2009 15:26

vangonaj wrote:Can explain why? pls.

Well, having horses running around in the primary RvR zones for one isn't a good idea since it will only distract players and take away a lot of the OF immersion. Having your enemy ride to the action zone is np, having him/her ride past you is annoying. :P


Der_Eisbaer wrote:Would it be possible to kill people that are riding these horses?

If yes this is a big invitation for horse route camping. Especially assassins will love to do it because the enemy rides exactly into their PA. This will neglect the use of the horse route because noone would hardly use it in this situation.

I guess it would be possible, but the players preferably won't drop upon being attacked, making it difficult for stealthers to kill riding targets.

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Blue
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Postby Blue » Dec 15, 2009 15:31

Attacks will lead to a drop. You shouldn't be immune in RvR zones.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Amadeth
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Postby Amadeth » Dec 15, 2009 15:32

Blue wrote:Sounds ok to me. Lowering porter times can only be done when horse routes exist for the "walking" realm to cut around 35% of their walk time. The BP bonus in emain can be triggered by the amount of players in OF in general.

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Amadeth
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Postby Amadeth » Dec 15, 2009 15:36

Blue wrote:Attacks will lead to a drop. You shouldn't be immune in RvR zones.

No need to change this from live settings. You shouldn't drop when attacked, but you would still take damage. This is livelike and you changed it to work this way even in Agramon.
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Zarkor
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Postby Zarkor » Dec 15, 2009 15:46

Blue wrote:Attacks will lead to a drop. You shouldn't be immune in RvR zones.


True too. However, attacks will still hurt you. Anyway, it's all about getting to the action faster, and getting attacked on your horse would probably be the fastest way anyhow. :wink:

Having horses on itself would be an immense step forward, especially in combination with a porting timer reduction. Dropping on attack or not will not ruin their benefit imo.

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