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Blue
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Postby Blue » Dec 14, 2009 23:39

Alshandra wrote:for example: teleport for hib would be dun bolg. They would have to own at least dun crauch or dun crim to be able to teleport. For mid: port to Hlid, would have to own bled or nott. etc.

Sounds to me like NF keep teleport system.
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Amadeth
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Postby Amadeth » Dec 14, 2009 23:48

Blue wrote:
Alshandra wrote:for example: teleport for hib would be dun bolg. They would have to own at least dun crauch or dun crim to be able to teleport. For mid: port to Hlid, would have to own bled or nott. etc.

Sounds to me like NF keep teleport system.

it is not necessarily a bad thing. with all the other customizations, we should strive to have a fun and balanced server, rather than trying to make it completely "classic". which it isn't.

as for your suggestion, I'd say it is pretty good. I would too, however, like to see it implemented either in Hadrian's or Odin's only. At least at the beginning. Once the action there is established, say after a month or two, you could spread the bonus to all zones. It would then not destroy the already established solo/smallman zone, as people would simply get used to going there. They just need a gentle 'push' from your side.
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Alshandra
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Postby Alshandra » Dec 14, 2009 23:48

Blue wrote:
Alshandra wrote:for example: teleport for hib would be dun bolg. They would have to own at least dun crauch or dun crim to be able to teleport. For mid: port to Hlid, would have to own bled or nott. etc.

Sounds to me like NF keep teleport system.


Possibly, I never really payed attention to that in NF. But it would just be a system where you could only be able to teleport to one keep.

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Force
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Postby Force » Dec 14, 2009 23:52

after thinking about it some, I think a 5-10% XP/BP bonus in Odin's for those players who are either solo or MAYBE do it for those who are grouped with no more than 1 player (so that clerics, druids, healers etc can have fun there too, but not sure if this would ruin solo game just suggesting it as an idea), would be a good addition, and would help encourage solo/small group play in Odins.


I also still think a 2nd port on the pad would be nice, so if you just barely miss port your group isn't stuck waiting for you, they had this on live.


A final suggestion would be perhaps get the camps of mobs up in Hadrians wall first, so that you have an incentive for non zerg/8v8ers to go into that zone. If there was a heavy PvE incentive to go to hadrians that could bring more people in the RVR zones as well, even if just to PvE, or fight those PvEing.


A BP/RP bonus to solo/duo in odin would encourage that play there, increased mobs in hadrians would encourage another type of participation in RvR in that zone, and everyone who wants to zerg/8v8 would keep on hitting up emain.

my .02

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vangonaj
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Postby vangonaj » Dec 15, 2009 00:03

Blue wrote:RP bonus is not neccessary for solos imo. Its quite balanced that you get the full RP's for yourself. A FG must kill nearly 8 players to get a similar RP gain.


Ok then.

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Postby Zarkor » Dec 15, 2009 02:12

Blue wrote:
Alshandra wrote:for example: teleport for hib would be dun bolg. They would have to own at least dun crauch or dun crim to be able to teleport. For mid: port to Hlid, would have to own bled or nott. etc.

Sounds to me like NF keep teleport system.


Exactly. I don't think anyone would be opposed to this at all since it would effectively allow port timers to be lowered to for instance 5 minutes for all realms without messing up times to get into the RvR zones.

Also like Nymeros said, the BP bonus should be in ONE zone and in one zone only. There's no reason to spread out a measure like this since it would only be there to give an incentive for people to go somewhere else than Emain to solo.


As mentioned above, the 2 biggest issues with OF and soloing in OF are that there is no zone other than Emain with smallman/solo incs and that the time to get into the action zone is too long. NF style portal keeps and a BP bonus for solos (this will also lure smaller grps since they also aim to kill solos) in Odins would be the perfect solution to this imo.

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Melodexx
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Postby Melodexx » Dec 15, 2009 02:30

thats why i stopped solo rvr not cause i got ganked or zerg..
simply why i should run 15min to hotspot if alb/mid can port and go afk ?

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Blue
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Postby Blue » Dec 15, 2009 02:40

Melodexx wrote:thats why i stopped solo rvr not cause i got ganked or zerg..
simply why i should run 15min to hotspot if alb/mid can port and go afk ?

You can port too... to Odins.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
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Postby Zarkor » Dec 15, 2009 02:44

Blue wrote:
Melodexx wrote:thats why i stopped solo rvr not cause i got ganked or zerg..
simply why i should run 15min to hotspot if alb/mid can port and go afk ?

You can port too... to Odins.


The problem is, Blue, that there will always be a realm that has to run. Unless you chose to give the NF style porting system a shot. ;)

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vangonaj
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Postby vangonaj » Dec 15, 2009 02:59

porting sistem or horse route. Personaly i prefer horse route.

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hopscotsch
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Postby hopscotsch » Dec 15, 2009 03:59

OF should be a much better place to level than DF imo^^ will bring more 40+ levelers which will bring more gankers/small group action.

Make some spots with plenty of good mobs in different level ranges that spawns fairly quick.

Nymeros
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Postby Nymeros » Dec 15, 2009 04:56

Blue, one quick fix for this port timer issue would be to enable binding in Frontier keeps.

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infi
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Postby infi » Dec 15, 2009 08:23

Yeah, of course. Why not binding directly at AMG?
Some of the suggestions here are just ridiculous in my opinion...
It looks like another QQ thread for me. The real problem is that most of the ppl on the server spend their time PvE'ing instead of going to OF. More active RvR player would solve the solo/small man discussion on its own.

Just to not let the admins think everyone wants something changed:
I like the way it is, please don't change port timer/location/binding/randombs

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Krinton3
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Postby Krinton3 » Dec 15, 2009 09:04

Odin's Gate for solo action is nice. Already you can find action there, it just needs a nudge in the right direction.

I end up there every time I play, and I usually find an enemy after a while.

What really has to happen is people not calling it a deadzone, it's not. That's like running through Emain once and not finding anything and then never going back because you think it's dead.

However, people aren't likely to do this on their own, so giving bonuses to the zone sounds like a good option.

I also think that rotating a bonus between Odin's Gate and Hadrian's Wall is a good idea, so that it's not biased against mids. Of course Hibs win out on the solo gameplay, but of course they lose when it comes to group.

Anyways yeah guys, try and find me in Odin's Gate, I'm there every day on my smite cleric. :D

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Reklawl
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Postby Reklawl » Dec 15, 2009 09:08

absolutely. that would be an awesome idea. give HW / OG a 5% (shouldn't be THAT high. just a little bonus so ppl will finally give it a try) RP bonus for solos or groups with under 4 ppl in it. that would change them into some nice solo/small group zones.
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