Solo/smallman RvR and OF

Talk about your RvR experience here
Nymeros
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Postby Nymeros » Dec 14, 2009 19:27

Der_Eisbaer
I am not flaming you, I am explaing to you that your solution doesn't work in practice.

If everyone would JUST eat only what they need, we wouldn't have world hunger.

If everyone would JUST stop fighting, we would have world peace.

If everyone would JUST come to the same OF zone at the same time, we would have OF solo RvR.


People do not behave a certain way just because you want them to or you think they should. There is a whole science about it you know, sociology? Now please stop this or move it to PM, Zarkor is right, you are not contributing in any way.

Zarkor wrote:
Nymeros wrote:IMO Aggra map layout is way better as just one incoming gate per realm is ridiculous from my perspective, but again, I am not giving any kind of ultimatum, if the staff wants to customize OF I say go for it.

But then it has to be carefully thought out: Insta porters given only to a single zone for soloers, or something along those lines. Otherwise it will be just like it is now, except zergs will come back faster after being wiped by another zerg. The solo RvR problem can't be solved just by porters, as solo and group/zerg PvP CAN NOT coexist in the same zone in Old Frontiers (unlike Aggramon).


Aye, reducing porter times and decreasing the time for the home realm to provide RvR players to the action zones is necessary to make solo and smallman RvR worth the time and effort again. Uthgard currently just does not provide the playerbase to support the current implementation of OF to make it worthwhile for soloers to even take the effort to TRY to find enemies, simply because it just soaks up too much time for too little.

I don't really see the clash bewteen FGs/zergs and solos as an impossibility in OF, I see it as a possibility to separate them without harming eachother's RvR experience. However, I think changes to make solo RvR more rewarding should be considered carefully, since they should not be granting bonusses exploitable by anything else than solo players.
For instance changes like reducing port timers to a specific area or a port to a keep closer to the MG zones in a specific area will also affect the behaviour of FGs and zergs, even when you can not port while grouped, this would just make them group up after porting.

Don't get me wrong however, I'm a big supporter of reducing port timers and porting possiblities for home realms closer to the action zones. I just think you need to be careful when picking out certain zones/areas for these 'bonusses'.

I think creating a faster player influx to the RvR zone in general is a must to help solo and smallman RvR and will not harm FG/raid RvR. This should be combined with an incentive for solo and only solo players to go to a specific zone or area, preferable outside Hibernia's frontier, since Emain, and thus MMG and AMG are busy hotspots for FGs and zergs.

So, adding a bonus to ungrouped players in Odin's or Hadrians, combined with a faster RvR player influx (Possiblity for everyone to port to a portal keep nearby the MG zones (also in Hib) / Increased hastener speed from border keeps / Decrease porting timers to 4 or 5 minutes / ...) would effectively improve RvR gameplay for everyone, every playstyle and every player.

Only improving RvR gameplay will succesfully and consistantly increase the amount of people actually RvRing. Making side-measures like more/better XP spots and interesting PvE encouters will not help the actual active RvR community suffectiently. We need REAL measures for the issue this time.


I agree (even though I would still like Aggra added if the possibility exists), but we'd need all that IMO for it to work: Faster porters (preferably instant), to a single zone just for soloers, and to every other zone for everyone, and bonuses in that zone just for soloers.

Other people would benefit from faster ports, and soloers would have their zerg free zone. We just need some good will from the staff to make it happen.

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Runis
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Postby Runis » Dec 14, 2009 19:33

And by the way in the current situation albion is the most advantaged, why?

- Hibs take 9-10 mins to reach amg with realm speed
- Albs take 8 min port + 1 min running to amg
- Mids need 8 min port + 5-6 mins running trough emain to amg.

That is 2 runs in a half of hour if you reach amg and get zerged by alb stealthers (because they are already there).
Last edited by Runis on Dec 14, 2009 19:35, edited 1 time in total.

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Blue
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Postby Blue » Dec 14, 2009 19:33

Nymeros wrote:I agree (even though I would still like Aggra added if the possibility exists), but we'd need all that IMO for it to work: Faster porters (preferably instant), to a single zone just for soloers, and to every other zone for everyone, and bonuses in that zone just for soloers.

This is not classic, its heavy customization.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Nymeros
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Postby Nymeros » Dec 14, 2009 19:39

Thank you for the reply.

And yes, it is, but we do not have and other options. I think everyone would love if you guys from the staff could suggest something. Solo PvP is really suffering atm, something should be done as soon as possible. There are also a couple of suggestions on the first page of the topic.

Would it be acceptable just to add Aggra as another zone, parallel to OF?

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Blue
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Postby Blue » Dec 14, 2009 19:46

Where is the difference to use another zone in OF instead Agra? I see no difference. There are enough zones in OF which can be used as a substitute for Agra. I know you want a BG like layout with instant ports (Agra was exactly like that) to the zone borders, but thats like Thidranki2 imo and how would you prevent that FG's enter this.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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vangonaj
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Postby vangonaj » Dec 14, 2009 19:51

Nymeros wrote:Thank you for the reply.

And yes, it is, but we do not have and other options. I think everyone would love if you guys from the staff could suggest something. Solo PvP is really suffering atm, something should be done as soon as possible. There are also a couple of suggestions on the first page of the topic.

Would it be acceptable just to add Aggra as another zone, parallel to OF?


And why not have OF and NF at the same time? If you want bg go thidranki, wilton or braemar. The solution isn´t add new maps.
For example implement rp bonus in hadrians for solo kills, in odins rp bonus for little groups. Maybe is bad idea but i think that is better than implement new maps.

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Neju
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Postby Neju » Dec 14, 2009 20:01

Big problem is that people are like sheep and just follow each other.

There currently isn't enough action in zone apart from Emain (which has always been and always will be a zerg zone)

How about introducing weekend bonuses to other rvr zones, like add a 10-20% rp bonus to Odins 1 weekend and then the following to Hadrians.(Emain could be included also)

This would increase the interest in these zones, and as more people would visit them, some may find that they like these zones more and continue to run in them.

Also adding a bonus to rp for solo/duo/trio would also be nice.

Nymeros
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Postby Nymeros » Dec 14, 2009 20:05

Blue wrote:Where is the difference to use another zone in OF instead Agra? I see no difference. There are enough zones in OF which can be used as a substitute for Agra. I know you want a BG like layout with instant ports (Agra was exactly like that) to the zone borders, but thats like Thidranki2 imo and how would you prevent that FG's enter this.


There would be a difference, the map layout is much better for solo play (multiple gates), plus as Runis said many people who soloed there for years would go there immediately. I know at least ten people from Alb that would too, and I bet many more would.

And if you would consider implementing Aggra parallel to OF, then I see no need to ban full groups from there. We had fgs in Aggra before, it's much easier to evade them there and all the solo spots are well know. If they want to come, let them.

The only reason I was even thinking about the fg restriction was so someone doesn't say OMG YOU'RE RUINING OF. IMO, there is an elephant in the room: Everyone is worried that if Aggra comes no one will go OF anymore, yet if Aggra is so popular why do we have OF then?

But again, I do not have anything against OF, I just want to be able to play in the playstyle I and so many others love and that is the reason we play DAoC at all.

You guys should use the fact that you're a freeshard, and give everyone what they want. You want 8v8 or zerg in Emain? You got it! You want Aggra solo action? It's here too! Uthgard could cater to the need of every player type out there.

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vangonaj
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Postby vangonaj » Dec 14, 2009 20:10

Nymeros wrote: Everyone is worried that if Aggra comes no one will go OF anymore, yet if Aggra is so popular why do we have OF then?


Because comunity voted for OF. When agramon was implemented here all soloers left from rvr too, and went back after million changes. In OF happens the same story now, but solve this problem is easier tha implement horses, porters, maps...

Nymeros
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Postby Nymeros » Dec 14, 2009 20:14

Like I said, if OF can be fixed then go for it, but as I see neither us nor the staff see how, as Blue thinks the suggestions here are too custom.

But if the problem can be solved just by implementing Aggra, then why not? Like Runis said, most people would come even without insta porters if the staff are worried about that. Uthgard could have the best of both worlds.

nixian
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Postby nixian » Dec 14, 2009 20:16

once again it is proven that a lot of players want 2 things:

1. instant 50 like rvr maps with zones for every playstyle
2. instant action

2 things I hope Uthgard never gets

soloers? tired of having no incs?

go hadrians / odins at prime time, and tell your solo friends to go there too

this goes for hibs, mids, and albs

if everyone started to do that problems would be solved

give it some time, it will change when people start using their brain instead of their tears and mouth (well mouth could improve the situation if you just spread the right words ;))

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vangonaj
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Postby vangonaj » Dec 14, 2009 20:18

Nymeros wrote:Like I said, if OF can be fixed then go for it, but as I see neither us nor the staff see how, as Blue thinks the suggestions here are too custom.

But if the problem can be solved just by implementing Aggra, then why not? Like Runis said, most people would come even without insta porters if the staff are worried about that. Uthgard could have the best of both worlds.



The problem will be solved if all soloers and little group will move to hadrians and odins. For this you dont need implement nothing, only buy different medalion.

Nymeros
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Postby Nymeros » Dec 14, 2009 20:21

And buy it for 50 other people from 3 realms? In two zones? Or run 10 minutes if you're from Alb/Mid not knowing if anyone will be there?

You said it yourself, people don't move, they just stop playing and don't start again till everything is fixed/changed.

We gave it time. It doesn't work.

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Schaedling
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Postby Schaedling » Dec 14, 2009 20:24

I like OF and its not the staffs fault if the player mentality is so f***** up here. I play i duo/trio 80% of the time and it simply sucks but i dont QQ about that. we can run for example in primetime (19-22 o'clock) as duo in emain and find nothing but zerg/fg/stealthers.. almost nobody seems to want to fight in small grps.. if we go out of PT we dont find anything anywhere, till another fg roams around and finds nothing but solo's etc... why cant people just split up till there are enough enemys to find oO If one fg runs around on alb side lets say and hibs just got few stealthers/duos/trios and midgard dosnt show up anyhow.. nobody has fun.. so why not make 2-4 smallgrps and have fun while playing till another fg comes and stick together then -.- but i guess that utopia ;)

tbh almost the only thing that troubles me atm is the mentality. Some things could be changed/improved (xp boni in of / mobs postitions etc.), but thats not soo importend then to say "i run out, if i get killed by a duo then fiend somebody and try to kill again"

(i QQ too btw, but at least i run out and try to show presence in rvr with smallgrp)

and i would like to add that i dislike ideas 1,2,3,4,6... 5 & 7 are good ;)

adding agramon would be a huge mistake, better improve OF then agra again. 2 zones at one time would kill all rvr and agra sucks anyway.. so better forget about that.
Last edited by Schaedling on Dec 14, 2009 20:28, edited 1 time in total.

Zarkor
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Postby Zarkor » Dec 14, 2009 20:26

Check my reply in the OF feedback thread, I think I have worked out a solution that will not only help solo RvR, but also provide that 'solo' zone you are looking for Nymeros, in combination with faster ports (but no instant, like Blue wants).

Not to mention the system I thought out would also add a new incentive besides DF to raid and defend keeps!

Oh and yes, I think it's as classic of a solution as it gets. ;)

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