My Scout = plankton?!

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jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Dec 12, 2009 11:58

Every good archer should just drink endupots. And keep the distance.
You dont rely on poison, slam, debuff and buffs when you manage to keep distance. So get MoS++ and Endu++ and make sure u keep distance.

Tough u will still need some tricks vs adders.

Greetz
Nes
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Force
Phoenix Knight
 
Posts: 1569
Joined: Oct 22, 2009 00:00

Postby Force » Dec 12, 2009 22:15

Tumi wrote:
Force wrote:First, shield weaponskill is 100% dex based on live, so a Strength/Con debuff shouldn't affect your slam's ability to penetrate defense, at all.


There is a statement from Blue in my other thread that Weaponskill doesn't influence your enemys defense on this server. He said that there is no proof for it. But i can't believe that it's livelike.


that indeed would not be live like. A quick example demonstrating how reduced weaponskill effects defense penetration on live would be when assasins's strength/con rebuff envenom was changed to weaponskill/con. Scouts which previously were unaffected using slam with the s/c debuff venom saw their defense penetration cut way down when hit with the weaponskill debuff and using their shield to attack. It was something like a 50% reduction in overall hit rate with slam (on average). The scout team lead at the time (nimblejack) threw a hissy fit over it, to no avail.

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Ilramingo
Myrmidon
 
Posts: 70
Joined: Mar 09, 2008 01:00

Postby Ilramingo » Dec 13, 2009 10:10

take mos 4 ip 2 purge 1 at 5l

Go to amg with camu up and wait for a sb or a ns

When do you see one, up the cs and fire to him, then switch to rapid fire, when i come to you stun and volley, if purge, click purge you probably will be stunned until 5 sec and then ip when you are under 50% hp-

With an hybrid spec like 40 bow 35 stealth 37 thrust 42 shield and some pot and charge, you will win i think if the enemy is not high rank..

the scout rr5 ability is very good, stun -> volley, if enemy purge -> root and kite and fire him and after 20 sec you can retry the stun - > volley

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flyhunter
Myrmidon
 
Posts: 66
Joined: Dec 01, 2007 01:00

Postby flyhunter » Dec 13, 2009 14:16

Ilramingo, your plan fails when the sb will evade your slam several times in a row !

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Musikus
Phoenix Knight
 
Posts: 1753
Joined: Jul 22, 2007 00:00
Location: Achau (bei Wien)

Postby Musikus » Dec 13, 2009 14:17

Ilramingo wrote:the scout rr5 ability is very good, stun -> volley, if enemy purge -> root and kite and fire him and after 20 sec you can retry the stun - > volley


dont know who told you that...

the scout RR5 is a 10 sec root, not a stun
and the negative sideeffekt is: you are disarmed for 15 sec. this goes for melee and bow..

the only sense of RR5 is to stop fleeing enemys when you are in group,
or to escape when you see you cant win against the enemy.

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Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Dec 13, 2009 18:44

Ilramingo wrote:take mos 4 ip 2 purge 1 at 5l

Go to amg with camu up and wait for a sb or a ns

When do you see one, up the cs and fire to him, then switch to rapid fire, when i come to you stun and volley, if purge, click purge you probably will be stunned until 5 sec and then ip when you are under 50% hp-

With an hybrid spec like 40 bow 35 stealth 37 thrust 42 shield and some pot and charge, you will win i think if the enemy is not high rank..

the scout rr5 ability is very good, stun -> volley, if enemy purge -> root and kite and fire him and after 20 sec you can retry the stun - > volley


Not bad spec, but i dont think MoS4 is worth it, you can pull a critshot off with just MoS 3, if the target is camping at the gates, which im sure you can find. 10 pts for MoS 4, for the purpose of stealthers, kinda is useless vs visables, since criting a running visable is very hard sometimes. You can wave to them and wait for them to stop and look lol, did that few times. MoS3 and FE 3 maybe a better choice, or what ever you want to put that extra 10 pts into, maybe PD 3, MoPain 3, Purge 2, or what ever else that would help.

And you cant rapid right after a critshot, without losing a few sec, because if you trigger rapid, before that arrow hits, it will kill your critshot. So sometimes a fallow up normal shot maybe a better choice, then rapid. Also keep in mind even with 50 stealth, youl have a 20% chance of being knocked out of stealth from drawing critshot from stealth, and if that happens, and he sees you, your chance to crit him now is unlikely.

Also i would use numb on him first to make him wast his purge, depending how long the immunity timer is on here, for that style.
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