celerity vs ?
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Just wonder what is balancing cele on alb?
aotg + cele + sos kill mostly everything at start, lot of skillz btw, but.. till alb doesn't have such an hast. Just a quesiton about the balance because i'm curious to know, as I don't really know which RA cuold balance cele on alb or even hib. regards, maz |
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albion have a sorc that can charm yellow mobs, mezz, demezz, nuke, give speed3 and amnesiespam... so therefore, mostofthetime beeing the first one to bite the grass.
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The Sorc RR5 is prettymuch melee invincibility, but that aside.
DAoC isn't really about counter balance, so much as balance through difference. There are unique abilities in each realm that the others don't have, and different ability set combinations. With proper specs (skill/RA) and group setups all of the realms are very good on Uth. With speed6 on mid, celerity on inc isn't going to hit most of the tanks on inc, and celerity being 1k range/3.0s cast speed makes it difficult to use in some situations, as the aug healer is the defensive healer of the group. Its not up most of the time, but its not bad sometimes. With good support countering a mid tank group aotg/sos/cele isn't that difficult, especially if you pop bof. Anyways lots of powerful abilities on all 3 sides, its not about what one realm gets because another realm has 'something else'. Even on live when paladin/wardens got celerity, it was a 350 range chant and the pala/warden wasn't always with the train anyways, and healer celerity got buffed. |
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After the old RAs will be introduced on Uthgard it'll be better since mids lose SoS.
Healowner - Alb/Merlin - The Guardians |
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defence:
albs got spec-af and healproc from cleric + af-boost aura from paladin + absorb-aura from minstrel, therefore an overall better melee defence. their charge tank wears chain(27%abs)+shield compared to rf(19% abs)+no shield on mid side. range: albs have higher range, theurgist bolt-range petspam, that cannot be resisted, vs high resist casts from all other casters. sorc mezz has higher range (bolt-range) and radius (450!), compared to lousy insta (150 radius) of pac healer, therefore with a bit of brain it is easy to get a better, longer lasting mezz off. therefore in 8vs8 and zerg vs zerg albs should have the upper hand, assuming same skills on both sides. mid pugs are stronger than alb pugs, since it's easier to build a working setup, but considering guildgrps or experienced 8vs8 oriented teams, alb is the strongest realm imo. |
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QQ hib casters hot baseline stun QQ
1) You are on the internet
2) You are visiting the Uthgard forums 3) You are reading my signature 5) You didn't notice that point 4 is missing 6) You just checked for point 4 7) You are smiling FungsterINC's buffbot services! |
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what a pity that cleric af, pala af dont stack, and minstrel ablaitiv is just a 70 hp pool each 6 seconds....
Healer mezzradius only 150 range? yeah sure, how about you give some valid information? mezz 350 stun 250 reds: instastun 300 instamezz 300 yellows: instastun 150 instamezz 150 And therefore, while sorc has to stand still to mezz, enemy usually dumps SOS, cause they can, and then instasomething at sorc and simply mezz the others. With capped castspeed, mezz could be casted in 1,2 seconds. Its enough time to pass those 350 range advantage, with a 400ae and not 450! with speed5+sprint, and even sos+sprint. 1,2 seconds, thats actually the usual time you need to pass the whole distance with that speed. The only valid counter to sos aog cele is bof, and thats something 90% cleris do not have, because they cant even imagine how usefull it is. Last edited by Satz on Nov 25, 2009 11:14, edited 1 time in total.
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Zubasas post made my day!
Its always the same we hear from Midgard players: "Everything is fine and ballanced, if other realms cannot compete with Midgard, its just because they have no skill and dont know how to play" Also stating that the Alb offensive tank wears chain and can have shield and AF buff is just so stupid. You want an offensive Tank to deal lots of damage very fast and not have high defense. Would you rather have an assist train of Berserkers with guaranteed Hits of both weapons and thus also double damage add hits and the possibility of going Hamster mode for guaranteed crits on both of those hits up to +100% and maybe multihitting savages, OR would you like to have an assist train of Mercs with 9% more Abs and a shield, so they only hit with one weapon? Higher Range is a joke, because open field, Mids are closing that gap of 350 in 0.2 seconds and fire the insta, or one healer stops at 2300 and spams amnesia. If SoS is not ready, most assist train Tanks also have charge and then high Det, so they are pretty much immune to the mighty Alb CC. I have played in RR9+ Hib groups on Live and while we rolled most Alb groups, the Mid tank groups mostly rolled us. Of course Albs dont always lose, but mid has better cards and even with same or less skill can win easily. So to tell Albs they have no skill or cant play their class is not only stupid, but also rude. |
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- red AE-mezz from sorc is 400 units, not 450 as you claimed zubasa
yellow AE-mezz is 350 units - the minne absorb aura is no absorbaura, as you told...its an ablative-chant which is not stacking with ablative-procs. if you have the minne running the Ablative chant your procs being resisted even if they have higher value. - the healproc from cleric NOTworking as it should..why? should heal for a fixed value but doesnt. right now the healproc is VERY instabil from 5 up to 190 and depending on heal-spec of the char. (the wrong behavior is already dokumented and proven). - the higher mezz range is only usefull at keepfights. since the 375 units more range that hte sorc has can be passed easy inhalf the casting time even without speed. i bet every sorc would gladly trade in the range for an inst-mezz as hibs ands mids have. |
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Mids are simply op :>
aylwynn warden
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You are all clueless. Its all fine and balanced, hibs and albs just miss skill and cele changess literally nothing as regards melee damage. Thanks god staff thinks the same. |
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You do realize that with two clerics in group there wont be enough concentration to buff people with those also, right? Healowner - Alb/Merlin - The Guardians |
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go get a friar 1) You are on the internet
2) You are visiting the Uthgard forums 3) You are reading my signature 5) You didn't notice that point 4 is missing 6) You just checked for point 4 7) You are smiling FungsterINC's buffbot services! |
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Right! |
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Yeah, one thing i NEVER understood is, why Albs dont group friars.
They provide base Buffs, they can deal damage and the most important reason why i would always try to get a friar in my group: +26% heat/cold/whatever resist Buffs. Without those buffs, Albs are just fodder for Hibernian Casters (and probably mids too). I was a light Mentalist on live and i usualy twoshot Avalonians before the Druid could react and that was mostly due to missing heat resistance. Against Mids it was much harder, mostly because almost all of them had 50%+ heat resists, while Albs had 26% max. Every Hib group i ran with had or tried to get a Warden for the exact same reasons the Albs should (imho) get a friar. Last edited by Gerbald on Nov 25, 2009 13:54, edited 2 times in total.
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