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Ezek
Phoenix Knight
 
Posts: 1247
Joined: Aug 11, 2009 00:00

Postby Ezek » Nov 16, 2009 00:11

Hello Community,

some more news for you:


Old Frontiers

So far, the introduction of Old Frontiers has been a huge success. More players than ever are in the RvR zones, fighting their realm enemies (or trying to level under the constant danger of being attacked).
You have already found some bugs that we did'nt notice in internal testing. Some of them have been fixed, others will be shortly. Thank you for every report that helps us to improve OF and Uthgard.

edit:
When repairing or upgrading keep doors, keep in mind that you need less wooden boards when you use better wood qualities. Here is a small table to show the relations:
Code: Select all
Rowan     -    1 wood units  Elm     -     4 wood units  Oak   -      8 wood units
Ironwood  -   16 wood units  Heartwood -  32 wood units  Runewood -  48 wood units
Stonewood -   60 wood units  Ebonwood -   80 wood units  Dyrwood -  104 wood units
Duskwood -   136 wood units

This means that 10 ironwood boards are for repairing/upgrading the same as 80 rowan boards. Higher wood qualities have a worse cost-benefit ratio (10 ironwood boards cost more than 80 rowan boards), but you won't have to run so often between the keep and the merchant.


General Conduct

In the last few weeks we noticed a growing number of complaints about players/groups "adding" other fights or "zerging".
DAoC is a game in which three realms compete against each other. This may include duels between solo players or "8vs8" fights, but is not limited to them. 8vs1, 24vs8 or 50vs50 fights are viable too.
If you like a certain playstyle (like for example, 8vs8) you may play according to that arbitrary ruleset, and others might be playing like that too.
But you may NOT insult/flame other players in any community part just because they don't want to play with your arbitrary ruleset.


We are now taking a closer look into the broadcast chat of all realms and are aware of the different ban times allocated for "bad language in broad".
The severity of the punishment (from friendly warning to permanent ban) depends on the severity of the actual bad language that was used.


Staff

We are looking for moderators for our forum and the official IRC channel. Duties include: Keeping those community parts clean and in line with our server/forum/irc rules, possibly translating News. If you have participated in our community for some time, do not flame yourself and think you have a certain talent to deal with other people, please write an application to Nayru.
Last edited by Ezek on Nov 16, 2009 20:23, edited 1 time in total.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Nov 16, 2009 00:17

I hope to meet some new mods soon :)

All the help there is out there would be appreciated not only by me but by all the staff and mods :)



and ty staff for fast work on OF bugs

nubrin
Myrmidon
 
Posts: 146
Joined: Jul 02, 2007 00:00

Postby nubrin » Nov 16, 2009 01:56

nice to see you will to do more against bad language =)

good behaviour/talking is one of many huge pro for playing here

and i remind the /broad wasnt always as bad as it is lately...

Docz
Myrmidon
 
Posts: 110
Joined: Oct 08, 2009 00:00

Postby Docz » Nov 16, 2009 03:36

mm what about the negative points to the speed craft? i dont understand this thing :?

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McPain
Warder
 
Posts: 29
Joined: Oct 13, 2009 00:00

Postby McPain » Nov 16, 2009 04:16

yeah and quit hating on grey gankers cuz its an rvr game and ur supposed to kill the enemies. that's the point of the game !

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Nov 16, 2009 04:59

Hello staff, is there any chance we could get the milegate doors back?

Really adds up to the feeling of the good old MG.

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Lintu
Phoenix Knight
 
Posts: 1188
Joined: Oct 11, 2008 00:00

Postby Lintu » Nov 16, 2009 07:45

McPain wrote:yeah and quit hating on grey gankers cuz its an rvr game and ur supposed to kill the enemies. that's the point of the game !


Totaly Off Topic?

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vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Nov 16, 2009 12:49

McPain wrote:yeah and quit hating on grey gankers cuz its an rvr game and ur supposed to kill the enemies. that's the point of the game !


Y is only one way to enjoy in in this game for noobs, and later do xrealm and insult no?

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zaszeadora
Gryphon Knight
 
Posts: 321
Joined: Sep 03, 2009 00:00

Postby zaszeadora » Nov 16, 2009 13:33

Rvr zone are for rvr, if you dont want be killed dont go there, i have been ganked by 50 but i know the risk , its part of the game

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Runis
Eagle Knight
 
Posts: 791
Joined: Feb 17, 2007 01:00

Postby Runis » Nov 16, 2009 13:44

McPain wrote:yeah and quit hating on grey gankers cuz its an rvr game and ur supposed to kill the enemies. that's the point of the game !


The point of any game that human kind invented is challenge. If you feel challenged by killing greys, go on take them all. Tho imo its just a waste of time.

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holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Nov 16, 2009 13:57

first of all, thanks a LOT for bringing back OF. I guess i didn't have so much fun playing a computer game since hm ... since the first year after daoc release.

I think the walls are better without the doors... wait till the wallcamping starts (it will start, believe me) with 2-4 fgs camping on the wall. On the other side, after hours of whiping, gathered 4-6 fgs to rush the wall... and all the deffers gotta do is ae stun and ae nuke on those pesky doors to insta wipe the rushing zerg.
Without the doors the wall still gives a big advantage for the deffers, but is no automatic "I win" button.

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holsten-knight
Lion Knight
 
Posts: 4449
Joined: Jul 15, 2009 00:00
Location: Hamburg

Postby holsten-knight » Nov 16, 2009 17:52

ah and the only thing i would like to be changed is the relics.

I think it would be appropriate to have an elite guard for every keep in the relic (which disappears if the keep is lost to an enemy realm).
Its too easy to raid a relic atm in my oppinion. 1 fg can do it easily (without deffers of course).
Maybe the elite guards should not be too tough, considering the server population is lower than on live servers (at least some years ago *g).

This way it makes sense to defend keeps (which is quite senseless atm) in your realm, which improves the community feeling in each realm etc.

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zaszeadora
Gryphon Knight
 
Posts: 321
Joined: Sep 03, 2009 00:00

Postby zaszeadora » Nov 16, 2009 19:31

holsten-knight wrote:ah and the only thing i would like to be changed is the relics.

I think it would be appropriate to have an elite guard for every keep in the relic (which disappears if the keep is lost to an enemy realm).
Its too easy to raid a relic atm in my oppinion. 1 fg can do it easily (without deffers of course).
Maybe the elite guards should not be too tough, considering the server population is lower than on live servers (at least some years ago *g).

This way it makes sense to defend keeps (which is quite senseless atm) in your realm, which improves the community feeling in each realm etc.


I cant remember if elite guards of keeps was on 1.80 but i have screenshoot of OF on live with relic keeps and guards of every keep owned by the realm and the under attack message to guild that claimed the keep

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Krinton3
Myrmidon
 
Posts: 196
Joined: Nov 13, 2007 01:00

Postby Krinton3 » Nov 16, 2009 19:45

Bad language in broad? What is /filter for then?

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Lintu
Phoenix Knight
 
Posts: 1188
Joined: Oct 11, 2008 00:00

Postby Lintu » Nov 16, 2009 19:54

Krinton3 wrote:Bad language in broad? What is /filter for then?


Do you really think you can say whatever you want, just due to some existing /filter command?

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