Sorc&Cleric

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Emettin
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Postby Emettin » Nov 04, 2009 18:29

how would u spec a cleric in a Sorc/Cleric duo for pve and rvr?

43 smite, 23 reju and 22 enhancement? or better 36/25/31?

nixian
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Postby nixian » Nov 04, 2009 18:30

smite isn't worth it

focus on enhance / rejuv

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Healowner
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Postby Healowner » Nov 04, 2009 18:35

42 enhance (red acuity, yellow dex/quick, group resists, buff shears)/ 33 heal (obvious need for decent heals+yellow insta) / 7 smite (just because you can't train pac! :()
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Emettin
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Postby Emettin » Nov 04, 2009 19:40

just because it fits. any good healer ui?

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Akip
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Postby Akip » Nov 04, 2009 19:57

EggiSohwyn's UI
http://camelotvault.ign.com/View.php?view=UI.Detail&id=32

you can choose on your own between 20 healers helper and all stuff you want like maps grp benefits etc etc

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Krinton3
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Postby Krinton3 » Nov 10, 2009 18:19

nixian wrote:smite isn't worth it

focus on enhance / rejuv


The sorc I duo with would beg to differ.

43 smite, 23 reju and 22 enhancement? or better 36/25/31?


Why 36 on the second spec? No new spells for 36, more like 35/25/31(35/23/33).

I went with 43 smite cause I wanna kill stuff with strong.

Smite is very useful for adding dps, with no smite spec you use a power bar to do very little damage. With a stun nuke alone the smite cleric can easily kill a caster without any help.

I feel 100x more useful on a smite cleric in a small group/duo because I don't just stand there when nobody needs to be healed.

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wla
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Postby wla » Nov 11, 2009 09:32

I feel 100x more useful on a smite cleric in a small group/duo because I don't just stand there when nobody needs to be healed.


then the enemies failed. u can also nuke without having specct smite, and u can buffshear and rupt enemies. actually u got enough possibilities to do anything everytime, but it looks like u just wanna do dmg ;)

ever thought about playing wizz or merc ;p?
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panachier
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Postby panachier » Nov 11, 2009 11:28

50 buff 19 heal rest smite for small group or duo... there is nothing better
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Krinton3
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Postby Krinton3 » Nov 15, 2009 11:13

wla wrote:
I feel 100x more useful on a smite cleric in a small group/duo because I don't just stand there when nobody needs to be healed.


then the enemies failed. u can also nuke without having specct smite, and u can buffshear and rupt enemies. actually u got enough possibilities to do anything everytime, but it looks like u just wanna do dmg ;)

ever thought about playing wizz or merc ;p?


"then the enemies failed."

Failed how? Because there are no moments where the enemy is actually CCed or unable to attack? And we're talking about a duo, not a full group here, there are a lot of times especially with a sorc where nobody needs to be healed.

"u can also nuke without having specct smite"

Yeah maybe for 70-100 damage and 9% of your power bar

"u can buffshear and rupt enemies."

Buff shears are good. I'm not denying that. But being able to contribute to the damage is actually helpful.

"actually u got enough possibilities to do anything everytime, but it looks like u just wanna do dmg ;)

ever thought about playing wizz or merc ;p?"

Sorry, what? A wizard or merc can't heal or buff, which I can do. But I can also deal damage.

You say I can buff shear, and yes buff shearing is useful, but if I can freecast that way, it's still very useful to be able to actually kill targets. And ESPECIALLY if I can just kill the buffer. That's better than shearing their friends.

Especially if the sorc is being rupted, especially by a tank. If they don't have their quickcast or moc, and it's a tank, what are we, screwed? Do I just stand and heal? Instead I can actually kill a tank by smiting, and use DI/Heal/insta to keep him alive in the meantime. If I'm freecasting smite on somebody, and they don't get healed, they either have to interrupt me (and stop hitting sorc) or they WILL die.

It's not pure DPS, if a smite cleric is played right they still heal, and while it's not as strong as healing as a regular cleric, it is still enough.

Here's the advantage/disadvantage:

Advantage:
-Capable of dealing considerable damage
--A standard cleric gets smite but they hit for laughable damage and use up too much power. It's a last-resort kind of thing.

-PBAE mezz for emergencies
--With a sorc it may seem superfluous but there are situations where it can be useful.

Disadvantages:
-Weaker healer
-- Regardless of spec, a smite cleric is likely not going to be as good at healing. However, a balanced spec can bring the heal spec to a very good level, capable of keeping a target alive with big heals

-Weak buffer
-- The main disadvantage is with spec buffs. If you are planning to duo with a sorc, hopefully it's with the same sorc, and they have buff charges ready. Honestly, with these available it's not too much of a disadvantage. The lower buffs will still suffice, but the charges are obviously a lot better.
Some smite inclusive specs can also get some more decent buffs.

-No buff shears
-- Probably the most important one. It's a useful tool with few downsides. When it comes down to it, though, shears I would say are more useful when you can only get a small amount off. If I have enough time to fully unbuff somebody, I could have just spent that time smiting and probably killing them. However the advantage of shearing is that you can toss in a shear and it's almost like a permanent debuff. Another shearing disadvantage is that it's obviously useless if you're against an opponent that uses pots, self buffs, or doesn't have any buffs at all.
Also, it's obviously a lot more effective to kill the buffer than to shear all of them, haha.
In addition, certain smite specs could also fit in a couple shears. And if you go with say 25 smite you can get like all of them.

-No resist buffs
-- Well, for one thing cleric resist buffs mostly suck. Energy and Spirit are never really seen, and Body is still not even seen that often. Resists are nice to have, they really are, but I can live without them.
Some smite specs can also get some of these too.


So please I've looked at it a lot, and being able to deal good damage (yes it's actually good) is not a worthless ability on a cleric. Don't put down a spec without actually analyzing it. Look at these:

43 smite/25 rejuv/20 enh
43 smite/23 rejuv/22 enh
35 smite/23 rejuv/33 enh
35 smite/25 rejuv/32 enh
35 smite/30 rejuv/27 enh
25 smite/23 rejuv/41 enh
25 smite/31 rejuv/36 enh

Honestly you don't have to sacrifice much utility for the extra damage, especially with some of the moderate specs. 35 smite is still decent, 25 is lower damage but you still have almost all of the old utility.

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Satz
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Postby Satz » Nov 15, 2009 13:11

Smitespec is laughable.....
The only things you gain are: better dmgadd for pvm and aoeDD.
Without the smite-love-patch from 1.8X or something like that smite isnt really worth it. You spend a it less mana, but since you do not have a focus, you still waste it completely in comparison to casters.
You have your stun 1500, 2 DDs for 1350, aoeDD to demezz and deroot enemies.
PbaoeDD thats actually of some use agains assisttrains, in case you manage to get em far enough away from their support and your pbaoe mezz lasts longer now. Det5 tanks would stay mezzed for 3 instead of 1 seconds.
The dmg you deal is still laughable! You do about double dmg in comparison to usual specs with 4 smiting.

The only useable tertiary specline for the buff-classes on uthgard is the shammys subterranspec... instadesease, DD, bolt, ae-root, ae-dot.

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Corwinn
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Postby Corwinn » Nov 15, 2009 14:50

Yes ive tried smite, even changed meh RAs and all but, nah, asmuch as i did enjoy it from time to time, without the lovepatch its just useless on uth.
Yes it can have its perks in a duo, if u plan to instakill stuff not in any longer fight.
Allso a higher RR wouldnt hurt if do plan to go smite.
But overall, nah.
Me and the missis kill ****** wit cleri + cabbie, not even having the cc propertis that ur duo has so u should be fine using the usual specs.
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Krinton3
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Postby Krinton3 » Nov 15, 2009 22:21

Calling the damage laughable is unfair. It's not pure caster damage but you're not a pure caster, you're a hybrid.

and yes the standard cleric works, it gets the job done, but saying that the smite spec isn't viable at all just isn't true.

Love patch would be awesome.

"You have your stun 1500, 2 DDs for 1350, aoeDD to demezz and deroot enemies."

Wow, you're pointing out the 1350 range. Take two steps and you're in 1500 range. The aoe nuke is worthless in most cases yeah. One use is to rupt when the enemy isn't CCed though.

"The dmg you deal is still laughable! You do about double dmg in comparison to usual specs with 4 smiting."

So a 4 smite cleric does like 120 damage average? And it never goes as low as 50 with variance?

It's not super high damage but I don't see how 240+ damage with each hit (and that's without a bunch of RAs boosting it) against people with capped resists is laughable. It's not pure caster DPS, but you don't have the pure caster HP or the pure caster armor or the pure caster inability to heal/buff/etc



Also Satz, you're talking about 8v8 play here, and that's not what I'm talking about, I'm talking about a duo. If you're in a duo and you're up against an assist train, I would really like to know how you survive that on any kind of cleric.

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Satz
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Postby Satz » Nov 15, 2009 22:30

there are 2-3 tactics for that.... but this is not the place to talk about em.

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KXT
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Postby KXT » Nov 16, 2009 02:23

Keep in mind that lower enhance makes the sorc weaker (anything less than 40 is going to negatively effect the sorc). Ideally for small man you would want a body or split spec sorc, who should be able to do enough damage. Some smite could be justified (for duo only), as long as its not crippling the buffs the sorc gets too much, but you would do nearly as well or better with the standard 42 enhc/33 rejuv spec. Keep in mind even if you aren't shearing someone its a 1750 range low-power interrupt. So you could do something like 40 enhc/23 rejuv/27 smite, but thats not much better than 42/33, and would be terrible in 8 man.

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Krinton3
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Postby Krinton3 » Nov 16, 2009 10:06

It's pretty easy to get buff charges that are just as good as high enhance buffs. It's just not viable when you're not with the same sorc(s) or in an 8man group.

While the charges are a little weaker even with the same delve (cause of spec bonuses), the difference is minor. With base buffs there is also some difference, but with +11 enh the change is minor enough to be easily offset by the extra damage.

If you're talking about just casting green buffs instead of yellow, yes there is a difference. But if the sorc has any kind of mind to do any sort of solo or small man, they'll probably have a couple of charge items.

" Keep in mind even if you aren't shearing someone its a 1750 range low-power interrupt"

ah, 1750 range, I thought it was 1500. The extra 250 is useful definitely for rupting. Of course only useful for rupting somebody who isn't after you, since obviously they'll be too far otherwise.

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