Uthgard RvR

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hopscotsch
Gryphon Knight
 
Posts: 260
Joined: Apr 12, 2009 00:00

Postby hopscotsch » Oct 27, 2009 14:35

Stealthers effectively removes nonstealth soloers/duos and smallgroups from fighting in agramon as a negative sideeffect. Its so much harder to fastfood 1v1 or 2v2 with all the pestering stealther adders.

At the moment the milegate smallgroup warfare revolves completely around stealthers and I dont like it. I think endgame small group warfare would be better if there were no stealthers at all. or if they were nerfed.

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Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Oct 27, 2009 14:37

Get a hunter with MoS4+ in group and kill them ;)

Stahlhagel
Myrmidon
 
Posts: 212
Joined: Apr 09, 2008 00:00

Postby Stahlhagel » Oct 27, 2009 14:42

copy midgard:/laya midgard:/laya2

;)

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vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Oct 27, 2009 14:51

People who have mos 5 for run in group and kill soloers sux.

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Rector
Alerion Knight
 
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Joined: Mar 02, 2006 01:00

Postby Rector » Oct 27, 2009 14:58

Fighting viper-stealthers in 1on1 with a low RR hunter sucks even more. So it's the best choice for a hunter to gain RP's till he's high enough to get some decent stuff for solo RvR.

nixian
Forum Moderator
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Postby nixian » Oct 27, 2009 15:00

hopscotsch wrote:Stealthers effectively removes nonstealth soloers/duos and smallgroups from fighting in agramon as a negative sideeffect. Its so much harder to fastfood 1v1 or 2v2 with all the pestering stealther adders.

At the moment the milegate smallgroup warfare revolves completely around stealthers and I dont like it. I think endgame small group warfare would be better if there were no stealthers at all. or if they were nerfed.


I think you are wrong

I think that the smallgrp warfare is revolved around stealthers because no visibles think they have a chance solo because they have this idea that there is 100000 stealthers camping every gate (which is not true)

as said before.. it is 100% possible to solo from low RR -> high RR

just avoid amg.. that is where 90% of all the adding stealthers / stealth grps go

jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Oct 27, 2009 15:52

Cuty you are wrong :)

Since i solo a lot with Sorc. As soon as FG's are around Agramon doesnt offer places to have smallgroups. Many FG's frequently pass the "second MGs" and non-main pathways like "amg <->hmg", "amg<->mmg".

The situation gets worse when your own realm doesnt run a FG.
Of course as stealther, you are free to be there, since those FG's cant see you.

Even if it's not the FG but just a smallgroup that kills you. Soloing as "visible" char is just pain.

Most of my solo time as sorc my enemies are stealther (or chargetanks), and i have to wait for them to attack me >.<
And they dont attack me without having either purge3 or vanish up or some friends close...FUN.

It does not seldom happen that i get attacked by 2-3 SB/luris + some archers on MG while soloing ^^. Since i cant do anything against vanish, i prefer having a scout at my side :>.

But the whole issues is not just about stealther. The number of smallgroups and visible soloer is pretty small. If more would run out and frequently add in FG fights, the chances to meet smallgroups would increase.

We need:

- a map providing well separated main-roads , smallgroup-routes, and camping-grounds with enough space to for all 3 types to roam without nescessarily meeting each other(!).

- enough people in the RvR Zone for all of those 3 types.

- on the other hand during weak rvr population times a port system. So that nobody has to walk 10 min before even having a chance to meet an enemy.

[- CustomFix. To increase the versitality of classes out there.]


Greetz
Nes
Last edited by jrhadden on Oct 27, 2009 16:31, edited 7 times in total.
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Ragabbash
Gryphon Knight
 
Posts: 270
Joined: Nov 11, 2008 01:00

Postby Ragabbash » Oct 27, 2009 15:54

yes, get 1 hunter and 1 fg to kill 1 stelahter soler ^^ nice.... go go go laya you can!!!

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Tanash
Guardian
 
Posts: 5
Joined: Oct 05, 2009 00:00

Postby Tanash » Oct 27, 2009 17:26

hopscotsch wrote:Stealthers effectively removes nonstealth soloers/duos and smallgroups from fighting in agramon as a negative sideeffect. Its so much harder to fastfood 1v1 or 2v2 with all the pestering stealther adders.

At the moment the milegate smallgroup warfare revolves completely around stealthers and I dont like it. I think endgame small group warfare would be better if there were no stealthers at all. or if they were nerfed.


yeah nerf stealthers

reason: they can kill me :( and i don't like it

thats all what i read...

sry but you all don't want to have stealthers in grp but when they do what they can it's not fair enough or what?

Happuch
 

Postby Happuch » Oct 27, 2009 18:14

All this QQ^^

I gave it up cause it doesn't change anything^^
If you want to Solo you CAN solo, from low-RR to High-RR. You just need good equip and sometimes a bit luck.

It's always like "let's go and search solos" and walk through the first hmg/amg... There isn't Solo-RvR at hmg/amg atm!

Well I could say much to this topic, but it's totally nonsense to QQ about anything cause the players won't change their mind, even if they read this!

Give it up god damn, it's boring to read the same ****** over and over again^^

Have fun (:

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Rector
Alerion Knight
 
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Joined: Mar 02, 2006 01:00

Postby Rector » Oct 27, 2009 20:53

Ragabbash wrote:yes, get 1 hunter and 1 fg to kill 1 stelahter soler ^^ nice.... go go go laya you can!!!

Yay ^^ Of course I like killing whole groups of stealthers more than just a solo one, so feel free to group ;-D
[Or log your non-stealther char and build a FG to kill that gimped fg that is really running with a hunter O_o :P]

Zarkor
Unicorn Knight
 
Posts: 3710
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Location: Antwerp, Flanders, Belgium

Postby Zarkor » Oct 27, 2009 21:49

jrhadden wrote:We need:

- a map providing well separated main-roads , smallgroup-routes, and camping-grounds with enough space to for all 3 types to roam without nescessarily meeting each other(!).

- enough people in the RvR Zone for all of those 3 types.

- on the other hand during weak rvr population times a port system. So that nobody has to walk 10 min before even having a chance to meet an enemy.

[- CustomFix. To increase the versitality of classes out there.]


Greetz
Nes


In other words you rather have "arena's" to fix the "Honor issue" for you. No. That's not what DAoC RvR is about, DAoC RvR is about open PvP. You do not know what to expect, however you are out there to kill invaders.
The enemy might outnumber you or vice versa, it is up to the players to decide what to do. If you decide to spare a blue solo xper, a solo stealther or whatever, that's your choice. If you decide not to, that's your choice aswell, however you might be reckognised for those actions the next encounter. If you don't care, good for you, if you do, think twice. Same goes for FG vs smallgrps, smallgrps vs soloers, ...

If you don't want them to interfere with eachother, there needs to be a serverside rule, which there isn't. You can only hope for your enemy to have some honor.

jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Oct 27, 2009 23:56

Na you are getting it wrong. It dont want arenas...

But at the moment Agramon itself is an arena (!) and it is much to small. There is currently little coexistence of different playstyles.


I have no problem if there smallgroups can add FGs, and if FGs can gank smallgroups. As longs there is a chacne for a smallgroup to fight smallgroups as well. But currently there is little (!).

I want action where you can roam, where u can hide, where u can lay "traps", where you can use the map to your advantage, where you can evade, and where you can camp. I want >>Options<<.

Not a bloody Battleground like situation. But of course its not just the map but also players that decide what to do with a nice map. But as i said with FGs roaming in agramon there is no place for other playstyles except "stealther and those hunters".

Greetz
Nes
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Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Oct 28, 2009 00:34

I hope OF will give u all the options u want then. :)

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vangonaj
Alerion Knight
 
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Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Oct 28, 2009 01:06

Zarkor wrote:I hope OF will give u all the options u want then. :)


XDDDDDDDDDDDDDDDDDD

If now all hate steathers, with OF albs, mids and hibs will do allinces for kill them XDDDDD. I remeber old emain and was stealther land.

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