Uthgard RvR

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Ghostkeeper
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Postby Ghostkeeper » Oct 06, 2009 09:53

Well; it's fairly hit and miss on this server.

Sometimes it's 1v1 sometimes it's 8v8 and sometimes it's 1v8.

Some groups roll by you and others roll through you;

Or; My personal favorite the group let's the support melee you.

I never understand why people QQ about adds. Everyone in the end is in it for the RPs; even if it's 25rps you are still getting them :)

I remember on Mordred I would always volley into 8v8s just to get RPs :)

jrhadden
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Postby jrhadden » Oct 06, 2009 12:33

nixian wrote:let's hope that OF will bring some splitting in activity

emain - zergs
mid/alb - solos / small mans
mid/alb - 8v8 power guilds

and ofc also hope that enough people will go to rvr and fill up these 3 big zones


But why would a zerg stay emain ? If it can get free RPS (8slot groups) somewhere else?. And what happens if there is no enemy zerg there >.<.

All breaks down to usualy gank order.

The map itself must support different pathways to actually avoid groups, if necessary and we need people in all sort of "gameplays" to keep em all busy.

A bored Zerg is painful for 8slots.
A bored 8slots is painful for smallgroups.. etc.


Greetz
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zubasa
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Postby zubasa » Oct 06, 2009 15:24

why you worry so much?
old-frontiers will not be much different from what it was earlier:

zergs, 8vs8, mg-camper, stealther-gatherings

porting from DL is a bit far for hibs, maybe change it to bolg :-)
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Zarkor
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Postby Zarkor » Oct 06, 2009 16:44

zubasa wrote:why you worry so much?
old-frontiers will not be much different from what it was earlier:

zergs, 8vs8, mg-camper, stealther-gatherings

porting from DL is a bit far for hibs, maybe change it to bolg :-)


Hibs can run if there are hasteners in the proper spots. I vote start with the old implementation and see what needs adjusting to perfectionize it for this population.

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Elvaar
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Postby Elvaar » Oct 06, 2009 18:30

I remember RvR before RA's were implemented. Still had solo's, 8v8, zergs and whatever was RED named ment fun to be had attacking it.

Frankly I'd be very very happy with RP's and RA's removed.

Name recognition was the only glory to be had.

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Rodentia
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Postby Rodentia » Oct 24, 2009 09:37

I see alot of flames rolling around against stealthers and how they are dirty fighters and how they add and ruin things but I think people are forgetting some things.

While yes alot of stealthers add into fights they are generally not only left to fend for themselves wich they are capable of doing but are generally shunned by the majority of thier own realm simply for being a stealth class. Yes a stealther can solo, but they are also a very viable member in 8v8 if played correctly. Furthermore they can be viable in PVE as well but thats getting off topic. They add alot simply because its one of they few options open to them when you have the general zergs running around and they are shunned away from joining in. I mean really can you expect say a shadowblade for example to do what they are meant to do when the only enemy's are a full 2 group zerg of albs farming 3 midgard players at the portal keep? (wich is fairly often these days). Or of course vise versa when Midgard does that to someone else?

My point is this .. yes it would be nice to see real seiges and fair fights but the reality is that it doesnt happen. I play on all 3 realms and I have watched entire groups of all 3 realms wipe out greys in DF. I have watched 4 full groups of Albs farm half a group of Midgard people. Ive watched 2 groups of Midgard people farm 3 Hibernians and of course seen Hibernia do those kinds of things too.
A stealther is simply a class built to pick choose and find an oprotunity and utilize wether in a group or solo so you cant simply blame them, We are ALL guilty of keeping RVR a dirty fight.

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boba
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Postby boba » Oct 25, 2009 00:57

Rodentia wrote:I see alot of flames rolling around against stealthers and how they are dirty fighters and how they add and ruin things but I think people are forgetting some things.

While yes alot of stealthers add into fights they are generally not only left to fend for themselves wich they are capable of doing but are generally shunned by the majority of thier own realm simply for being a stealth class. Yes a stealther can solo, but they are also a very viable member in 8v8 if played correctly. Furthermore they can be viable in PVE as well but thats getting off topic. They add alot simply because its one of they few options open to them when you have the general zergs running around and they are shunned away from joining in. I mean really can you expect say a shadowblade for example to do what they are meant to do when the only enemy's are a full 2 group zerg of albs farming 3 midgard players at the portal keep? (wich is fairly often these days). Or of course vise versa when Midgard does that to someone else?

My point is this .. yes it would be nice to see real seiges and fair fights but the reality is that it doesnt happen. I play on all 3 realms and I have watched entire groups of all 3 realms wipe out greys in DF. I have watched 4 full groups of Albs farm half a group of Midgard people. Ive watched 2 groups of Midgard people farm 3 Hibernians and of course seen Hibernia do those kinds of things too.
A stealther is simply a class built to pick choose and find an oprotunity and utilize wether in a group or solo so you cant simply blame them, We are ALL guilty of keeping RVR a dirty fight.


No.

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Satz
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Postby Satz » Oct 25, 2009 01:18

boba wrote:No.


+++

People who group stealthers(there are 2 exceptions) outside BGs, xp, raids etc loose a lot of quality things like dmg, cc, anticc etc.
Exceptions are minstrel(speed+demezz+rupt) and scout( primary dex, speccing shield, up to 98 startdex=best guardbot ever + rupting). But still, a pally is more usefull than any scout and a usual minstrel(if the players skilled and has some groupras its quite opposite) is practially a wasted spot on uthgard.

Stealthers who group are just weaklings. Any stealthclass can kill many other classes. But even though they could, the players themselves cant so they run stealthgroups with up to fgs, ganking on solos/duos passing gates.

There are only 2-3 stealthers on Uthgard who know the word fairplay, all the others dont deserve any respect or mercy.

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vangonaj
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Postby vangonaj » Oct 25, 2009 05:06

Satz wrote:There are only 2-3 stealthers on Uthgard who know the word fairplay, all the others dont deserve any respect or mercy.


There are more than 2 or 3 but the number is very little.

nixian
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Postby nixian » Oct 25, 2009 09:46

problem is, those who deserve the respect you dont see ;) because we sit in stealth watching you fight not adding/etc ;) and that is why it seems like there is only 2-3 :P

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Smooth
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Postby Smooth » Oct 26, 2009 23:16

Games have nothing to do with respect!
There are only rules you have to follow, but there is no respect.
You can play with friends, try to beat them and stay friends ... it is a game.

if i play some kind of card / paper / board games with my friends we can use every single option in the game, and try to beat each other. that's not a problem ... it's a game. And there will be a time when the game ends ...

...


uhhm, what i am talking about,forget this, ... this is not a game, you have to be nice, don't add, don't zerg, don't hurt your opponent ... this is real! :lol:

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Tanash
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Postby Tanash » Oct 27, 2009 03:42

Satz wrote:
boba wrote:No.


+++

People who group stealthers(there are 2 exceptions) outside BGs, xp, raids etc loose a lot of quality things like dmg, cc, anticc etc.
Exceptions are minstrel(speed+demezz+rupt) and scout( primary dex, speccing shield, up to 98 startdex=best guardbot ever + rupting). But still, a pally is more usefull than any scout and a usual minstrel(if the players skilled and has some groupras its quite opposite) is practially a wasted spot on uthgard.

Stealthers who group are just weaklings. Any stealthclass can kill many other classes. But even though they could, the players themselves cant so they run stealthgroups with up to fgs, ganking on solos/duos passing gates.

There are only 2-3 stealthers on Uthgard who know the word fairplay, all the others dont deserve any respect or mercy.


And there is the same number of other classes who don't add in a fight between 2 stealthers .

funny that the most think it's ok to add to kill a ns/sb/infi but when the stealthers add it's soooooo mean...

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Ragabbash
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Postby Ragabbash » Oct 27, 2009 10:37

When a stelahter ALWAYS is in 1vs1, if there is a fg near kill you outright or cure the opponent. So why the stelahters not be added when the full grup fight?

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Bruticus
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Postby Bruticus » Oct 27, 2009 12:59

Ragabbash wrote:When a stelahter ALWAYS is in 1vs1, if there is a fg near kill you outright or cure the opponent. So why the stelahters not be added when the full grup fight?


that would make a nice sig :P
Bruti/Bruticus - Das Tribunal

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vangonaj
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Postby vangonaj » Oct 27, 2009 13:53

Ragabbash wrote:When a stelahter ALWAYS is in 1vs1, if there is a fg near kill you outright or cure the opponent. So why the stelahters not be added when the full grup fight?


You are right.

When some stealthers do dirty game mode all stealthers are adders, zergers, gangers... When some non stealthers add in 1vs1 combat they only are killing enemies, do clean game mode... And im not only mean 1vs1 when is stealther vs stealther, can be non stealther vs non stealther.

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