balance question on staff

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poplik
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Postby poplik » Oct 18, 2009 22:17

Hello, I would like to hear staff'opinion about the savage class, take aside if they are livelike or not, I would like to ask if you feel this class' strength is balanced and comparable to other realms light tanks.

What made me ask this question is the kind of damage I often get from them that I could never even dream of on my merc or when playing blademaster. Twoshooting casters with anytime styles or killing supports in 4 second stun are nothing uncommon, and don't forget we are talking about capped swing speed here. These are not matter of luck I see these hits on regular bases and I am sure many of forum readers can post pictures (this is not the thread to do it though)

they clearly exceed in damage part, however they still have acces to stoicism+determination, enhanced melee resistance, enhanced evade 4 with evade buff and parry buff. Only class that comes close to this combination of damage and defense is reaver who lacks stoicism and reliable anytime damage.
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nixian
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Postby nixian » Oct 18, 2009 23:02

In order to avoid flames and cry I will lock this thread

staff can reply

and when they have done I will reopen

sorry for all this "work and waiting" but I am 100% sure it is needed to keep a clean and easy staff <-> community communication here

also to let staff have time to talk within themself about the official opinion about savages etc. without having too many flames/cries before an answer comes

ps. this topic isn't closed for good, just untill staff has responded

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Blue
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Postby Blue » Oct 18, 2009 23:25

My opinion is, when Savages have no bugs compared to live servers, they will stay this way. There are still lots of bugs to be fixed on Uthgard and its not the time to think about Mythics balancing.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
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nixian
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Postby nixian » Oct 19, 2009 00:43

Reopened to allow questions

flames / offtopicness / whines will be deleted


ps. what kind of bugs could be of influence to savages in particularly?

power bugs making casters "more gimp"?
maybe bugs on hits / con attributes?
anything we as community could wait for to help improve the general balance between realms?

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poplik
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Postby poplik » Oct 19, 2009 01:04

firstly what shifts balance is the custom uthgard setting, no TOA with NF abilites where casters lack power pool and casting speed and well classic was always tank friendly.

about savages I simply asked if do you feel that they balanced, I want to know if staff is aware of the problem that one realm is clearly stronger then the other ones because it has two best damage dealers in game and celerity which are very hard to avoid because of sos. They can be killed but it takes much more effort and it has zero mistake tolerance, if you fail on prekiting you simply die there is almost no healing to this damage.

All I ask is do you think all realms are balanced or are you aware of the problem?
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Nebu
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Postby Nebu » Oct 19, 2009 02:48

Deleted flame/whine

told you this would happen, so stop it!


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Satz
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Postby Satz » Oct 19, 2009 08:33

The biggest problem with savages is, that they seem to be on offtank dmgtable on uthgard. Therefore they hit, without selfbuffs, as hard as bersis, etc, but as addition, have own +25% dmg boost and +25% selfhaste, which boost their dmg additionally up to 44% in comparison to bersis/mercs/bms, and have a 9sec sidestun + 7sec backstun therefore making a warrior more or less useless.

nixian
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Postby nixian » Oct 19, 2009 08:37

Satz wrote:...+ 7sec backstun therefore making a warrior more or less useless.


their backstun is only 4 seconds (or atleast it should only be 4 seconds)

anyways this isn't "discuss savages" this is a thread with questions to staff about balance - esp directed to mid having the upper hand due to classic settings

so please stay on topic

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Tumi
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Postby Tumi » Oct 19, 2009 10:32

Tumi wrote:The biggest problem for a caster group rigt now is the "inc". Without the speedtrap you got all the tanks right on your caster within seconds. Sure you can slam or root some, but then you loose speed aswell. Its no problem vs melee/caster hybrid group, just vs groups with 4-5 melees.


Please refrain from making replies as this, it is offtopic and will be deleted from here on

if you have questions to the staff (like I or Poplik posted) then feel free to add questions

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ana
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Postby ana » Oct 19, 2009 11:06

What's the priority of serious RvR-related issues like interrupt? I just don't understand why there's no many bugfixes lately but you still don't seem to bother about such an important game mechanic.

And before I get edited: I know that this is not directly related to realm balance but it does surely favor certain groups and is therefore related to RvR balance in general. Some setups (Uthgard's tankgroups for example) just don't have to rely on rupt while others simply have to.

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Blue
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Postby Blue » Oct 19, 2009 11:55

ana wrote:What's the priority of serious RvR-related issues like interrupt? I just don't understand why there's no many bugfixes lately but you still don't seem to bother about such an important game mechanic.

Whats the problem with interrupt? Interrupt was made livelike about 1 or 2 years ago. Every bug will get fixed. There is no certain order. Easy bugs are fixed faster.

If you have problems with interrupt, make a new thread and tell exactly what the problem is and even better, test it on live before.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Jarysa
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Postby Jarysa » Oct 19, 2009 12:12

Deleted

thread posted bumped for blue to get it highlighted


Nixian

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Blue
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Postby Blue » Oct 19, 2009 12:21

Btw. what bugs are important depends from point of view, for some its important to be able to cast more pets (Theurg) for another its important to cast group spells on nearsight without limitation.

Back to topic and please dont hijack every thread with nonrelated stuff or we have to continue to delete offtopic and flame posts to keep topics clean.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
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Postby Zarkor » Oct 19, 2009 17:12

Blue wrote:My opinion is, when Savages have no bugs compared to live servers, they will stay this way. There are still lots of bugs to be fixed on Uthgard and its not the time to think about Mythics balancing.


I think anyone who's taking RvR on Uthgard serious will understand this reasoning, but not embrace it. Even though we understand the need to get things fixed to be livelike before going deeper into it, there is also the other side of the medal.

If you create a server with a different setting than live, but still try to fit everything in that server "the way it was on live" you will definately create your own specific setting and you WILL need to create your own specific balance. Currently I think this is where the staff disagrees for their own reasons, but having played RvR on Uthgard for quite a while now, it's clear that the lack of a Uthgard-based balance is doing more harm than good. Uthgard's RvR population is not flourishing, it's rather the opposite, the amount of players actually focusing on RvR is really small compared to the total amount of players. This in turn is again a negative aspect, the fewer players, the less fun, etc etc.

So, my question would be: would the staff reconsider making RvR balance as important as keeping things livelike in order to create a healthier RvR environment?
There still are a lot of examples to where this way of working is harming balance, Savages are one of them.

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Maidrion
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Postby Maidrion » Oct 19, 2009 17:27

Deleted: offtopic

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