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Reklawl
Gryphon Knight
 
Posts: 302
Joined: Aug 01, 2009 00:00

Postby Reklawl » Sep 05, 2009 19:35

Rocus wrote:is possible to put Megaladon on the lake near MMG? i show u 1 image

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do you know how small the lake is? :D
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Ezek
Phoenix Knight
 
Posts: 1247
Joined: Aug 11, 2009 00:00

Postby Ezek » Sep 05, 2009 19:51

Thanks for the warm welcome.

Though I haven't met that many players yet, the community seems to be nice and friendly if sometimes a little impatient.

It's a pleasure to work for you. :)

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Rocus
Gryphon Knight
 
Posts: 287
Joined: Mar 09, 2009 01:00

Postby Rocus » Sep 05, 2009 21:24

Reklawl wrote:
Rocus wrote:is possible to put Megaladon on the lake near MMG? i show u 1 image

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do you know how small the lake is? :D


yeah maybe is a bit smaller :p but we need just 1 mob to put here :D

I have try it on test server, it should be ok for a great fish :p xD
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Maidrion
Phoenix Knight
 
Posts: 1359
Joined: Jun 10, 2006 00:00

Postby Maidrion » Sep 05, 2009 22:50

Rocus wrote:
Reklawl wrote:
Rocus wrote:is possible to put Megaladon on the lake near MMG? i show u 1 image

Image



do you know how small the lake is? :D


yeah maybe is a bit smaller :p but we need just 1 mob to put here :D

I have try it on test server, it should be ok for a great fish :p xD[/quote

And like 20-30 little sharks.

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Rocus
Gryphon Knight
 
Posts: 287
Joined: Mar 09, 2009 01:00

Postby Rocus » Sep 05, 2009 23:26

i have suggest that, if gm want can test it
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Nayru
Developer
Developer
 
Posts: 8834
Joined: Jan 08, 2007 01:00

Postby Nayru » Sep 06, 2009 01:32

The lake is much too small. We will shuffle Megalodon's loot to other bossmobs. There are 3 "new" encounters in the old frontiers that will be a good compensation.

Hornster
Gryphon Knight
 
Posts: 398
Joined: Aug 08, 2005 00:00
Location: Österreich/Steiermark/Judenburg/Zeltweg

Postby Hornster » Sep 06, 2009 04:10

like u already said - glacier giant, green knight and the third one, right?

but will drop chances be increased too? or will there be new drops additionally?
<img src="http://www.covod.org/uth_daoc_sig/SigV2.php?chars=Sledge;Ogga;Hornster;Maltepascal">

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Nayru
Developer
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Postby Nayru » Sep 06, 2009 04:12

I am not going to talk about drop chances here. ;)

Hornster
Gryphon Knight
 
Posts: 398
Joined: Aug 08, 2005 00:00
Location: Österreich/Steiermark/Judenburg/Zeltweg

Postby Hornster » Sep 06, 2009 15:10

meanie! :(
<img src="http://www.covod.org/uth_daoc_sig/SigV2.php?chars=Sledge;Ogga;Hornster;Maltepascal">

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GriggsC123
Myrmidon
 
Posts: 69
Joined: Apr 13, 2009 00:00

Postby GriggsC123 » Sep 08, 2009 00:51

I got a quick question for you Nayru, Will you be putting the OF Dungeons in? Hall of the Corrupt, Gruva av Dod, and Breifine???

I would love to see those again

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Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Sep 08, 2009 01:50

Yes! Me too! :D

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gatovaca
Myrmidon
 
Posts: 119
Joined: Aug 08, 2006 00:00
Location: Forest ^^

Postby gatovaca » Sep 08, 2009 09:14

/raise
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Endiku
Game Master
Game Master
 
Posts: 454
Joined: Aug 08, 2007 00:00

Postby Endiku » Sep 08, 2009 09:44

About the dungeons:

At the beginning we will launch OF without the dungeon, maybe that we build them in later.

Best regards

Endiku
Dass wir miteinander reden können, macht uns zu Menschen.
-Karl Jaspers-

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GriggsC123
Myrmidon
 
Posts: 69
Joined: Apr 13, 2009 00:00

Postby GriggsC123 » Sep 08, 2009 18:50

Darn, Well when you all get a chance, please do put the OF dungeons it seems that everyone would like to see them again.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Sep 09, 2009 04:58

GriggsC123 wrote:Darn, Well when you all get a chance, please do put the OF dungeons it seems that everyone would like to see them again.


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