Double spec for zerker

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Glacius
 

Postby Glacius » Aug 28, 2009 22:01

Like title says i want to spec 34+16 hammer and 34+16 axe 50+16 Laxe. I was speced 50 axe 50 Laxe at begining and many said that having 35+15 axe for zerker here on uth is anough because the extra points give you higher weap skil but dont actually translate into effective dmg, so i speced 39 +15 axe afterwards and 50+15 Laxe , and indeed with laxe style i still hit good but with axe i hit lower. If this hibrid spec will work i l lbe happy ,because i ll be albe to use crush vs those nasty stealthers and BM /bards and slash vs others ... what do you think ?

Zarkor
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Postby Zarkor » Aug 28, 2009 22:12

Glacius wrote:Like title says i want to spec 34+16 hammer and 34+16 axe 50+16 Laxe. I was speced 50 axe 50 Laxe at begining and many said that having 35+15 axe for zerker here on uth is anough because the extra points give you higher weap skil but dont actually translate into effective dmg, so i speced 39 +15 axe afterwards and 50+15 Laxe , and indeed with laxe style i still hit good but with axe i hit lower. If this hibrid spec will work i l lbe happy ,because i ll be albe to use crush vs those nasty stealthers and BM /bards and slash vs others ... what do you think ?


I think this spec is underrated and extremely useful. Go for it if u wanna exploit what nobody else exploits and be the ultimate dmg dealer.

nixian
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Postby nixian » Aug 29, 2009 14:26

Moved to support section as this is a "support" question and not about rvr

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Loul
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Postby Loul » Aug 29, 2009 15:42

As zarkor said. I loved 2 dmg types with LW hero.
Last edited by Loul on Aug 29, 2009 23:29, edited 2 times in total.

Demiurgo
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Postby Demiurgo » Aug 29, 2009 15:51

You had nice idea, I suggest you to try it.

Only bad side of your idea is: with lower spec in weapon, you will get lower damage with 2h weapon i guess.
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Zarkor
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Postby Zarkor » Aug 29, 2009 16:02

Demiurgo wrote:You had nice idea, I suggest you to try it.

Only bad side of your idea is: with lower spec in weapon, you will get lower damage with 2h weapon i guess.


True, but who needs 2h weapons when playing a zerker? ;)

Demiurgo
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Postby Demiurgo » Aug 29, 2009 22:00

Zarkor wrote:
Demiurgo wrote:You had nice idea, I suggest you to try it.

Only bad side of your idea is: with lower spec in weapon, you will get lower damage with 2h weapon i guess.


True, but who needs 2h weapons when playing a zerker? ;)


Switch 2h when you get a tick of celerity? :D
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Erdie
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Postby Erdie » Aug 29, 2009 22:51

Zarkor wrote:
Demiurgo wrote:You had nice idea, I suggest you to try it.

Only bad side of your idea is: with lower spec in weapon, you will get lower damage with 2h weapon i guess.


True, but who needs 2h weapons when playing a zerker? ;)


2h = more melee range than 1h, if you are hammer spec you can chainsnare who try to run away for example.

Edited: wrong info sorry.
Last edited by Erdie on Aug 30, 2009 01:35, edited 1 time in total.
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Razzer
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Postby Razzer » Aug 29, 2009 23:12

Erdie wrote:
Zarkor wrote:
Demiurgo wrote:You had nice idea, I suggest you to try it.

Only bad side of your idea is: with lower spec in weapon, you will get lower damage with 2h weapon i guess.


True, but who needs 2h weapons when playing a zerker? ;)


2h = more melee range than 1h, if you are hammer spec you can chainsnare who try to run away for example.


Please post a source.
I think both got 127 units - maybe that's the same logic as small lurikeens run as fast as big trolls ;)
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Sethor
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Postby Sethor » Aug 29, 2009 23:32

Speccing 34+16 is not an exploit but a spec based on Wyrrds researches (Wyrrd Spec). Wyrrd was the first player who found out that each skillpoint beyond 50spec was only offering a marginal increase of effective damage even though the weapon skill was equipollent rising. His researches built the fundament for todays well known specs like:

39+11 (RR1)
38+12 (RR2)
...

His research was a great contribution especially to dual wielding classes as until his researches were publicised players usually maximised their speclines believing it would also offer a drastical increase to their damage.
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Erdie
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Postby Erdie » Aug 30, 2009 00:08

Razzer wrote:
Erdie wrote:
Zarkor wrote:
Demiurgo wrote:You had nice idea, I suggest you to try it.

Only bad side of your idea is: with lower spec in weapon, you will get lower damage with 2h weapon i guess.


True, but who needs 2h weapons when playing a zerker? ;)


2h = more melee range than 1h, if you are hammer spec you can chainsnare who try to run away for example.


Please post a source.
I think both got 127 units - maybe that's the same logic as small lurikeens run as fast as big trolls ;)


Video incoming soon, don't worry :)
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Razzer
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Postby Razzer » Aug 30, 2009 00:15

Just post screenshots with valid ranges - pure data.
Want to see a 2h hit with a higher range than 127.
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Erdie
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Postby Erdie » Aug 30, 2009 01:26

Razzer wrote:Just post screenshots with valid ranges - pure data.
Want to see a 2h hit with a higher range than 127.


Ok tests done in Uthgard, if some1 want can do some in Live for see if it's correct, and open a bugreport if it isn't.
PVE: http://www.youtube.com/watch?v=dR96TJl_qZ0
PVP: http://www.youtube.com/watch?v=4KJH3FNMYIA

As we can see from the PvP video the meleerange of 1h and 2H is the same: 127/128. So my affermation was totally wrong, sorry. Maybe i said so because a my misunderstanding about the meleerange when i am following a target who is running away to me. Btw, I also did a check on the DOL code and i found those case:
- if attacker and defender aren't moving the melee range is: 128;
- if defender is moving and attacker isn't the melee ranger is: 128+32 = 160;
- if defender and attacker are moving the melee ranger is: 128+32+32= 192.

EDIT:
I just did some test on official server and the meleetarget seems correct. :)
Last edited by Erdie on Aug 30, 2009 04:58, edited 1 time in total.
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Razzer
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Postby Razzer » Aug 30, 2009 02:59

Erdie wrote:
Razzer wrote:Just post screenshots with valid ranges - pure data.
Want to see a 2h hit with a higher range than 127.


Ok tests done in Uthgard, if some1 want can do some in Live for see if it's correct, and open a bugreport if it isn't.
PVE: http://www.youtube.com/watch?v=dR96TJl_qZ0
PVP: http://www.youtube.com/watch?v=4KJH3FNMYIA

As we can see from the PvP video the meleerange of 1h and 2H is the same: 127/128. So my affermation was totally wrong, sorry. Maybe i said so because a my misunderstanding about the meleerange when i am following a target who is running away to me. Btw, I also did a check on the DOL code and i found those case:
- if attacker and defender aren't moving the melee range is: 128;
- if defender is moving and attacker isn't the melee ranger is: 128+32 = 160;
- if defender and attacker are moving the melee ranger is: 128+32+32= 192.


little OT but not less important:
Blue tweaked this code a little bit cause of the DAoC engine, like I wrote you in the PM.
Here is a link about this topic:
http://uthgard-server.net/modules.php?n ... elee+range
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Glacius
 

Postby Glacius » Sep 04, 2009 13:52

OI ! leave melee range , i came with some feedback about the spec , maybe its just me, but i have the impresion that dmg variates more with 35+15 and that it hits more with the smaller values, sometimes using doublefrost for example i hit 200 dmg, and sometimes 150 dmg, nasty variance that ****** me off but what can we do..nothing :P tho i posted about this variance some time ago . i am 35+16 hammer and 35+16 axe atm , yet thinking of specing 40 + in both if i can, havent checked to see how much skill points i got to use, but i think it wil llead to an increase in dmg.
Just so you know, on oficial beeing arms and using 1h , 35+15 slash hits lower then 50+15 slash with amethist slash style:P, it should be the same here:) ..if not..then its buggy

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