Why do you not just... run out?

Talk about your RvR experience here
Zarkor
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Postby Zarkor » Aug 20, 2009 11:24

Holycannoli wrote:
Astinos wrote:keep playing m8. I mean if every one thinks like you this situation wont change.

If they say to you, dont add... well tell them that play tetris or Counter Strike. or any other game.
Please guys understand that BG means war and everything its allowed. Lets play :D and enjoy it.

WE can start to recover our relic :D hehehee my char is lvl 32 now but i will keep xping heheeh see ya at agra soon :twisted: :twisted:

P.S i have 3 lvl 50 chars but i promised to myself not to play those chars anymore. my hero will be helping on agra soon :D


You have a point. I shouldn't really care if certain groups don't want teammates adding to "their" fight (nobody cared back when I played live? It's just what people did), but it gets old knowing you aren't welcome by your teammates in a fight vs enemies. It gets old when your small group of 3 or 4 cannot join a 8v8 fight nearby, even though joining pretty much guarantees victory for your team.

My mentality regarding RvR is nothing like how the majority of players here seem to think. They seem to treat RvR the same as PvE, where people understandably don't want others adding to their fights vs mobs.

I'm also heavy into Medieval 2 Total War right now, just bought it two weeks ago and it's taking up my videogame time. When I decide I want to deal with very low population during my prime time and an unwelcome attitude in RvR I'll return, and when I do I'm not gonna give a damn if that group over there doesn't want "adds". They're not my teammates if they think that way.

That reminds me, the "teammate" mentality is sorely lacking here. I suspect it's because we play all 3 realms on the same server and have no loyalties to any one realm. Very much unlike live where realm pride was rampant and infectious, and an enemy capturing your keeps or taking control of DF was an affront that needed to be dealt with immediately!


You see, this is what a lot of people think about adding. But there's a catch. You can see for yourself that you wrote: "(nobody cared back when I played live? It's just what people did)".

This is where the magic happens. Live had a healthy pop of about 2k players, with about 300+ of them in RvR. Uthgard has a pop of +/-600 with about 30-60 players in RvR (on primetime). The problem here is that there's just not enough people RvRing to sustain this all adding mentality. Sooner than later people will get fed up of even running out anymore since they'll be fighting 2 groups in the end anyhow. This will make it a lot less easy to just come in and say: "oh, let's just add everything, like on live". You see, on live there was always another fight nearby, that's also why others didn't necessarily log after getting added upon, they knew they'd meet others next run anyhow. On Uthgard, if you add, and there's only 1 or two groups out, you'll probably send your enemy to logging out, leaving your Teammates and yourself without anything left to fight.

That's mainly the reason why I personally don't want to outnumber the enemy in this way, I rather have them coming back to fight again.

DAoC's fun in PvP (for me) does not lie in getting RPs by zerging someone down, it lies in having a challenging fight where both sides stand a chance. In other words where it comes down to skill instead of numbers.


Besides, with the current Killmessage System, it would become an all-round zergfest where the first fight happens cus everyone can see who's killing where and what.



However there is a way to make adding less annoying, which is when every group does it and doesn't feel any worse about it. Though I don't think we'll be seeing this anywhere soon really. Maybe you could like.. get a petition going or so to agree on an All-Adding type of playstyle or so but I can't promise anything.

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Yuri
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Postby Yuri » Aug 20, 2009 13:38

How sad and lame are you people?.... moaning over people who add or don`t add.... it`s a REALM v`s REALM game with a motto Whats Red Is Dead????... how in gods name can you moan at people for playing the game mechanics how they was designed to be played??

It`s the likes of your kind that ruined the Live DAoC
Always complaining cos someone added onto your fights and you either got beat or didn`t get killing blow... oh thats not fair... but i`m sure infact 100% certain that you at some point have added yourself.. and if you haven`t then thats your own problem... the games designed so that Albion fights with Midgard And Hibernia and vice versa not so that fg1 can fight with fg2 and if lonely tom who couldn`t find anyone to make fg3 adds fg2 disbands and goes to bed and fg1 comes here and moans about it all.... so lame

Zarkor
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Postby Zarkor » Aug 20, 2009 14:27

Yuri wrote:How sad and lame are you people?.... moaning over people who add or don`t add.... it`s a REALM v`s REALM game with a motto Whats Red Is Dead????... how in gods name can you moan at people for playing the game mechanics how they was designed to be played??

It`s the likes of your kind that ruined the Live DAoC
Always complaining cos someone added onto your fights and you either got beat or didn`t get killing blow... oh thats not fair... but i`m sure infact 100% certain that you at some point have added yourself.. and if you haven`t then thats your own problem... the games designed so that Albion fights with Midgard And Hibernia and vice versa not so that fg1 can fight with fg2 and if lonely tom who couldn`t find anyone to make fg3 adds fg2 disbands and goes to bed and fg1 comes here and moans about it all.... so lame


Lol, feel free to zerg down every inc and find yourself in an empty RvR zone within 30 minutes, but dare not complain about action, seriously. I'm not stopping anyone from adding anything, I'm just explaining why I don't. Everyone has the right to play the game their way, there's no need to flame anyone about it if they want to. That's also why there's no point in telling people not to add, which we finally learned. :lol: You add or you don't, and people can make their judgements about it. I just want to show you my view of why we don't.

It's a game, not real life war, people respawn in DAoC to either go back out or do something else. If you want to discourage them from going back out, that's your choice, but don't start flaming people for not following your (in my opinion short-sighted) view. :?

My motto is try to keep it fun for everyone, even enemies. I'm not such a big fan of the: "ZEERG DIE DIE DIE DIE RED = DEAD YEARGGH WE WIN!!1!1! ..........oh..where is the enemy now? RvR is so dead! :( :( QQ whine whine."

JackPriest
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Postby JackPriest » Aug 20, 2009 15:30

Uth RvR is a bit crazy, because of Player mentalities.

On Uth we have:

- 8vs8 fans
- 1vs1 fans
- Zerg vs Zerg fans
- sieging fans
- fair fight fans
- adding fans
- honor fans

On Live all those grp could exist because of Player numbers. But here on Uth its not Possible, so they have to play TOGETHER not AGAINST each other. Every grp flame each other the whole day, that why RvR is so booring atm.

Just a point from my view:

1.) A High RR Mid grp is running around, try to get some rps. Alb random grp running around, and loose several times. Now we're at the point were the Alb grp have to call for reinforcements, but they didn't. They log out because of senseless spending rps.

Q:Why didn't they ask for help?
A:Because they're 8vs8 fans and dont want to split their rps, or they dont want to outnumber them so they log off. But now NOONE get rps.

2.) A Mid Random Grp is running around, and a 4 slot rand grp. The Mid fg found Alb fg and have a good fight but the 4 slot grp didn't find more ppl to fill up their grp. Now they have 2 possibilities to add in a fight, or not.

Q: Do they add in a fight?
A: I would because the albs could take a 2nd grp too and so all get rps. I wouldn't run sticked with the fg but to show the enemies that ur out is the first way to get rps.

3.) A hib fg try to get Alb Tower for DF, and another hib grp is running on agra. But 2 fg come and beat them. But they gave up

Q: Why didn't they ask the Agra grp for help?
A: They know that the agra grp would never help, because they didn't want to hit wood. So no rps for the sieging grp and no DF for lvlers.

4.) Hib and Mid zerg fight each other on agra. 1 Alb FG met both zergs and get pawned. They log off, because they dont want to spend rps.

Q: Why dont they ask for help?
A: They are 8vs8 fans and dont like zerg or no other Albs wanna join

5.)3 hib solos + fg running around on agra. The new alb fg try to make a run, and meet those solos but let them alive because of honor. After that they find the hib fg and have a nice and fair fight, but then the 3 solos come for help their mates. After that alb fg logged and say those solos have no honor.

Q: Why do they add/help?
A: U could say they want to help the fg to win the fight, some others say because of rps.

All in all, if noone of those RvR-mentalitiy groups play with each other RvR is boring.

Smth about the QQing about adding :).

If u fight against fg with no chance to success and a stealther picks out the healer of the other grp and u could win, most of all grp says:"thx for help mate without u we had lost. But if u meet a grp who u can easyly beat and those stealther picks again the healer out u flame him for adding ? logic???? On the other side if ur on winning side and a stealther from another realm picks u out u cry about adding too.

if it help u, u thx the (adder), if he stole u ur own hard getting rps in a fight u have easy won u call it add.

THATS TOTALLY UNLOGIC!

I hope i not so far future we have a nice mixed RvR here ion Uth with sieging/zerging/grp fights etc where no one flame another for his playstyle 8).

LG Jack
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Durchbrecht den Kreis :)

Denkt mal darüber nach!
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zubasa
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Postby zubasa » Aug 20, 2009 18:27

JackPriest wrote:THATS TOTALLY UNLOGIC!


welcome to dark age of camelot :lol:
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Astinos
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Postby Astinos » Aug 20, 2009 19:56

zubasa wrote:
JackPriest wrote:THATS TOTALLY UNLOGIC!


welcome to dark age of camelot :lol:


More than DAOC, I would say Welcome to Uthgard.

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Respite
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Postby Respite » Aug 20, 2009 23:23

for sure Uthgard lol, imo the biggest reason ppl dont go out is that they dont want to get flamed for zerging by 8man groups and every soloer is now adding its not the nice place it used to be. i think once OF gets here things will get very busy atleast for a month while ppl burn out on OF!

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Holycannoli
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Postby Holycannoli » Aug 25, 2009 09:30

Very good point Zarkor. Yeah I'm aware that Uthgard RvR pop is woefully inadequate, and it's double worse for me as I'm a fan of sieging and don't mind people adding to fights.

Uthgard RvR isn't my cup of tea. I'm not a fan of small 8v8 fights. I like bigger fights centered around capturing and defending keeps. That's what attracted me to DAOC from Everquest. I could have kept the group vs group PvP in Everquest, but it's just not my thing. Uthgard pretty much shuns the things I find most enjoyable about DAOC :( Partly due to low population, and partly due to a mentality I do not share (even though I agree that you don't want to chase the enemy out of the frontier). The thing is though, if people were more interested in sieging then chasing enemies out of the frontier wouldn't be a bad thing, since it lets you capture the keep, and eventually they'll come to take it back or try to capture one of yours. But if people are only interested in roaming 8v8, then chasing enemies away just kills all action.

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Maidrion
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Postby Maidrion » Aug 25, 2009 09:41

Holycannoli wrote:Very good point Zarkor. Yeah I'm aware that Uthgard RvR pop is woefully inadequate, and it's double worse for me as I'm a fan of sieging and don't mind people adding to fights.

Uthgard RvR isn't my cup of tea. I'm not a fan of small 8v8 fights. I like bigger fights centered around capturing and defending keeps. That's what attracted me to DAOC from Everquest. I could have kept the group vs group PvP in Everquest, but it's just not my thing. Uthgard pretty much shuns the things I find most enjoyable about DAOC :( Partly due to low population, and partly due to a mentality I do not share (even though I agree that you don't want to chase the enemy out of the frontier). The thing is though, if people were more interested in sieging then chasing enemies out of the frontier wouldn't be a bad thing, since it lets you capture the keep, and eventually they'll come to take it back or try to capture one of yours. But if people are only interested in roaming 8v8, then chasing enemies away just kills all action.


Well a day or two ago a guild in Hib came up with a relic raid plan, gathered some 40-50hibs and took off. Even though it failed I saw some people saying in broad later that it was the most fun they had on on Uth in a long while. I think there's many many people on the server that think like you. You just gotta drag em out ;)

Zarkor
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Postby Zarkor » Aug 25, 2009 11:44

Maidrion wrote:
Holycannoli wrote:Very good point Zarkor. Yeah I'm aware that Uthgard RvR pop is woefully inadequate, and it's double worse for me as I'm a fan of sieging and don't mind people adding to fights.

Uthgard RvR isn't my cup of tea. I'm not a fan of small 8v8 fights. I like bigger fights centered around capturing and defending keeps. That's what attracted me to DAOC from Everquest. I could have kept the group vs group PvP in Everquest, but it's just not my thing. Uthgard pretty much shuns the things I find most enjoyable about DAOC :( Partly due to low population, and partly due to a mentality I do not share (even though I agree that you don't want to chase the enemy out of the frontier). The thing is though, if people were more interested in sieging then chasing enemies out of the frontier wouldn't be a bad thing, since it lets you capture the keep, and eventually they'll come to take it back or try to capture one of yours. But if people are only interested in roaming 8v8, then chasing enemies away just kills all action.


Well a day or two ago a guild in Hib came up with a relic raid plan, gathered some 40-50hibs and took off. Even though it failed I saw some people saying in broad later that it was the most fun they had on on Uth in a long while. I think there's many many people on the server that think like you. You just gotta drag em out ;)


The big problem on Uthgard is that you can't have both at the same time. When a relic raid is in place, there's at least 2 realms hugely involved. The third realm just sits there with it's 1, 2 or 3 groups separately roaming agra without incs untill they finally realise there's a relic raid going on. Then they either log out or go check it out and probably die on sight.

Not to mention that if you don't want to take part of the raiding, you're basicly left with no other option anyway, since agramon will be pretty much empty.

I don't really mind relic raids, I just hate having to coordinate people in chat, because at least 35% just don't listen and ruin it for the rest. I'm up for taking orders myself, but I hardly see anyone taking initiative I can trust to work out.

Anyway if you plan on doing more raids, I'll give you some advice: Plan in advance!! Don't go out on a random day and say: hey lots of people in agra, LETS BUILD A RELIC RAID. Cause it just won't work, some people don't want to and you'll be actually raiding with a handful of opportunists instead of a motivated realm.

nixian
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Postby nixian » Aug 25, 2009 12:02

Some of us that actually go organize stuff for the realm don't always do it to accomplish something but for the fun of it

the relic raid hib got together was really not planned or organized but rather a "hey lets go try this out" when some guild decided to ruin the public dragon raid for the rest of the realm by killing the dragon 3 hours before the public raid

I have to agree with you though - if there is a relic raid and you don't plan to join in there is pretty much nothing to do in rvr.. which is really sad


I must say however that it was a blast having 40-50 hibs fight 40-50 mids with 3-4 FG albs trying to add and interrupt the zerg.. was just nice seeing that realms still could pull together and build massive zergs even with the lack of people we sometimes see in agra

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tazok
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Postby tazok » Aug 25, 2009 18:50

Little sidenote to relic raid:

Can't stop myself from sharing this view, this is something you don't see everyday on uth, we died but I had a blast:P

Image
Image<br>

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Loul
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Postby Loul » Aug 25, 2009 18:51

I take you were tired from raiding and took a nap ?

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Holycannoli
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Postby Holycannoli » Aug 26, 2009 21:58

Maidrion wrote:Well a day or two ago a guild in Hib came up with a relic raid plan, gathered some 40-50hibs and took off. Even though it failed I saw some people saying in broad later that it was the most fun they had on on Uth in a long while. I think there's many many people on the server that think like you. You just gotta drag em out ;)


Now that sounds fun! Relics are the ultimate goal in DAOC. I remember hundreds of people responding to relic raids, and the 3rd realm not involved usually either trying to set up an ambush for the returning relic should the attackers win, or taking advantage by capturing keeps.

If we saw more large action RvR on Uthgard I wouldn't even think of stopping playing. But like I said I start to play at US night time (between 8-9pm EST), which is not Uthgard's prime time by a longshot. There's usually less than 200 people on when I play, and quite a few times when there's nobody in the frontier or any of the BGs. I will simply never see that kind of action. Everything happens when I'm at work, and it's pretty normal that if my realm doesn't have DF when I log on, that it won't have DF the whole time I'm playing.

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Postby Demiurgo » Aug 27, 2009 17:53

I think the solution is in the topic.
Why don't you run in agramon instead of exp/farm your 3012 characters?

Many times there are 600+ people logged and, if you are lucky, you can find a 8men group running for rvr.

If people start going rvr instead of pve action, you could run with your low rr pug and find other low rr pug, high rr fg will find other high rr fg.
Of course low rr pug will be kicked by high rr group sometime, like high rr group could be killed by a 2-3 fg sticked of low rr/not 50/not sc players (or the high rr group could kill them*) but at least after you /release you know there are more enemy you can find, just tryng to avoid routes where you know the enemies dangerous for you run.

For solos: in a rvr zone with much action, you can be sure no groups will go to hunt solos because if they spread and lose speed to catch you they could be inced by another fg and lose for their starting formation
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