Thid - Volley in lord room.

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Hush
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Postby Hush » Aug 10, 2009 09:14

Today, and yesterday, while fighting the lord in Thid CK, we kept getting hit by a volley - INSIDE the lord room.

How is this possible?

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Satz
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Postby Satz » Aug 10, 2009 10:57

ground target set, ground target fired.

There is no sight restriction for volley, there are basically only 2 restrictions:
range and if gt is out of sight, the diameter of the volley is halved, thats all. But actually, any archer can explain it better.

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Broagunk
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Postby Broagunk » Aug 10, 2009 13:50

Satz wrote:ground target set, ground target fired.

There is no sight restriction for volley, there are basically only 2 restrictions:
range and if gt is out of sight, the diameter of the volley is halved, thats all. But actually, any archer can explain it better.


Well that's just terrible.

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mfassben
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Postby mfassben » Aug 10, 2009 14:01

Actually for this particular matter volley is bugged on uth.You should not be able to fire it inside of buildings and into buildings with a roof if you are outside.But i guess its not a very high prio fix and its hard to code.
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Akip
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Postby Akip » Aug 10, 2009 16:22

mfassben wrote:Actually for this particular matter volley is bugged on uth.You should not be able to fire it inside of buildings and into buildings with a roof if you are outside.But i guess its not a very high prio fix and its hard to code.


I think you are not qualyfied if this is a high qualy fix or not, that should decide the gms

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Tiraldric
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Postby Tiraldric » Aug 13, 2009 03:59

Akip wrote:
mfassben wrote:Actually for this particular matter volley is bugged on uth.You should not be able to fire it inside of buildings and into buildings with a roof if you are outside.But i guess its not a very high prio fix and its hard to code.


I think you are not qualyfied if this is a high qualy fix or not, that should decide the gms


He didn't claim that he was deciding if it was high priority. He said that it was likely not a high priority due to the difficulty of the code involved. Don't jump down people's throats unless you understand what's been said please.
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Akip
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Postby Akip » Aug 13, 2009 09:32

difficulty of the code


Maybe this could be a reason why a gm fix this sooner. Some are searching for an adventure and try to proof there selfs, that they have the skills to even fix hard bugs and can enjoy after one week of hard work when they look back and say: Wow what i did was very well !!!111.

Ps: Program has something to do with logic you say oh I want to do this and that so I need a chain of this command with this command and this and that and this one times 2. So for example you say volley not allowed in special keepregions at keep lvl 1 not in inner gate building between the high of 'first floor and 2nd'*except you are on that floor* and on lvl 2-3 not on the wall "buildings" and on lvl 5-7 not on the wall high 'first floor'.

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mfassben
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Postby mfassben » Aug 13, 2009 14:57

So,after reading all this and not getting any new infos,you say that this bug may eventually maybe under certain circumstances be fixed fast.And you showed us that you have at least a little clue about programming.Thumbs up!

On a sidenote:this a a rather minor Bug.There are way worse bugs out there that need to be fixed.So i really doubt this is going to be fixed because a Dev seeks some challenge.
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Ghostkeeper
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Postby Ghostkeeper » Aug 13, 2009 16:02

Akip wrote:
difficulty of the code


Maybe this could be a reason why a gm fix this sooner. Some are searching for an adventure and try to proof there selfs, that they have the skills to even fix hard bugs and can enjoy after one week of hard work when they look back and say: Wow what i did was very well !!!111.

Ps: Program has something to do with logic you say oh I want to do this and that so I need a chain of this command with this command and this and that and this one times 2. So for example you say volley not allowed in special keepregions at keep lvl 1 not in inner gate building between the high of 'first floor and 2nd'*except you are on that floor* and on lvl 2-3 not on the wall "buildings" and on lvl 5-7 not on the wall high 'first floor'.


You are just over-complicating this problem.
It is a minor bug that will eventually get looked at.
My suggestion is place in a /callgm or a bug report; and that is as far as you can really go; instead of just spamming the boreds. There is a bug-section for this.

nixian
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Postby nixian » Aug 14, 2009 07:39


Camulos
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Postby Camulos » Aug 14, 2009 08:49

Akip wrote:
difficulty of the code


Maybe this could be a reason why a gm fix this sooner. Some are searching for an adventure and try to proof there selfs, that they have the skills to even fix hard bugs and can enjoy after one week of hard work when they look back and say: Wow what i did was very well !!!111.

[...]
Just one more time, since many of you do not really get the general "problem":

Most of the uthgard GM aren't coding anything because it's neither their job nor are they capable of. Coding is a developer thing. Game moderation and support is a GM thing. There is a large difference. Just take a small look at the staff overview and you will see how many active developer uthgard has (good developer are hard to find and the ones we have do a REALLY good job here on uthgard, most of the things you won't even notice).

So, do yourself and most of all the GM's a favor: Stop blaming them for not fixing coding-bugs, they can't.

The problem itself will be fixed sometime, that for sure, but i can't tell you when, sice i am neither a DEV, nor is the problem really that serious to be fixed asap (yes, i can understand you might have an other opinion while being killed by a volley ;-)).

Just my two (informational) cents...

Camulos

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TheRat
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Postby TheRat » Aug 18, 2009 05:47

mfassben wrote:So,after reading all this and not getting any new infos,you say that this bug may eventually maybe under certain circumstances be fixed fast.And you showed us that you have at least a little clue about programming.Thumbs up!


I am an experienced programmer and I can tell you that writing line of sight code can be very difficult. There are legitimate reasons to volley the lord room (if the archer is actually in the room and volleying other people in the room which he has line of sight to).

Creating large bounding boxes and excluding all use of a class ability within them is too big a hammer for too small a nail. Also, coding errors could be made while attempting this and subsequently make volley not even function from the top of a keep, where it clearly has high utility to archer classes. If there's any place they should be using volley, that's the place.

Also, assuming we are going back to the OF map as has been planned, that would mean destroying all of the work done when the keeps are moved in location to accomodate the old maps. I honestly doubt any dev is going to put that much work into throwaway code when there are plenty of other bugs to fix.

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Respite
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Postby Respite » Aug 18, 2009 05:52

ground targets are set with XYZ right? so telling it where and how high or low... if you can see in a window u can put a ground target on the floor of the lord room with out even getting inside, ive seen animists do it on live a lot... and guessing volley would be the same way and just function correctly and gtae the target?

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mfassben
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Postby mfassben » Aug 18, 2009 18:38

Could you pls tell me now why you quoted me?Its exactly what i have been saying.Hard coding for a very minor bug --> not going to happen anytime soon o_0
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Erdie
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Postby Erdie » Aug 18, 2009 18:56

If Uthgard is going on keep pbaoe / gtpbaoe working for target not in view, is also possible to implement a special check for volley if the archer/groundtarget is inside a building... the same of the horse check.
In this case ll be not more possible use volley:
- if you are inside the main tower of the keep
- if you ground target is inside the main tower of the keep

At least should be more realistic, and maybe easy to implement using our "horse check" :)


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