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silenced
Phoenix Knight
 
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Joined: Sep 28, 2006 00:00

Postby silenced » Aug 03, 2009 19:35

I'm happy with my 44 slash, 45 chants, 42 shield, 10 parry. =)

jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Aug 03, 2009 20:37

silenced wrote:I'm happy with my 44 slash, 45 chants, 42 shield, 10 parry. =)


But what about your group? .

With 39 2h, 42 shield 42 chants:

- u have red endu, thats why they invite u to group
- u play defensiv and slam + guard
- BUT when your enemies have stunimmunity, you ain't fuc*ed up.
You still have a backsnare to peel the tanks of your supporter.
And with reasonable slashspec+11, you even do some dmg 0o.

Greetz
Nes
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Funkling
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Joined: May 31, 2009 00:00

Postby Funkling » Aug 03, 2009 20:54

Slash has a sidesnare and it's easier to guard when you use a 1handed weapon to snare.
Artificial intelligence is no match for natural stupidity.

hun_cactus
Myrmidon
 
Posts: 171
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Postby hun_cactus » Aug 03, 2009 23:35

Funkling wrote:Slash has a sidesnare and it's easier to guard when you use a 1handed weapon to snare.



Then show me how to do snare with slash, when your caster are sprinting, in his ass with a tank, and you follow them.

The answer: weapon switch and Doubler. Other thing you don't have to run with that 2 handed weapon like rambo, enough to snare and switch back.

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Bloodwyne
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Postby Bloodwyne » Aug 04, 2009 00:00

as highlander you should go for that 2h/slam mixed spec if you wanna be a group pally, i as a saracen pala love my defensive spec with 48 chants 29 thrust 42 slam 32 parry...specially for solo runs. well i wont respec my pallys skills for group, i already have to respec my ras if there will be some more alb groups running again... basic you should have is slam and red endu, the rest is just some nice adds...you have to be good at first though, pala is not easy in group:)
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panachier
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Postby panachier » Aug 04, 2009 10:00

if i had to play pally, i'd spe 46 chant ( last usefull thing if damage add stack is fixed) 42 shield 44 trust and then you have not to switch for 2handed when you want to snare
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

hun_cactus
Myrmidon
 
Posts: 171
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Postby hun_cactus » Aug 04, 2009 11:17

panachier wrote:if i had to play pally, i'd spe 46 chant ( last usefull thing if damage add stack is fixed) 42 shield 44 trust and then you have not to switch for 2handed when you want to snare


Yep, but Tranq lvl 18 w/o to hit bonus, and hintered is the 2nd in the chain. Plus 44-29 thrust/slash difference mean -30 parry. Not to mention Thrust good for saracen pally, maybe briton, but not for highlander.

Only positive thing is you don't have to switch weapons as you said.

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poplik
Phoenix Knight
 
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Postby poplik » Aug 04, 2009 11:44

hun_cactus wrote:Thrust good for saracen pally, maybe briton, but not for highlander.


you want to deal damage with paladin? :D

when you get the hang of it, slam + 2h backsnare is really nice, your damage is joke but hey, you rolled paladin :D
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Funkling
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Postby Funkling » Aug 04, 2009 12:13

hun_cactus wrote:
Funkling wrote:Slash has a sidesnare and it's easier to guard when you use a 1handed weapon to snare.



Then show me how to do snare with slash, when your caster are sprinting, in his ass with a tank, and you follow them.


Tell your caster to stop being retarded. If he's running away he's most likely getting backsnared too.
Artificial intelligence is no match for natural stupidity.

hun_cactus
Myrmidon
 
Posts: 171
Joined: Jul 03, 2006 00:00

Postby hun_cactus » Aug 04, 2009 12:59

poplik wrote:
hun_cactus wrote:Thrust good for saracen pally, maybe briton, but not for highlander.


you want to deal damage with paladin? :D

when you get the hang of it, slam + 2h backsnare is really nice, your damage is joke but hey, you rolled paladin :D


Maybe agressive paladins, i usually (depends of the situation) switch target after slam, and stay close to casters....

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panachier
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Postby panachier » Aug 04, 2009 13:14

hun_cactus wrote:
panachier wrote:if i had to play pally, i'd spe 46 chant ( last usefull thing if damage add stack is fixed) 42 shield 44 trust and then you have not to switch for 2handed when you want to snare


Yep, but Tranq lvl 18 w/o to hit bonus, and hintered is the 2nd in the chain. Plus 44-29 thrust/slash difference mean -30 parry. Not to mention Thrust good for saracen pally, maybe briton, but not for highlander.

Only positive thing is you don't have to switch weapons as you said.


sara 65+80/2, briton 75+60/2, 85+50/2... so very few difference in damage if we can call it damage when we talk about pally ^^
and anyway who would be stupid enough to roll a pally highlander... come on...

and for the to hit bonus, usually you'll snare a target in the back or on the side if it s moving around a stuned caster. so you'll hit, at least it how it works with my scout. and if ever you miss with your 2 handed, you have a long delay before next attempt.

and if you do slam+ 2 cap speed weapon you can quickly go to the next target. and you dont need to be in the back of the target if it's strafing.

i don't know how long last the back snare but i think it s much shorter than 30 sec.

so i keep to say sara thrust pally ftw
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

hun_cactus
Myrmidon
 
Posts: 171
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Postby hun_cactus » Aug 04, 2009 13:16

panachier wrote:anyway who would be stupid enough to roll a pally highlander... come on...


Edit:

Yeah that's said a guy who using Juggernaut... I Belive you :DDD

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poplik
Phoenix Knight
 
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Postby poplik » Aug 04, 2009 19:09

hun_cactus wrote:Maybe agressive paladins, i usually (depends of the situation) switch target after slam, and stay close to casters....


I don't think I follow, why agressive? slam him, snare him and move on, if he has stun immunity skip the slam part.
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hun_cactus
Myrmidon
 
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Postby hun_cactus » Aug 04, 2009 19:48

poplik wrote:
hun_cactus wrote:Maybe agressive paladins, i usually (depends of the situation) switch target after slam, and stay close to casters....


I don't think I follow, why agressive? slam him, snare him and move on, if he has stun immunity skip the slam part.


Slam, snare then u loose 6-7sec from snare duration, when the target is slamed. Even it could be renew. And what when 2-3 tank attack the caster/healer? You won't slam and snare (Esspecially not from 2 chain)

But i think now we grow over the topic opener's question ^^

(i answered to why not thrust/dmg. I don't care about my pala dmg output. And another thing is: Thrust don't have a really good alstyle like 29 slash, (29 thrust has bleeding witch is better then det5 in pvp)

jrhadden
Eagle Knight
 
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Postby jrhadden » Aug 06, 2009 17:02

Bloodwyne wrote:as highlander you should go for that 2h/slam mixed spec if you wanna be a group pally, i as a saracen pala love my defensive spec with 48 chants 29 thrust 42 slam 32 parry...specially for solo runs. well i wont respec my pallys skills for group, i already have to respec my ras if there will be some more alb groups running again... basic you should have is slam and red endu, the rest is just some nice adds...you have to be good at first though, pala is not easy in group:)


Even as saracene u have more utility with 2h/slam 42 chants.
But the point is to play a pala GOOD. We dont have muhc of them.

Btw. I have seen u play in wilton. Dont solo tank guards, when your group is busy with other things like enemies. Use protect and guard and switch chants. And dont let the Cabalist tank for 10min the wilton lord, while u amuse yourself with some guard - just 1 meter away....

Those are basics i would start with^^.

Greetz
Nes
Inactive

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