Charge nerf (int vs others)

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Ronian
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Postby Ronian » Aug 03, 2009 03:49

Hi.

Why did you nerf the int charge from 75 to 41 value and other charges from 75 to 61?

Most casters are hard to play solo. Now I know why my Ranger only fights Spiritmasters, Bonedancers and some Sorcs. They dont need any int anyway (ok, Spiritmaster totally relies on his pet here hehe)

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Rector
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Postby Rector » Aug 03, 2009 10:57

Stats got reduced to the average values of yellow specbuffs.

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poplik
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Postby poplik » Aug 03, 2009 11:00

it affects everyone the same so when you charge int on berserker... no wait... on healer... hmm...
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Hedra
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Postby Hedra » Aug 03, 2009 11:09

Because nerfing caster's int is "a non-class specific customization" according to the staff
I am assuming direct control.

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Satz
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Postby Satz » Aug 03, 2009 11:15

And still, even a blue buff from most clerics, druids and shammies is worth more bonus than the charges.

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kikoo
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Postby kikoo » Aug 03, 2009 11:23

If you look at buff classe's acuity values, you'll see that they're already lower than other spec buffs. Charges just follow the same pattern.
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Funkling
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Postby Funkling » Aug 03, 2009 11:37

Hedra wrote:Because nerfing caster's int is "a non-class specific customization" according to the staff


:D
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jrhadden
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Postby jrhadden » Aug 03, 2009 12:45

Ronian wrote:Hi.

Why did you nerf the int charge from 75 to 41 value and other charges from 75 to 61?

Most casters are hard to play solo. Now I know why my Ranger only fights Spiritmasters, Bonedancers and some Sorcs. They dont need any int anyway (ok, Spiritmaster totally relies on his pet here hehe)


Interesting, so .. RM's .. dont fall into your prey-catagory:>.
Guess solo RMs are a dieing out.

Its rather another problem. Beeing ganked by FGs does prevent alot people from going out solo, especially if u have to pay that amount of gold for charging.
And as caster you dont have just to face FGs but also Chargetanks and Stealthers. Its not getting easier with Int-Charge.
If your would rely on Int-charge for wining - that would be sad.
In fact i have not faced a single situation, where having int-charge would have made life easier.

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Funkling
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Postby Funkling » Aug 03, 2009 13:13

jrhadden wrote:Interesting, so .. RM's .. dont fall into your prey-catagory:>.
Guess solo RMs are a dieing out.


There never were any to begin with.
Artificial intelligence is no match for natural stupidity.

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Satz
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Postby Satz » Aug 03, 2009 15:10

Ive regulary meet 1 or 2 solo rms from time to time...

Funkling, playing before trolling please.

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Rector
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Postby Rector » Aug 03, 2009 15:20

Does Funkling have playerchars? ^^

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Funkling
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Postby Funkling » Aug 03, 2009 15:45

Satz wrote:Ive regulary meet 1 or 2 solo rms from time to time...

Funkling, playing before trolling please.


Name one.

Rector wrote:Does Funkling have playerchars? ^^


Yes, but they're all stuck in Agramon. I don't do lowbie BGs so I don't meet solo RMs :P
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Satz
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Postby Satz » Aug 03, 2009 17:37

Ill name 2 for you

Haiden seen alot.
Jainna seen some times solo aswell, but its been a while already.

More do not remember now, i dont remember names of player i have killed, but rather players who ive lost to due to skill or whoom i had several interesting fights with.

Now, since i named em, try to stay ontopic from now on, Trolly

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Funkling
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Postby Funkling » Aug 03, 2009 18:30

Haiden I only encountered in groups. The other guy, never heard of him, never saw him once ingame.
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Seyha
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Postby Seyha » Aug 03, 2009 19:23

Jainna usually duo's with some one. This is perfectly understandable since stealthers are grouping/adding more than ever now.

I think it's too much to expect casters to run solo. Not just because of the FGs, but because of the Lurikeen/Norse duo and trio you find camping amg all the time.


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