How about another battleground for 4L2 - 6L2 ?

Talk about your RvR experience here
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zubasa
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Postby zubasa » Jul 29, 2009 11:06

Pafpafinc wrote:Since the rr10 are waiting the low rr players in agramon


I'm just wondering about which grps are you talking about? ~rr6 anguish or ~rr5 erdie grp or ~rr8 tomatoe grp? or some weeks ago the ~rr7 gdrw grp? there is NO full rr10 grp on agra - at any time^^

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Maidrion
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Postby Maidrion » Jul 29, 2009 11:39

zubasa wrote:
Pafpafinc wrote:Since the rr10 are waiting the low rr players in agramon


I'm just wondering about which grps are you talking about? ~rr6 anguish or ~rr5 erdie grp or ~rr8 tomatoe grp? or some weeks ago the ~rr7 gdrw grp? there is NO full rr10 grp on agra - at any time^^


Actually the gdrw grp had an rr11 skald, rr10 bd, rr9 healer, etc. Not exactly low.

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zubasa
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Postby zubasa » Jul 29, 2009 11:54

Maidrion wrote:
zubasa wrote:
Pafpafinc wrote:Since the rr10 are waiting the low rr players in agramon


I'm just wondering about which grps are you talking about? ~rr6 anguish or ~rr5 erdie grp or ~rr8 tomatoe grp? or some weeks ago the ~rr7 gdrw grp? there is NO full rr10 grp on agra - at any time^^


Actually the gdrw grp had an rr11 skald, rr10 bd, rr9 healer, etc. Not exactly low.


and when they were most active in the last weeks, they had rr5-6 tanks (svgs) and rr4 rm (me) - so what :P

jrhadden
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Postby jrhadden » Jul 29, 2009 12:08

I do not see the point in OLD Emain.

When we had NF Emain - everything was perfect:

- good amount of sieging. I remember a lot of awesome sieges. And those sieges were by far better than Relict raids now.
- reasonable amount of zerging, closely related with sieging of course
- awful amount of soloing even during the primetime
- and plenty of group RvR

People voted for Agra .. see where we landed.
And now OLD Emain should help us ? Less ways to avoid enemy. No Water. Where is the difference to just Agramon? Except of having less options to move.

If there would be any chance to go back to NF Emain. Why not ?


@Zubasa/LowRR topic.
The trick most of "Guild Groups" use is plain easy:

- use TS/Ventrillo
- mix high RR people (experienced in group) and put some low RR inside to PL em. Thats how you push twinks. Thats something completely different from starting a group with just new people. I think the ex EdN group in Albion has faced that problem some time ago. Even randomgroups were a pain in the ass. Of course they managed to get some ground by grouping high RR people from KT/Trauben. And now they are pretty established.
- using some setup and just setup.
- logout when you die once or log main/high RR chars :>
- kill anything that is smaller than FG (free RPs anyway)

Of course the lowbies can do that too except for mixing high RR with low RR. And you need practice, where Agramon with tough enemies ain't no training ground.
You do not learn a lot from a death, when death comes to quick...
People like Erdie are low RR, but in fact well known people in Agramon. They are twinks. Thats another story^^. They know how to play as well.

Talking about mixing low RR with high RR. Certainly it must be mixed properly. A RM do not need much RR (lw1,purge1,moc1,serenity1-2,mof2 ... <RR5) to be useful. Neither a det tank.
Classes like healer, bard, sorc are the ones, who need need the RR to be successful. I believe that for many new sorcerers starting Agramon with low RR, it is plain difficult to do anything but dieing:). Especially since solo RvR is almost impossible (/hug Guildgroups and stealther zergs). And when u think about the groups where u started? Aye rr10 shami rr7++ Healers:) See.....

Its difficult to find proper enemies, especially since u see killmsg from any realm. The chances to meet a random fg is pretty low. The proper groups are often just faster. They know how to rebuff, how to sprint and not to get stick-lost. Especially as Alb, where you certainly wont have minstrel speed, it is difficult to avoid some groups.

Greetz
Nes
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Zarkor
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Postby Zarkor » Jul 29, 2009 15:44

jrhadden wrote:I do not see the point in OLD Emain.

Less ways to avoid enemy.



You did see it, you just didn't realise it. 8)

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Postby jrhadden » Jul 29, 2009 16:43

Zarkor.

If you want to pull some people into RvR zone. You must give them chance to meet adequate enemies. That also means:

If there is there are 3 enemy-types:
a) to strong (for example fg where u are only 5)
b) adequate.
c) to weak

When your RvR zone would be just a tiny spot. Last Man standing is a).
You most frequently meet a) since a) never dies against you,b) and c).
The chances to meet a) >> b) and c) (guess who has sickness).

There must be a way to meet b) & c) without meeting a) frequently.
Else b) c) and you logout ^^.

Think about it.
Unless you are just going out by perfect 8 or Zerg (stronger than enemy Zerg), you want different pathways/options to walk and avoid enemies.

Besides that also resolves the problem of groups adding into group-fights.
When u have more ways to move...
Nobody said it shall be 1h to find an enemy or anything like this.
When you would have played NF Emain here on Uth, you would have understood. Maybe some of your friends who did, might share that feeling/info with you.

Greetz
Nes
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Zarkor
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Postby Zarkor » Jul 29, 2009 18:59

There's still a load of different routes in OF which allow you to pick adequate enemies, the benefit of OF is that when there's not enough enemies, everyone will just walk the main routes and see who's left to fight or not.

There's no such thing in Agramon.


Yes, I haven't played NF Emain on Uthgard, but I don't see why NF Emain would be better than OF.

jrhadden
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Postby jrhadden » Jul 29, 2009 20:53

I havnt played OF Emain either, but looking at the map:

There is the central part. which can be accessed by 3 directions.
Every Realm another destrict for itself. In Order to RvR prolly you have to go over the central part. Looks pretty much like Agramon when u remove the camps. Except for that it ain't plain.

Where do you see the huge difference? I just see a stone replaced by tree. The pathing looks familiar.


The advantage of NF Emain was, while people who wanted to do GvG could do it btw Crim,Crauch and ofc TKs.
While the South part of it was less trafficed, and used for soloer/small groups. There was no reason to meet any FGs there except that FG's were bored. You could reach any position on the map either by going North or South. Making meeting FG's avoidable.

Water offered also plenty possibilities to play with it.

RvR was plain more richer ...

Greetz
Nes
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Pafpafinc
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Postby Pafpafinc » Jul 29, 2009 23:00

Haldan wrote:I have got a reply against that topic and I can assure you that I do not have a high realmranking char, not even a RR5 one. A further battleground will not come. One of the main reasons is that another battleground would split up players even more than they already are. Continuous play of one character is going to strenghten that character which is a main component of DAoCs' gameplay meaning that these players deserve the achievement of being stronger than for example a beginner. The introduction of a 4lx - 6lx battleground would thatfor mean an indirect punishment to these players.

So, if you get busted by a highRR group, possible reactions would be:
- if you are solo => get a group.
- if you were in a group => get another group.
- if you were two groups => get another group or simply form a zerg.


As mentioned many times before. DAoC is not a battleground game like WoW or a XvsX area like guildwars. It is a dynamic simulation of a fantasy-medieval battlefield meaning that you as a player have to adapt yourself to the events of the battlefield.


With regards,
Haldan

From your opinion it result Thidranki and Wilton should be removed too so Zubasa's grup can have more rp . When u think another bg would split the 50-ers , u have no idea how many have left already Uthgard after they realised agramon sucks . Thidranki was fun , agra is not , zerging is not a solution . Instead of going to 1200 players , Uthgard is blocked by a fullgrup and all people know that except the one who negate a very visible true .

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Funkling
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Postby Funkling » Jul 29, 2009 23:12

jrhadden wrote:I havnt played OF Emain either


I never would have guessed. :)
Artificial intelligence is no match for natural stupidity.

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davidoof
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Postby davidoof » Jul 29, 2009 23:16

i think old ra would more help, no more easy purge/sos
Back to NF, NEW RA.

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Pafpafinc
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Postby Pafpafinc » Jul 29, 2009 23:17

hun_cactus wrote:
Pafpafinc wrote:Since the rr10 are waiting the low rr players in agramon , would be cool if there will be added another BG after Thidranki where 50 level players between 4L2 -6L2 to go and any other level wich got rp cap in Thidranki .
A map like Molvik wich is very good because no water / no bridges and small enough to meet fast each other . That battleground is required because the difference from the rr11 campers and the new players coming in agramon is to huge , the new chars need even the free rr5 or even enough rp to take the ra 's wich can balance the fights in agramon . Other thing , any of the 4L2 -6L2 can go anytime in Frontiers to defend keeps /towers , it not affect the realm defence , just the players over 6L2 could not enter anymore in that BG for 4l2-6l2 .
There are many 50-ers wich dont come anymore in Agramon after they got wiped 20-30 times in row by the rr11 fg roaming 24/7 , part of them already quited the server , others start reroll new char and that just increase the PvE and not RvR . Is just simple , the jump from Thidranki to Agramon is to big , it should not be like this if there wouldn't be the "superbrilliants rr11" waiting with high ranks to show their skill in killing rr4 . Any reply against this topic it will come only from the rr10-rr11 wich dont agree with that ofc , it may kill their fun and they already insulted me on my other topic . Just make a poll for that battleground on the Polls forum .


I know what will happen:

Maybe some of the 24/7 come here and say: delete the pve too and force everybody to Agra to give them more meat! And say: Nooo already too low the new lvl 50 freerp population in Agra! :p

Seriously: There is another possibility to kill that team: merge some grp to roll together.. But yeah, most of the alb grp are belive the holy 8v8 and don't zerg (2grp=zerg? Oo) and they rather die 20x and logout then merge 2 grp...

About the inzulted part: I Was there 1 of what you think. That unknown rr10 bd always do that, cause have too much space in his skillbar. Just /ignore them ;)

adding tajendi part 2 it helped alot to bring more players in rvr , when is ToA release ?

jrhadden
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Postby jrhadden » Jul 30, 2009 00:50

Pafpafinc wrote:adding tajendi part 2 it helped alot to bring more players in rvr , when is ToA release ?


Different Developer with diffrent abilities work on diffirent issues....
You dont want the plumber to do science,huh?

Greetz
Nes
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phelan
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Postby phelan » Jul 30, 2009 00:54

jrhadden wrote:When we had NF Emain - everything was perfect


yeah it was realy awesome. just great. but i think nf emain is to small now. i think it was the time when only ~200ppl were on uth online.

i can still remember deffing a keep, after 40 mins the enemys got it. cant remember if it were albs or mids.

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vangonaj
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Postby vangonaj » Jul 30, 2009 12:34

Why not one bg for all rr4, 5, 6, 7...
All newcomers ever will cry about high rr players, all players who play time 1 hour every month will cry too. And if you will have this bg when you will be 6l2 you will cry too about high rr players. For have high char you must spend time. This game isn´t counter-strike. In this game if you want be strong you must spend time and you must know play your char. All here started in low rr some players still playing their main char and now have high rr char other after die 3 times started roll other char.
I saw low rr o random alb, hib and mid groups killing high rr groups.
The problem isn´t skill, rr, ra , frontiers... is only your menatality.

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