What Class To Play On Hib?

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Astinos
Warder
 
Posts: 16
Joined: Jul 27, 2009 00:00

Postby Astinos » Jul 28, 2009 18:42

What do you guys think about this champ?

50 valor 42 shields 39 sword/blunt rest parry.

I mean you can have slam, debuff, dd, snare, etc....

but my question is 39+11 weapon is that enough to deal decent melee dmg? (or maybe i will be a paladin in a champion body :P).

the class would be celt 10 quick 10 dex 10 int or 10 quick 10 dex 10 str ... dont decided yet XD

Thanks in Advance!
Regards!!!

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Sali
Warder
 
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Joined: Mar 07, 2009 01:00

Postby Sali » Jul 28, 2009 20:49

I my self dont see why you wanna do it but lets skip that..

First i think it would be nice to know if you wanna use it as off tank of defensive tank?

Tbh i think 50 LW, 42 Shield and 39 Valor is much more usefull..
You got good dmg, slam as in the same spec above and your debuffs still aint bad.. most of them will be yellow.

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Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jul 29, 2009 09:07

Well, you should worry about beeing a paladin in a champs body. Even though a champ should be on same dmg table as a pally, he deals a bit more dmg due to his str/con buff and reduces enemy dmg greatly due to his debuffs.

In later 1vs1 situations, while a pally is completely relying on block and heal(and of course enemy beeing out of endu), a champ reduces enemy dmgoutput with his dex/qui-debuff and dehaste. But having less HP than most other tanks, he really should take care of landing the debuffs before they get stunned themselves, since any good tank can kill 800-1200 HPs while youre stunned(without beeing debuffed, with debuffs, its barely gonna be 600). Your shield gives you 2 good things. First its a better defense(ofcourse) and second its an anytime-stun that is good for groups. This way you might have much more use for fg-fights than some heroes, especially since you dont need str/con buffs, and this way save some of druids conc.

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Maidrion
Phoenix Knight
 
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Joined: Jun 10, 2006 00:00

Postby Maidrion » Jul 29, 2009 11:44

Satz wrote:First its a better defense(ofcourse) and second its an anytime-stun that is good for groups. This way you might have much more use for fg-fights than some heroes, especially since you dont need str/con buffs, and this way save some of druids conc.


Since druids almost never have to deal with too few conc I see the only advantage being a champs snare/debuffs for defensive purposes. Apart from that he lacks stoicism and decent snare style unless u go for the blade sidestyle.

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Shav
Myrmidon
 
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Joined: Aug 24, 2007 00:00

Postby Shav » Jul 29, 2009 15:14

Zarkor wrote:
Cespx wrote:Another champ...



... your point?



Champs are crap - thats the point...

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jul 29, 2009 15:48

Shav wrote:
Zarkor wrote:
Cespx wrote:Another champ...



... your point?



Champs are crap - thats the point...


Lol ^^ Aight.

(However this doesn't mean you can't play a champ and make it "not so crap after all", imo.)

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Shav
Myrmidon
 
Posts: 168
Joined: Aug 24, 2007 00:00

Postby Shav » Jul 29, 2009 16:21

Zarkor wrote:
Shav wrote:
Zarkor wrote:
Cespx wrote:Another champ...



... your point?



Champs are crap - thats the point...


Lol ^^ Aight.

(However this doesn't mean you can't play a champ and make it "not so crap after all", imo.)



but it means bm/vw/hero will always be better and you will regret making champ sooner or later ^^

Astinos wrote:
but my question is 39+11 weapon is that enough to deal decent melee dmg? (or maybe i will be a paladin in a champion body :P).


So if you want damage make bm or vw, hero for playing defensive

Champs are for 1v1 fights only, forget being a good group char as a champ.

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