Making the case for Cure NS

Talk about your RvR experience here

Would you like a cure NS ability at 40 heal spec on druid/healer/cleric?

yes
56
65%
no
30
35%
 
Total votes : 86

User avatar
Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Jul 21, 2009 13:10

Duke wrote:NS is one of the things which make an Eldtritch very usefull in Hibernia. Cure NS would kill that.

Funny one but I'm not so surprised, you're MB after all so it must be already hard to make your eld integrated in your own guild groups (5 BM ftw !).

Anyway, even if NS is cureable, an eldritch will still be very important even in tank group for its utility (NS, disease, debuffs) and essential in hybrid or caster group. But some people won't understand that BM spam on hib doesn't work very well, especially since most enemies use casters now ^^

Don't forget that not many people will spec 40 heal, and even if they do, they usually won't cure it instantly for many reasons (rupted, cced, or simply has to heal). NS will still be powerful.
I am assuming direct control.

User avatar
Funkling
Banned
 
Posts: 493
Joined: May 31, 2009 00:00

Postby Funkling » Jul 21, 2009 13:25

Hedra wrote:Funny one but I'm not so surprised, you're MB after all so it must be already hard to make your eld integrated in your own guild groups (5 BM ftw !).


Lol you forgot about the mob5 block tanks! Supercool slamming with a large shield and stuff.
Artificial intelligence is no match for natural stupidity.

User avatar
Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jul 21, 2009 13:40

The way its now, without cureNS.

Tanks dont really care, what do they care about NS? only bow/crossbow/thrown weapons distance is shorter that it normally is in those 5 seconds they are rooted.
Supporters have to close the range or make the stupid tanks kite, the first option means youre more likely to die, the second one is close to impossible since tanks never read chat, in general^^.
Casters are ****** anyway since they loose all their range, and with their low dmg its close to impossible for them to function as intended(kill on range).

with cureNS
well, it doesnt actually mean that youll have a druid/healer/cleric in group who actually has a cureNS spell. And if both(or in case of mid 3) supporters are specced for cureNS youll have low mezz/buffs which is not great aswell.
Even if you have a supporter with a cureNS spell, you actually have to type in chat: ive got NS cure it! about 5 times before the supporter actually sees it and does cure it^^
Casters now have a chance to actually do something agains a group with 2-3 NSers, and not just fall without giving a fight.

Adding NS would be a major improvement for casters who are onderpowered now.

User avatar
Rector
Alerion Knight
 
Posts: 2744
Joined: Mar 02, 2006 01:00

Postby Rector » Jul 21, 2009 13:54

Satz wrote:Even if you have a supporter with a cureNS spell, you actually have to type in chat: ive got NS cure it! about 5 times before the supporter actually sees it and does cure it^^

There is the possibility to show NS in Group-Window, like it is done for mezz and disease.
Last edited by Rector on Jul 21, 2009 13:54, edited 1 time in total.

User avatar
Dark_MarDarkMark
Myrmidon
 
Posts: 69
Joined: May 26, 2009 00:00

Postby Dark_MarDarkMark » Jul 21, 2009 13:54

Forget it, Uthgard dont want to be a custom server. Uthgard is a classic server with NF RAs, 1.80 Patch, wrong charges values, SI classes...

If they will implement cure ns, so we will have a custom server here :(


CUSTOM is bad!

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Jul 21, 2009 14:46

Cure Uthgard IMO

User avatar
Funkling
Banned
 
Posts: 493
Joined: May 31, 2009 00:00

Postby Funkling » Jul 21, 2009 15:01

Satz wrote:Adding NS would be a major improvement for casters who are onderpowered now.


What ?


And what caster exactly is underpowered ?
Artificial intelligence is no match for natural stupidity.

User avatar
zubasa
Myrmidon
 
Posts: 181
Joined: May 03, 2009 00:00

Postby zubasa » Jul 21, 2009 15:38

cure would be ok - but make the resist rates live like and not like this:

http://uthgard-server.net/modules.php?name=Forums&file=viewtopic&t=11694&start=15

Character: Haldancaster
Class: Eldritch
Level: 50

Target: lvl50 doll

Spell: Baseline Light GleamRay lvl1 - 35% resist chance
Spell: Baseline Light AuroraBlast lvl50 - 15% resist chance
Spell: Specline Light Shadowdoom lvl45 - 19% resist chance

----------------(now trained Mastery of Focus 1)----------------

Spell: Specline Light Shadowdoom lvl45 MoF1 - 16% resist chance


This is where I instantly stopped. As you can see Mastery of Focus 1
lowered the resist chance from 19% to 16%. This means, Mastery of
Focus is working.

However, while doing the test I managed to find out a bug. On the
first attack the resist chance of the lvl50 baseline nuke was 35%. As
soon as the target was in combat the resist chance turned to normal
values. This is stated to be a serious bug especially for casters as it
causes the first nuke to be resisted at a mediocre chance.

Added bug to issue tracker and assigned it to Blue.

hun_cactus
Myrmidon
 
Posts: 171
Joined: Jul 03, 2006 00:00

Postby hun_cactus » Jul 21, 2009 15:55

Funkling wrote:And what caster exactly is underpowered ?


Wizzy.
<img src="http://img196.imageshack.us/img196/3213/signzzx.jpg"border="0" />

User avatar
Musikus
Phoenix Knight
 
Posts: 1753
Joined: Jul 22, 2007 00:00
Location: Achau (bei Wien)

Postby Musikus » Jul 21, 2009 16:28

Everwar wrote:I voted No cause i want Uthgard full classic.

Ns is an ass pain already with New Ra's, just wait we get Old Ra's and purge each 30 MINUTES :).

And wanna remember Uthgard Staff, that wizzard still needs debuff heat+dd in his Fire spec.


but dont forget....nearsight at 1.65 was only 30 sec...not 1:30 like it is now.

ok right at 1.80 the nearsight was 1:30 duration...but the healers had cure NS either in ML or in heal-spec

on 1.65 thge NS where only 30 sec but without cure NS..

its simply not fair to get the extended duration without the counter of it which caused the duration-extension.

either we get cure NS

OR

we get the lowerd duration


there are no other choices than those two, keeping it as it is, is just custom.
i miss my Lady....

User avatar
Funkling
Banned
 
Posts: 493
Joined: May 31, 2009 00:00

Postby Funkling » Jul 21, 2009 17:19

hun_cactus wrote:
Funkling wrote:And what caster exactly is underpowered ?


Wizzy.


Nah they're not. It's just that many people are inept at playing a dps mage. Griselda does pretty good on a wizard. Zubasa does okay when he's grouped with 2 savages and a zerker to keep the opposing team busy, and a warrior to guard him. The only problem are high resist rates on Uthgard which is a problem for all mages, not just wizards.
Artificial intelligence is no match for natural stupidity.

Nymeros
Phoenix Knight
 
Posts: 1426
Joined: Apr 12, 2009 00:00

Postby Nymeros » Jul 21, 2009 17:38

Sure they are. They may not be for this Griselda (RR9.5) or Zubasa, who is a Runemaster if I'm not mistaken, but for everyone else they pretty much are.

Even one of the devs once posted they see no point to the wizard class, and for once I agreed. :D

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jul 21, 2009 18:07

wheelchairbuff wrote:Facts:

Cure NS was introduced in patch 1.66 as a ML ability.
Uthgard is a "classic" server.
Cure NS was added to the healing lines of cleric/healer/druid in patch 1.81
The "Uthgard patch" is 1.80.
Mythic realized this was a needed addition as soon as 2002, if not earlier.
Uthgard GM´s play tanks.

Discuss.

Zaraki wrote:Agree, cure NS is really needed on Uthgard.

erwondal wrote:agree,

if they hadnt made ToA (including cure ns) they would have included it as another ability because they realized that NS is very op´ed without the ability to cure it..

nixian wrote:/signed

cure NS SHOULD be in the regro/mending/rejuv lines at spec lvl 40

even if we roll back to 1.65

necator wrote:agree, ns is way to overpowered atm(on uthgard).

Maidrion wrote:Yes please

Zaraki wrote:Isn't having a 1.80 patch deadline without toa content custom by itself? :roll:

wheelchairbuff wrote:Y E S, I can state what Mythic realized simply because the spell WOULD NOT have been added if it wasn´t. Logic 101.

...

The point here is, only IF you missed it of course, that it is pretty clear that this ability was intended to be available for gameplay balance purposes. Yes, it came with a TOA tag, and when they made their "classic" servers (1,81) they also realized that they could not remove the ability for the same reason as above.

On one hand you don´t want to open up the pandora´s box which is custom changes (which is fully understandable, but let´s face it: that box was opened up a long time ago and this is just denial), and on the other hand you have the opportunity to actually represent the game as it has been meant to be played.

...

Sorry for hurting anyones feelings, but this topic has to be brought up and it is very narrowminded just to attempt to shut it out.

Isador wrote:but I also don't think a cure spell would completely kill it.
in a fight, supporters got a whole lot to do.. heal, debuff, cc, surviving, whatever.. in all that chaos a nearsighted group member may have to wait quite some time before he gets the cure.. even longer should the supporter be interrupted, killed or nearsighted himself..

Funkling wrote:2.) cure NS requires a 40 heal spec, which leads to very expensive heals especially with the small powerpools on Uthgard, so yeah there is a drawback to having cure NS

You're talking like NS would become useless and that every healing class could easily access it.

xexijreil wrote:Cure NS is seriously needed in this server

Hedra wrote:Don't forget that not many people will spec 40 heal, and even if they do, they usually won't cure it instantly for many reasons (rupted, cced, or simply has to heal). NS will still be powerful.

Musikus wrote:either we get cure NS

OR

we get the lowerd duration


there are no other choices than those two, keeping it as it is, is just custom.



.... And then:

Haldan wrote:It is not our goal to modify Uthgards game mechanics to your wishes. You all know that we have got strictly set patch standarts and are not going to add single class-features as this would break the "anti customization" door. And please, don't even attempt to begin a discussion like: "But Uthgard is already custom ..." because it is not, though some features are not yet finalized.

Image


Sorry but this is just ridiculous, anyone who's got a clue about how DAoC RvR works will agree on this. (See poll aswell.)

Having cure NS is absolutely necessary!

User avatar
Cary
Warder
 
Posts: 38
Joined: Mar 24, 2009 01:00

Postby Cary » Jul 21, 2009 18:27

Why should cure NS be necessary?
It used to work before ToA. Just interrupt the caster or accept the penalty.

Listening to players to much is NOT a good idea, just look at Mythics dumbed down version of DAoC.

However I agree it should not be customized.
Nearsight had a duration of 1 minute (Link) and a immunity timer of 1 minute (Link) at the state of 1.65

User avatar
Funkling
Banned
 
Posts: 493
Joined: May 31, 2009 00:00

Postby Funkling » Jul 21, 2009 18:40

Cary wrote:Why should cure NS be necessary?
Just interrupt the caster or accept the penalty.


Splendid idea. How come no one ever thought of that. Rupting a 2300 range 2.0s spell, easy np.

*retakes the clue he threw at duke and throws it at cary*
Artificial intelligence is no match for natural stupidity.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 22 guests

Sunday, 31. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff