So its a nice population...

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Thalien
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Postby Thalien » Jul 19, 2009 19:58

...but why are only so few people in 50 rvr?

Kinda sad

:(
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Demiurgo
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Postby Demiurgo » Jul 19, 2009 20:02

Hundred of people are waiting and making their lv 50 rvr chars for the opening of Old Frontiers, where 10 fgroups each realm, many solos and smallgroups will run around without adding and zerging :D
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nixian
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Postby nixian » Jul 19, 2009 20:06

I think atm we are watching a generation shift

a lot of new players while a lot of old players has quit (or decided to make new toons for OF)


I think once people get settled and all the new guys get their 50s, agra will be too small again ;)

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Funkling
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Postby Funkling » Jul 19, 2009 20:42

Nope, there's no generation shift or anything, same old stuff. People getting 50 and then making another char, them another and another and another. At least 50% of the people online have a 50, or several 50s.
Artificial intelligence is no match for natural stupidity.

Zarkor
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Postby Zarkor » Jul 19, 2009 21:38

Funkling wrote:Nope, there's no generation shift or anything, same old stuff. People getting 50 and then making another char, them another and another and another. At least 50% of the people online have a 50, or several 50s.


This is true in a lot of cases I think and to be honest I would be doing the same if I didn't have a guild I could rely on to RvR at 50.

Some people just don't find the right environment (guild/friends) to play with, which makes the game a lot less attractive, definately at end-RvR level since that's where you need to rely on others the most. Starting here without any friends is a very tough nut to crack, not only because of the xp rate but also because you can't rely on "the realm" to just join in and make an RvR grp that works when you finally managed to get your first toon ready for the frontiers.


I'm seeing more and more new guilds coming up on the Hib side, but the question is which one of them will actually manage to survive instead of ending up dead where maybe one or two of the guildies merge with an existing one.

I'd love to see more complete new groups and guilds succesfully plow trough the PvE and template part and stick it trough till they gain a sufficient RR to cope with the rest. Since I founded Vanquish, there's been so many guilds that have come and gone, but I'm having trouble to name even one that really managed to stick to it and establish themselves in the end-RvR. I think we've been very lucky ourselves to have met the right people which enabled us to keep aiming for our goal.

I'm hoping OF will bring more fresh faces on the battlefield on each side. :)

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Funkling
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Postby Funkling » Jul 19, 2009 22:35

That is true, endgame RvR is harsh especially for hib if you don't have a well organized group mainly because the only mid or alb groups roaming are high RR ones. That doesn't mean you should give up and keep rerolling chars though unto infinity.
Artificial intelligence is no match for natural stupidity.

Nymeros
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Postby Nymeros » Jul 19, 2009 22:40

Demiurgo wrote:Hundred of people are waiting and making their lv 50 rvr chars for the opening of Old Frontiers, where 10 fgroups each realm, many solos and smallgroups will run around without adding and zerging :D

:D :D :D

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Respite
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Postby Respite » Jul 20, 2009 06:26

Us Hiblets arent giving up by any means! but at the same time there is usually only 3 groups running at max that have a decent enough set up to compete with the groups we run against, and not only alb/mid have high rr folks we have them too even if not as many. I think that Hib is showing some sort of comitment to quality in agramon and that yes we have few guild that rvr but the ones we do have love it just the same! I'll see you all out in agra.

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Lasastard
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Postby Lasastard » Jul 20, 2009 09:51

Battlegrounds are a comfort zone - RVR without maxed out templates and, RR wise, on equal footing.

It's a reality that RVR on Agramon - from a hib perspective - is a challenge both in RR difference to enemy groups as well as for the lack of established groups. The latter possibly being a result of the former and/or balancing issues.

Now, I have given it a fair try and it simply is not fun. Running with rr4-5 groups versus rr8+ groups is mildly frustrating. But on top of that many players are stuck in a pre-conception that tank groups are the way to go. Sure sure, tanks are more "solid" but at the same time lack utility. An equally well played alb or mid setup will likely be superior, not to mention the RR difference on Uth. At the same time, people seem to be very reluctant to invite an Eld or play a caster setup. Why? Because you can not hope to be successful with a PUG caster group - especially if the casters rarely get a chance to practice and gain rps. The issue with guard not working properly further adds to the problem.

I don't want to go into all the details and personal skill obviously factors into all the things I already brought up, but in essence Hibs rather do PvE or BGs instead of going through the painful grind it would take to gain practice and RR on Agramon where there is only a small number of enemy groups - often much higher in RR.

edit:
People always frown upon zerging, but this is one aspect that is simply lacking from Uthgard. Zerging as means to raid/ defend keeps and relics - and also to gain rps without 8vs8ing. "Lets as that other group to raid the tower", "lets wipe the mid zerg together" - > "OMG no we don't zerg!!11". It's that elitsts thinking that prevents the "big" RVR from flourishing, imho.

Will OF change that? I doubt it.

Personally, I have grown tired of standing around waiting for groups or just running against that one enemy group with a better setup/teamplay/higher RR. There is only so much punishment one is willing to take before you decide that other things are more fun ^^
Last edited by Lasastard on Jul 20, 2009 10:04, edited 1 time in total.

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Satz
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Postby Satz » Jul 20, 2009 10:01

Not exactly the correct description...
Mids have 2 preset groups which are running for serveral years already... They are indeed rr9to rr11.
But then, mids just recently started another preset group, and are running rr4-rr5 atm. As addition they mostly have 1-2 random groups rr4 to rr7.
Albs dont have a preset group atm, as i discovered. Theyve mostly got 2-4 highs in their group and all the others are rr4 to rr5.
And same goes for hib, if hib eventually goes out of emain, they run with 2-4 rr7 to rr9 and the other 5-6 rr4 to rr5.


There are constantly around 30 players in agramon, the biggest problem is, that 25 of them are stealthers, 15 of them rangers and 14 of those 15 claim to be meleeranger^^.

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BlackCougar
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Postby BlackCougar » Jul 20, 2009 11:26

the no add policy on hib is what kills the little bit fun agra has to offer.

even when we have 3 fgs out and we KNOW there are 3 high RR enemy groups and 2 med RR groups running around, we dont gang up.

watch the killspam^^

blue red blue blue red blue red red blue green blue blue red blue red green^^

as soon as you just come in visibility range of another hib group its raining DONT ADD yells and sends.

and even if, after getting steamrolled by 3 fgs for 2 hours, you actually convice another group to gang up, they split withhin 5 minutes.

hence, ppl get frustrated and curse the n00bish zergers, log off and do something else.

i had one night where we actually ran with 3 fg and sticked together.
and guess what, it worked and we had fun. and tons of rp.
until one of the 1337 groups decided to stray away. they got wiped, then we got wiped, then everybody logged off.

i just hope on the emain effect with OF, where, if you arent a high RR r0xx0r, just make 2-5 PU groups and rush the alb zerg.

let the sgs run in odins and the soloers in hadrians and have a zergfest in emain again^^.

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Satz
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Postby Satz » Jul 20, 2009 12:55

Problem is, if that zerg doesnt find another zerg to fight in emain, they will go for odins, and if they find no fgs in odins, they will go hadrians, etc. And what about low-peak hours?
Solos will have 3, actually 12 zones to look for other players, wow...

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Der_Eisbaer
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Postby Der_Eisbaer » Jul 20, 2009 13:05

Satz wrote:Problem is, if that zerg doesnt find another zerg to fight in emain, they will go for odins, and if they find no fgs in odins, they will go hadrians, etc. And what about low-peak hours?
Solos will have 3, actually 12 zones to look for other players, wow...


You are aware of the meaning of "MM" and of _realm_ vs _realm_, are you? :wink:

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kikoo
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Postby kikoo » Jul 20, 2009 13:18

The problem is that one "M" might not accurately reflect Uthgard's population...
<em>When a stupid man is doing something he is ashamed of, he always declares that it is his duty.</em>

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vangonaj
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Postby vangonaj » Jul 20, 2009 14:52

Now im don´t go agramon because i haven´t much time for play and when i enter i roll any twink a litle or craft.

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