1.65, old Realm Abilities and the state of archery.

Talk about your RvR experience here
jrhadden
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Postby jrhadden » Jul 09, 2009 00:29

Please have some mercy..

After all i am just playing a valkyn hunter ^^, so i ll apologize for my bad english ! Now everything makes just 100% more sense, thanks alot for this share of enlightment. That really helped us alot. You brought some very new aspects/ideas into the whole discussion about 1.65/Realmabilities...


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Nes
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Funkling
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Postby Funkling » Jul 09, 2009 01:17

Sarcasm is the lowest form of wit.

Besides, there's nothing to be discussed about OF RAs. They won't be customized and will be implemented the way they were on live. Stop whining and google some tips on how to play your class.
Artificial intelligence is no match for natural stupidity.

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Card
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Postby Card » Jul 09, 2009 01:40

Heh, as a footnote, I should mention that in my tenure as an OF NS; archers were far from gimped. That is with buffbots, gang, so expect much closer variance on a no bot server.

Another key point that someone else mentioned on page six: viper (stays for Hib, 30 minute timer), 5 minute purge, and MOS are gone for all assasins.

The sky is not falling....except for Dragonfang.

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Seyha
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Postby Seyha » Jul 09, 2009 02:00

Card wrote:Heh, as a footnote, I should mention that in my tenure as an OF NS; archers were far from gimped. That is with buffbots, gang, so expect much closer variance on a no bot server.

Another key point that someone else mentioned on page six: viper (stays for Hib, 30 minute timer), 5 minute purge, and MOS are gone for all assasins.

The sky is not falling....except for Dragonfang.


Can you explain why this was so? What do you think made Archers competitive under OF?

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Funkling
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Postby Funkling » Jul 09, 2009 02:18

Probably the same thing that makes them competitive under NF RAs. Ranged attack combined with decent damage.

But I guess that doesn't imply Uthgard though since the entire archer population here thinks they're assassin assassins only and designate their performance as "gimped" because they can't kill melee assassins in melee combat.
Artificial intelligence is no match for natural stupidity.

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exarch
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Postby exarch » Jul 09, 2009 10:18

It's got nothing to do with not being able to kill assassins. It's about becoming walking assassins bait.
Every assassins can see you at almost clip range!
So tell me, how do you kill anything when you're dead.
If you haven't experience playing AS AN ARCHER under old RAs with See Hidden against you, you don't have a fair comment.
I used to play an RR8 hunter, and alot of other hunters I grouped with had about 8 stealther because it became that worthless.

Gerbald
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Postby Gerbald » Jul 09, 2009 10:31

With IP and purge, i was able to kill Infis back then on live as a hybrid Ranger.
With no purge and IP, i lost.
So happy RA regging i guess :(

Against SBs i lost with purge and IP up, but that was because of Doublefrost, which got nerfed after i quit my Ranger on live.

EDIT: All this had Archers running in groups and then Assasins running in groups too and then in Zergs ...

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Funkling
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Postby Funkling » Jul 09, 2009 11:27

Gerbald wrote:EDIT: All this had Archers running in groups and then Assasins running in groups too and then in Zergs ...


How is that different from now ? Maybe they're not grouped but sure as hell I see stealthers holding hands often :)
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vangonaj
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Postby vangonaj » Jul 09, 2009 12:27

Funkling wrote:
Gerbald wrote:EDIT: All this had Archers running in groups and then Assasins running in groups too and then in Zergs ...


How is that different from now ? Maybe they're not grouped but sure as hell I see stealthers holding hands often :)


Last time some rangers and nss are doing zerg, rest of stealthers dont add in 1vs1. And some scouts adders too.

jrhadden
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Postby jrhadden » Jul 09, 2009 12:53

Well actually funkeling u suggest a archer to use range weapons with OLD RA's.

a) you need to see enemies to use your bow. BUT you have no stealth detection at all except for once every 30min. That brings us to b) c)

b) when u cant see enemies (because they are stealthed), you have to wait till they get visible. Thats usually happening when they are fighting someone else. So you suggest adding - as the archer gameplay.

c) While you dont have detect stealther. Asassin have (!). So while u wait for somebody to fight and add. Any stealtehr sees you immediatly and will try to set you in melee with PA/BS. Now that purge is on 30min Timer and you lost your rr5 (pbae snare/ stun) you are damned to be in melee. With IP on 30min and PD gone the one thing thats left is .. dieing.
That brings us to d)

d) you need some asassin from your realm to protect you. Thats again related with b).
You can Leech once again.

Oh dear Funkling i missed the archer do damage with bow part somewhere... Where does that enter again ? Oh yes maybe in keep fights. And thats happening so damn frequently. Its gonna be plain fun huh?
In another post you described the 5sec anytime-backstun as a "i-win-option" but what about facing 50% evade? Followed by a 9sec stun?
Of course that happens only if he hasnt already PA'/BS'ed you and you survived that stun already^^

Geez. I seem to miss the obvious basics about archers =(
Where does my extreme range+dmg bow enter _^^


Greetz
Nes

ps i seriously wonder what kinda chars you play ingame. Maybe i should make a Braemar char to play with you little ?
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Thalien
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Postby Thalien » Jul 09, 2009 13:26

Yeah! Using ranged weapons as an archer?? WTF :-)

Stop crying. Maybe you arent supposed to kill everything.
Fabienne - Blademaster
Junia - Bard
Audrina - Ench
-----
Zoe - Sorc
Stella - Pala
Devon - Scout

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vangonaj
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Postby vangonaj » Jul 09, 2009 13:29

Ness for me will be the same with old ra or with new ra. Now we only have 2 rangers who play solo and never add Ronia and Syuveil, rest of rangers, scouts and hunters add. If they add now, and now they have mos and detect hiden, they will do it without mos and detect hidden. Nothing will change for their gameplay. No sorry yes will change now all use archer clases for detect assasins with old ra assasins will be used for that and archers will kill you with bows.

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Yol
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Postby Yol » Jul 09, 2009 14:53

jrhadden wrote:BUT the OLD RA's force one to go out in group of stealthers from the beginning, atleast as Scout/Hunter. While now you still can hide and leech solo. With OLD RA's there is no hiding and consequently no leeching as Archer. Thats just one basic point you forgot. TRUE SIGHT = SEE ARCHER PERMANENT FROM ALMOST UNLIMITED RANGE...
And when u cant hide you are FORCED to melee. At the same time there is no PURGE,IP,PD for Archers (30min timer). NO RR5 to escape.
You must realize that there is a difference (!).

I ll hope i made you understand, Lahia.


True sight will not be unlimited range...a gm wrote in an other thread that this was a bug on live and will not be implemented like this.

But you are right: If 1.65 and old-ra´s come all Hunters,Rangers an d Scouts will be albsolutly worthless. Thats a charwipe for them all!

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Bloodwyne
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Postby Bloodwyne » Jul 09, 2009 15:00

sad how alot ppl just cant see more far than upon their nose... the game would just be ruined if there were no possibility of 8v8 or 1on1 anymore, cause then there would be only the goal of RP as the last goal of all... then it would be not about a competition between classes realms and strategies anymore...uthgard would be a boring and empty server very fast.

really sad how people that are known for there adding and zerging on the whole server try to persuade others that their way of playing is the only right one and the one holy mythic intended to be!

greez
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Musikus
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Postby Musikus » Jul 09, 2009 15:32

Yol wrote:
jrhadden wrote:BUT the OLD RA's force one to go out in group of stealthers from the beginning, atleast as Scout/Hunter. While now you still can hide and leech solo. With OLD RA's there is no hiding and consequently no leeching as Archer. Thats just one basic point you forgot. TRUE SIGHT = SEE ARCHER PERMANENT FROM ALMOST UNLIMITED RANGE...
And when u cant hide you are FORCED to melee. At the same time there is no PURGE,IP,PD for Archers (30min timer). NO RR5 to escape.
You must realize that there is a difference (!).

I ll hope i made you understand, Lahia.


True sight will not be unlimited range...a gm wrote in an other thread that this was a bug on live and will not be implemented like this.

this mighty true sight you talk about...well...thats SEE HIDDEN..and yes, haldan said the cliprange perma-detection was a bug implementation on live which got changed (the detection range should be around MoS4 range)
TRUE SIGHT is the archer-RA which grants you 60 seconds stealth detection at cliprange (re-use of 30 minutes)

Yol wrote:But you are right: If 1.65 and old-ra´s come all Hunters,Rangers an d Scouts will be albsolutly worthless. Thats a charwipe for them all!

i doubt for all...but for sure a lot of them will disapear. well, time will come and we will see (if there is something to see)
i miss my Lady....

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