1.65, old Realm Abilities and the state of archery.

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Seyha
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Postby Seyha » Jul 07, 2009 18:38

What do you mean by no detection bonus?

JackPriest
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Postby JackPriest » Jul 07, 2009 19:15

only more stealth speed with out any higher sight


NF MoS Speed and detect upgrade
OF MoS only Speed upgrade

Lg Jack
Gekillte Greys von heute, sind die Greykiller von Morgen.

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Denkt mal darüber nach!
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Seyha
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Postby Seyha » Jul 07, 2009 19:34

Oh.













Cool.

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aCt1oNyogi
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Postby aCt1oNyogi » Jul 08, 2009 12:03

Seyha wrote:Edit: Hopefully we stop at OF with New RA.



sign otherwhise i must create a new char :/

jrhadden
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Postby jrhadden » Jul 08, 2009 13:03

Don't worry archers ...

Someone said OLD RAs is about skill. So instead of just dumping all your active RAs ...

You can










.


Yep exactly, just dont worry. Listen to all the small asassin, it will be better.

Greetz
Nes
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Yol
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Postby Yol » Jul 08, 2009 14:05

Seyha wrote:Oh.













Cool.


Sure. Very cool. Then your assasine can pa every Scout,Hunter oder Ranger! Thats VERY COOL! FREE RP for all Assasines!

And if you play an Infi you will get the JACKPOT for free: Dragonfang-9-sec-stun, yeah... thats so damn cool. And hey, to make sure you cant loose a fight all assasines get a RA that raises their chance to evade!
So every 3-year-kiddie can manage it playing an assasine then! COOL! COOL! COOL!

I am sure the staffmembers will enjoy playing their cool assasines then :roll:

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Haldan
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Postby Haldan » Jul 08, 2009 14:33

I really dislike your negative tendancy, jrhadden. Same about you, Yol. Have you ever played on live servers back in these times? If yes, did you play in a group to be able to give us an experienced view on that gameplay? We are well aware about the issue of archers being nothing but a prey with OF-RAs and 1.65. This is why we currently are having an internal discussion about that problem. So, please don't scream in agony months before OF & 1.65 arrives :wink:

About OF-RAs: The OF-RA system was designed to offer players supporting abilities and not to offer them casual "all time ready" abilities. It is indeed more about skill whereas in NF you are able to simply counter attacks/abilities by pushing a single button (e.g. SoS to prevent first mezz). The old systems would mean that you have to rely more on your own class-abilities and on your group-members while the realmabilities are more likely an emergency button that has to be pushed wisely!

I guess you know that several players canceled their DAoC subscriptions when ToA was released, but did you know that the numbers of canceled subscriptions was by far more massive when NewFrontiers was released? Realms lost their own flavor and the gameplay was more focused on "click ability x y z and win" fights instead of a system in which player experience and tactics used to determine the outcome of a fight.

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Yol
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Postby Yol » Jul 08, 2009 17:11

Haldan wrote:I really dislike your negative tendancy, jrhadden. Same about you, Yol. Have you ever played on live servers back in these times? If yes, did you play in a group to be able to give us an experienced view on that gameplay? We are well aware about the issue of archers being nothing but a prey with OF-RAs and 1.65. This is why we currently are having an internal discussion about that problem. So, please don't scream in agony months before OF & 1.65 arrives :wink:


Yes i was playing on liveservers since 4 weeks ago. I was playing solo, together in duo with my wife and in groups and in realy zergs (more than 5 full groups)
I have a hunter there for soloplaying (7l1). And i know what archerclasses can manage there. They are able to kill and earn their rp. They are funny to play. But they are not godmode like you think they are!

Hunters or Rangers or Scouts on Uthgard are very week if they are bowspecced against them!

So it was a good idea to get a melee-specced ranger. My Ranger on Uthgard was able to kill assasines (not all of them but the most of them)
If you start getting back to 1.65 and old RA´s my Ranger will not be able to kill anything... then you made my char absolutly worthless. :(

Maybe you understand why i am angry about this changes.

I like playing on Uthgard because live sucks a lot (very much rr12 players in SG´s and they are playing almost perfectly... ML´s, Artes, toa-boni and stat-overcaps unteil 109 statpoints with mytheriums)

But what can i say? Playing a 100% worthless char on Uthgard will suck me more than all that live-overpowered bullshit on Goa-Servers at all.

You are killing my char here on Uthgard... think about this and thats why i realy dont care if you DISLIKE my "negative tendences". Sorry...i am very ****** off what your doing :(

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Card
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Postby Card » Jul 08, 2009 17:21

I hit rr9.6 in OF on the same class im playing on Uthgard and Im familiar with the tradeoffs with stealthers. Im..astonished to read whines from albs, who apparently have no idea what tools they have or how crazy each alb stealth class is. Im apprehensive about rolling out the Dragonfanging infs to be honest...GMs should take a look at that.

Im looking forward to archers not being assasin assasins also. Feel free to spend realm points on Truesight, and every half hour you can do what you guys are doing every second in NF. To me, it seems obvious that youd be spending most of you time, or your most impactful moments with a bow in your hands.

At any rate, I expect the entire stealth brigade to be completely running amok when Uth rolls OF out. Things will probably be bad, GMs...who knows what they think or do...BUT the OF situation will be a huge improvement over what the poster above me laid out. More skill, patience, and strategy will be required for what is inc "soon."

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Holycannoli
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Postby Holycannoli » Jul 08, 2009 17:37

OF will negatively affect other classes too you know, classes that simply cannot afford it. Like I said in the Poll section, what about thanes? Nobody wants them in groups as it is. They will lose:

1.65



- The power costs on all higher level Thane spells have been adjusted down.

- The values on Thor's Vigor have been increased to be consistent with other spec buffs.

- The radius of the Thunder Shout line has been increased to 300 and the damage adjusted upwards.

- The radius of the Call Mjollnir line has been increased to 350 and the damage adjusted upwards.


1.68



- The Thane's direct damage line - beginning with Thor's Minor Bolt and ending with Thor's Full Lightning - has had its damage increased.




1.79



- A new ability has been granted to Thanes at level 40 to aid Midgard as a whole in combat against monsters level 50 and higher. The ability, Call of a Thousand Storms, is a 2 minute self only buff, with a 3 minute recast timer, which increases the amount of attackers based off the level of monster being battled. For example, if you have 2 Valk and a Thane in your group and each uses their ability, they each will effectively count as multiple attackers for the duration of the buff. The number of attackers they count as is based upon the level of the monster they are fighting - the higher level the monster, the more attackers the buff adds.


Well they'll keep 1.65 but lose the others, and for no reason at all. It was increased for a reason in fact.

I'm in favor of a RA system that mixed old + new. It's a great opportunity to balance the game in a way it always should have been.

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Yol
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Postby Yol » Jul 08, 2009 17:53

Card wrote:Im looking forward to archers not being assasin assasins also. Feel free to spend realm points on Truesight, and every half hour you can do what you guys are doing every second in NF. To me, it seems obvious that youd be spending most of you time, or your most impactful moments with a bow in your hands.

At any rate, I expect the entire stealth brigade to be completely running amok when Uth rolls OF out. Things will probably be bad, GMs...who knows what they think or do...BUT the OF situation will be a huge improvement over what the poster above me laid out. More skill, patience, and strategy will be required for what is inc "soon."


Oh great! I can have a RA witch allows me to see assasines for 30 sec...and this every half hour. Problem is: What do i do the rest of the half hour? Going run in the next keep so no assasine will find me?

Daoc is a great game. And Mythic did a lot of realy good fixes. I cant belive that everyone wants to go back so far. There will be a great disbalance then.

Belive me: If Uthgard gets 1.65 with old RA´s then Infis will kill every other classes. I dont think that this is a good idea to make Uthgard become more polularity. People will come, see, laugh and leave then.

Gerbald
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Postby Gerbald » Jul 08, 2009 18:14

Best time in DAoC was, when there were no RAs at all, no epic armor and no crafting, no relics, no MLs, no CLs, no Artifacts, no SI, no TOA, no Catacombs.
We all ran around in drop gear and had not much of an idea about game mechanics, but it was still fun :)

Du Mintai was the first guild with level 40s and they ran around in OF and took Keeps.

And no, i dont want that state back.

jrhadden
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Postby jrhadden » Jul 08, 2009 18:35

Haldan, i totally agree that with OLD RA's the realms were different. And i like this idea very much (!) But the impact of timed RAs and changes in det etc are severe. I wouldnt mind if some of the active RA's go into specific realms:

- SoS to Albion (like in OLD RAs)
- BoF to Albion (..)
- PR to Mid (..)
...

but dont change timers / abilities of stealtehr etc..
Some custom change would be the best, but since this is arbitrary ...
Better stick with NEW RA's.

Skill has nothing do with OLD RAs or NEW RA's.

You still have to know how to use your RA's and even worth u have to face SoS/Charge on every inc. You need all what u have to cancel.

What about OLD RAs? Yes Class abilities play a more important role.
But there is no skill at all. Once First mezz is landed. Its the end.

How do you land a first mezz ? What has changed to NEW RA's?.
Sorc will still have his qc+ boltrange mezz, healers their instant mezz and bards still amnesia and instant mezz.
The difference is: Once mezzed NO SKILL will help you at all :).

Try to build up a chain of arguements about "skill & OLD RA" and i ll prove that this is rubish ...

Greetz
Nes
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Seyha
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Postby Seyha » Jul 08, 2009 18:38

Yol wrote:Yes i was playing on liveservers since 4 weeks ago. I was playing solo, together in duo with my wife and in groups and in realy zergs (more than 5 full groups)
I have a hunter there for soloplaying (7l1). And i know what archerclasses can manage there. They are able to kill and earn their rp. They are funny to play. But they are not godmode like you think they are!


Yol, I doubt Haldan believes archers are godmode. His post is actually very encouraging. It shows the devs are really thinking this through.

One thing confuses me. Haldan has acknowledged that implementing 1.65 and OF RAs is not without serious balance issues of its own. These issues will have to be addressed with custom changes.

So if we're going to essentially have a custom RA/patch system on Uthgard, then what is the point of reverting back to OF RAs and 1.65 in the first place?

We know what is wrong with the current system. The biggest complaint is DET5 hybrids and a lack of good caster RAs. I'm not going to say what should be done to fix this problem (off-topic, and I'm not qualified), but I would fully trust the devs to come up with their own solution. You are DAoC experts with years of experience and you know how your server works.

I just don't get the whole "people will QQ if we make custom changes" argument. You will have to make custom changes; and people will always QQ. I QQ all the time.

/QQ
Last edited by Seyha on Jul 08, 2009 18:42, edited 1 time in total.

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Funkling
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Postby Funkling » Jul 08, 2009 18:41

jrhadden wrote:How do you land a first mezz ? What has changed to NEW RA's?.
Sorc will still have his qc+ boltrange mezz, healers their instant mezz and bards still amnesia and instant mezz.
The difference is: Once mezzed NO SKILL will help you at all :).


As opposed to NF RAs nearly completely negating the advantages of a first mezz. Omgz they're casting something SOS NAO!!! Phew, skillz of avoidance.
Artificial intelligence is no match for natural stupidity.

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